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TwistSat 23-May-15 08:53 AM
Member since 23rd Sep 2006
3431 posts
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#3183, "Defending the Palace"


          








*** I log on, Chaos tips. My range looks like this: ***

<803/803(100%) 532(89%) 1012(98%) civilized 1 PM>
[48 Fire Ran] (PK) (WANTED) Ssaynblit the Lord of the Falling Leaves
[46 Svirf Tra] (PK) [NEXUS] Jenna the Mistress of Transference
[51 Dwarf Pal] (PK) (WANTED) Garfong the Champion of the Virtues, Smith of the Paragon
[51 Frost Sha] (PK) (WANTED) Gargnok the Holy of Faith
*51 Human Thi* (PK) [NEXUS] Gryndelwul Chel the Hand of the Unseen
[48 Human Asn] (PK) Condit the Shihan

*** I check a few places, then decide to see if they are raiding Empire. Lucky me! ***

<803/803(100%) 592(100%) 848(82%) civilized 5 PM>
gut ssayOn the Main Path through the Village

[Exits: north east south west]
(Red Aura) (Chaotic Aura) (WANTED) Ssaynblit is here, fighting the watchman.
(Gold Aura) (Orderly Aura) A human member of the Balator town watch keeps the peace here.
(Red Aura) A villager passes by on their way about town.

<803/803(100%) 592(100%) 847(82%) civilized 5 PM>
gut ssay
You step out of the shadows.
You suddenly step in front of Ssaynblit, embedding a dagger into his belly!
You trample around loudly again.
Your gut shot MASSACRES Ssaynblit!
Ssaynblit yells 'Die, Gryndelwul, you gutshotting scum!'
Ssaynblit is covered with bleeding wounds.

<803/803(100%) 592(100%) 847(82%) civilized 5 PM>
cir
You block off Ssaynblit's route of escape!
Ssaynblit is covered with bleeding wounds.

<803/803(100%) 592(100%) 847(82%) civilized 5 PM>
cir s
The watchman's pierce maims Ssaynblit!
Ssaynblit's surge of water *** DEMOLISHES *** the watchman!
Ssaynblit's slash *** DEVASTATES *** the watchman!
Ssaynblit's surge of water *** DEMOLISHES *** the watchman!
Ssaynblit dodges your wrath.
Ssaynblit is gushing blood.

<803/803(100%) 592(100%) 847(82%) civilized 5 PM>
cir

You fail to block off Ssaynblit's route of escape!
Ssaynblit has fled!
Ssaynblit leaves.

<803/803(100%) 592(100%) 847(82%) civilized 5 PM>
But you aren't fighting anyone!

<803/803(100%) 592(100%) 847(82%) civilized 5 PM>
You scan north.
***** Range 1 *****
(Gold Aura) A villager passes by on their way about town.

You scan south.
***** Range 1 *****
(Gold Aura) (Orderly Aura) A human member of the Balator town watch keeps the peace here.
(Red Aura) A villager passes by on their way about town.
(Gold Aura) (Orderly Aura) A human member of the Balator town watch keeps the peace here.

***** Range 3 *****
(Red Aura) A fire giant warrior student bashes her opponent mercilessly.
A cloud giant warrior student is trying to look graceful with little success.
(Gold Aura) (Orderly Aura) A human member of the Balator town watch keeps the peace here.
(Gold Aura) A villager passes by on their way about town.

You scan east.
***** Range 1 *****
(Red Aura) (Chaotic Aura) (WANTED) Ssaynblit is here.
(Gold Aura) A villager is here, wondering what you're doing in their home.

You scan west.
***** Range 1 *****
(Red Aura) A villager passes by on their way about town.
A cloud giant merchant is here, trading with the little people around him.
An arial merchant looks for goods to resell in Ayr'Trinil, the Arial City.

