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CaptainAverageTue 10-Jun-03 10:19 AM
Member since 04th Mar 2003
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#1206, "Forest Issues"


          

Being the class that I am, I have noticed a few things in the woods. First, with the Sylvans, I admit that they have very useful powers, but most of them relate to their immediate area. Which is perfectly fine because no cabal should be too powerful. Yet, it seems ironic that when a forest is on fire, or some other wilderness area, that a Sylvan wouldn't be the first to know. I would like to see some sort of forest sense with the Sylvans to allow them to be able to sense when a particular forest is on fire. Maybe burning wood carried on the wind, maybe a call from the guardian, or something. If you've ever seen the Sylvans in action to put out a fire, it is quite a sight. Plus, it would aid somewhat in hunting Imperials, because one would know when and where a fire was being set in the forest.

With druids, I'd like to see a sense that lets them know when someone enters the woods they inhabit, even if invisible or hidden. Druids, being the most in tune with nature, should have something like this. Also, it would be nice to see Druids be able to cause the food of their enemies instantly grow deadly fungus. Food that is left outside of sacks and such. Maybe some bacteria in their water supplies.

I'm overall happy with rangers, but I'd like to see them able to do a little more with their staff other than just pugil. Albeit you can ambush with it fairly well and it is a very powerful weapon, perhaps it could draw different powers from different forests. Maybe one forest would let you heal yourself with it, but if you imbued it in a different forest, it would have a freezing attack instead (not healing at the same time).

Captain Average

  

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TopicForest Issues [View all] , CaptainAverage, Tue 10-Jun-03 10:19 AM
Reply RE: Forest Issues, Circuits Edge (Anonymous), 19-Jun-03 01:59 AM, #3
Reply As if it isnt bad enaugh already. nt, ATK, 10-Jun-03 03:30 PM, #1
     Reply cosign - he's nuts, Racli, 19-Jun-03 01:34 AM, #2
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