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BaronMySoul (inactive user)Tue 17-Feb-09 11:41 AM
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#23837, "Couple of Animist Ideas"


          

Thanks to Moligant for inspiration. Feeling like these kinds of skills would round out Animist a bit better and keep the feel of the expertise.

Spirit Quest - Since animists are already pretty good trackers, thought a little more expansion on it wouldn't hurt. While in terrain that you can call a spirit guardian in, you gather some hallucinatory herbs, build a fire, and then meditate on a spirit quest. The spirits can either choose to show you all enemies (PK range) that occupy that same type of terrain wherever they are in Thera, they can reveal nothing, or you can get the mix of herbs wrong and get hit with confusion and dulled senses for half a day. Powerful, but not without a big risk.

Possession - Only works when you have a spirit guardian with you. You ask the spirit guardian to enter your body and you take on some of the attributes of that spirit. Would give a few minor stat bonuses and some greater-enliven-like prog effects causing damage, malediction, or lagging.

  

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TopicCouple of Animist Ideas [View all] , BaronMySoul (inactive user), Tue 17-Feb-09 11:41 AM
Reply Not to be a contrarian, but -, Adhelard, 17-Feb-09 05:26 PM, #1
     Reply Nreisshe had, among other things, an inhuman patience., Scrimbul, 18-Feb-09 12:31 PM, #2
          Reply RE: Nreisshe had, among other things, an inhuman patien..., Adhelard, 18-Feb-09 01:06 PM, #3
               Reply RE: Nreisshe had, among other things, an inhuman patien..., Scrimbul, 18-Feb-09 01:24 PM, #4
               Reply Animist would win., Dallevian, 18-Feb-09 02:28 PM, #5
               Reply Animists don't get serpent strike., DurNominator, 19-Feb-09 05:50 AM, #6
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