***** Range 2 *****
(Red Aura) A villager passes by on their way about town.
(Red Aura) A villager passes by on their way about town.
A dwarven merchant is here, drinking and trading.
(Red Aura) (Orderly Aura) A half-elven merchant is here, buying and selling food and other farm goods.
A human farmer is here, selling and bartering with the others.
(Chaotic Aura) A felar trapper is here, selling his foods and furs at market.

You scan up.
You scan down.

<803/803(100%) 592(100%) 847(82%) civilized 5 PM>
People near you:
(PK) Ssaynblit Stables
Grettir A Classroom

<803/803(100%) 592(100%) 847(82%) civilized 5 PM>
You attempt to hide.

<803/803(100%) 592(100%) 847(82%) civilized 5 PM>
You attempt to move silently.

<803/803(100%) 592(100%) 847(82%) civilized 5 PM>
trip s
A villager leaves west.

<803/803(100%) 592(100%) 847(82%) civilized 5 PM>
trip ssay
They aren't here.

<803/803(100%) 592(100%) 847(82%) civilized 5 PM>
trip ssayStables

[Exits: west]
(Gold Aura) A villager is here, wondering what you're doing in their home.

<803/803(100%) 592(100%) 846(82%) civilized 5 PM>
trip ssay
They aren't here.

<803/803(100%) 592(100%) 846(82%) civilized 5 PM>
On the Main Path through the Village

[Exits: north east south west]
(Gold Aura) (Orderly Aura) A human member of the Balator town watch keeps the peace here.

<803/803(100%) 592(100%) 845(82%) civilized 5 PM>
People near you:
Grettir A Classroom

<803/803(100%) 592(100%) 845(82%) civilized 5 PM>
You attempt to hide.

<803/803(100%) 592(100%) 845(82%) civilized 5 PM>
You attempt to move silently.

<803/803(100%) 592(100%) 845(82%) civilized 5 PM>
People near you:
Grettir A Classroom

<803/803(100%) 592(100%) 845(82%) civilized 5 PM>
Entrance to the Village of Balator

[Exits: north south west]
A bloody clump of hair from the watchman lies here.
(Gold Aura) A villager passes by on their way about town.

<803/803(100%) 592(100%) 844(82%) civilized 5 PM>
Entrance to the Imperial Lands

[Exits: north south]

<803/803(100%) 592(100%) 843(82%) civilized 5 PM>
Between Two Imperial Guard Towers

[Exits: north east south west]

<803/803(100%) 592(100%) 842(81%) civilized 5 PM>

Bartlemlorr has arrived.
The Imperial Road

[Exits: north south]

<803/803(100%) 592(100%) 841(81%) civilized 5 PM>
People near you:
Bartlemlorr Entrance to the Imperial Lands

<803/803(100%) 592(100%) 841(81%) civilized 5 PM>
The Imperial Road

[Exits: north south]

<803/803(100%) 592(100%) 840(81%) civilized 5 PM>
The Imperial Road

[Exits: north south]

<803/803(100%) 592(100%) 839(81%) civilized 5 PM>
The Imperial Road

[Exits: north south]

<803/803(100%) 592(100%) 838(81%) civilized 5 PM>
A Bend in the Imperial Road

[Exits: south west]

<803/803(100%) 592(100%) 837(81%) civilized 5 PM>
Alas, you cannot go that way.

<803/803(100%) 592(100%) 837(81%) civilized 5 PM>
People near you:

<803/803(100%) 592(100%) 837(81%) civilized 5 PM>
The Imperial Road

[Exits: east west]

<803/803(100%) 592(100%) 836(81%) civilized 5 PM>
The Imperial Road

[Exits: east south west]

<803/803(100%) 592(100%) 835(81%) civilized 5 PM>
A Bend in the Imperial Road

[Exits: north east]

<803/803(100%) 592(100%) 834(81%) civilized 5 PM>
The Imperial Road

[Exits: north south]

<803/803(100%) 592(100%) 833(81%) civilized 5 PM>
The Imperial Road

[Exits: north east south]

<803/803(100%) 592(100%) 832(80%) civilized 5 PM>

You feel ready to set another damage trap.

<803/803(100%) 592(100%) 876(85%) civilized 6 PM>
The Imperial Road

[Exits: north south]

<803/803(100%) 592(100%) 875(85%) civilized 6 PM>
An Archway Entering the Imperial City

[Exits: north south]

<803/803(100%) 592(100%) 874(85%) civilized 6 PM>
The Avenue of Conquest

The buildings around you roar with the fury of several wildly blazing fires!

[Exits: north east south west]

<803/803(100%) 592(100%) 871(84%) civilized 6 PM>
The Avenue of Conquest

[Exits: north south]

<803/803(100%) 592(100%) 868(84%) civilized 6 PM>
The Avenue of Conquest

[Exits: north east south]

<803/803(100%) 592(100%) 865(84%) civilized 6 PM>
The Imperial Square

[Exits: north east south west]
Water flows from a beautifully carved onyx fountain.

<803/803(100%) 592(100%) 862(83%) civilized 6 PM>
The Avenue of Conquest

[Exits: north east south]

<803/803(100%) 592(100%) 859(83%) civilized 6 PM>
The Avenue of Conquest

[Exits: north east south]

<803/803(100%) 592(100%) 856(83%) civilized 6 PM>
People near you:

<803/803(100%) 592(100%) 856(83%) civilized 6 PM>
Before the Imperial Palace

The buildings around you roar with the fury of several wildly blazing fires!

[Exits: north east south west]
A lizard strains against an iron chain around its neck.

<803/803(100%) 592(100%) 853(82%) civilized 6 PM>
The Gates of the Palace

[Exits: north south]

<803/803(100%) 592(100%) 852(82%) civilized 6 PM>
A Hallway

[Exits: north south]

<803/803(100%) 592(100%) 851(82%) civilized 6 PM>
People near you:
(PK) Gargnok The End of the Hallway

<803/803(100%) 592(100%) 851(82%) civilized 6 PM>
People near you:
(PK) Gargnok The End of the Hallway

<803/803(100%) 592(100%) 851(82%) civilized 6 PM>
targ garg
#Ok. $target is now set to {garg}.
The Gates of the Palace

[Exits: north south]

<803/803(100%) 592(100%) 850(82%) civilized 6 PM>
People near you:
(PK) Gargnok The End of the Hallway

<803/803(100%) 592(100%) 850(82%) civilized 6 PM>
dam glyphs
You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a magical artifact of defilement!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<803/803(100%) 592(100%) 850(82%) civilized 6 PM>
gut gargYou attempt to hide.

<803/803(100%) 592(100%) 850(82%) civilized 6 PM>
gut gargYou attempt to move silently.

<803/803(100%) 592(100%) 850(82%) civilized 6 PM>
gut gargPeople near you:
(PK) Gargnok The End of the Hallway

<803/803(100%) 592(100%) 850(82%) civilized 6 PM>
gut gargA Hallway

[Exits: north south]

<803/803(100%) 592(100%) 849(82%) civilized 6 PM>
gut gargThe End of the Hallway

[Exits: east south west up]
(Red Aura) (Chaotic Aura) (White Aura) (WANTED) Gargnok is sleeping here.

<803/803(100%) 592(100%) 848(82%) civilized 6 PM>
gut garg
You step out of the shadows.
You suddenly step in front of Gargnok, embedding a dagger into his belly!
You trample around loudly again.
Your gut shot EVISCERATES Gargnok!
Gargnok yells 'Die, Gryndelwul, you gutshotting scum!'
Gargnok has some small but disgusting cuts.

<803/803(100%) 592(100%) 848(82%) civilized 6 PM>

You parry Gargnok's piercing cold.
You throw yourself away from Gargnok's piercing cold.
Gargnok deflects your wrath with his shield.
Gargnok parries your defilement.
Gargnok parries your wrath.
Gargnok parries your wrath.
Gargnok has some small but disgusting cuts.

<803/803(100%) 592(100%) 848(82%) civilized 6 PM>
trip garg

Gargnok narrows his eyes and glares in your direction.
Gargnok has some small but disgusting cuts.

<803/803(100%) 592(100%) 848(82%) civilized 6 PM>

Gargnok continues to bleed from his wounds.
Gargnok's bleeding injures him.
You are sober.
Gargnok has some small but disgusting cuts.

<803/803(100%) 592(100%) 904(87%) civilized 7 PM>

You parry Gargnok's piercing cold.
You parry Gargnok's piercing cold.
Gargnok parries your wrath.
Gargnok parries your defilement.
Your wrath maims Gargnok!
Gargnok has some small but disgusting cuts.

<803/803(100%) 592(100%) 904(87%) civilized 7 PM>

Gargnok narrows his eyes and glares in your direction.
Pinpoints of light envelop you, revealing your presence to all!
Gargnok has some small but disgusting cuts.

<803/803(100%) 592(100%) 904(87%) civilized 7 PM>
His feet aren't on the ground.
You parry Gargnok's piercing cold.
You parry Gargnok's piercing cold.
Your wrath MUTILATES Gargnok!
Gargnok has some small but disgusting cuts.

<803/803(100%) 592(100%) 904(87%) civilized 7 PM>
kid
You weaken Gargnok with a strike to his kidneys.
Your kidney shot devastates Gargnok!
Gargnok is covered with bleeding wounds.

<803/803(100%) 592(100%) 904(87%) civilized 7 PM>

Gargnok narrows his eyes and glares in your direction.
You scream as your flesh is ripped by massive wounds!
Gargnok's divine anger MANGLES you!
Gargnok's piercing cold MASSACRES you!
Your wrath maims Gargnok!
Gargnok deflects your defilement with his shield.
Gargnok is covered with bleeding wounds.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>
l garg
The form before you stands amongst the tallest of giants. Gargnok
appears thinner than most giants as well, although his height might
play a factor in that perception. His clothing is made up of a
motley collections of hides, bones, and other items appearing to
have been gleaned from the land or slain beasts. The smell emanating
from Gargnok also suggest some of these were not properly cured
before Garnok decided to wear them. Light blue hair falling below
Garnok's neck and covering his face strikes a slight contrast with
his ivory skin. Gargnok does not appear well armed, but the few
weapons he does carry appear fully capable of destroying those they
are used against.
Gargnok, a male frost giant, is covered with bleeding wounds.

Gargnok is using:
<worn on finger> (Magical) (Glowing) a banded ring
<worn on finger> (Magical) (Glowing) a banded ring
<worn around neck> (Magical) (Glowing) (Humming) the Nacktin-Rah pendant
<worn around neck> a topaz stone necklace
<worn on body> (Glowing) a vest of dancing flame
<worn on head> (Red Aura) (Magical) (Humming) the helm of black magic (Damaged)
<worn on legs> some leggings from the snow worm
<worn on feet> (Gold Aura) (Glowing) boots made from the mirrored scales of a silver dragon
<worn on hands> (Glowing) gloves of dancing flame
<worn on arms> a pair of armguards from the snow worm
<worn about body> the hide of a tiger
<worn about waist> a wide bronze belt
<worn around wrist> (Red Aura) a ribbed dryad bracelet
<worn around wrist> (Red Aura) (Magical) (Humming) a smooth ruby bracer engraved with a spider
<mainhand wielded> a heavy blade of ice
<worn as shield> a shield from the hide of a snow worm

You peek at the inventory:
(Magical) an orange potion of armoring
a metal canteen insulated in a wolf's pelt
a rothe-hide water skin attached to a strap
a thick engraved steel bracer
(Magical) (Glowing) a shimmering blue potion
(Red Aura) (Magical) (Humming) a frost-covered lodestone
(Magical) the girdle of endless space
(Red Aura) (Glowing) (Humming) an unholy axe, 'Nightbringer'
a polearm of elvish design
(Red Aura) (Magical) a twin-edge battle axe called 'Arctic Fury'
a notched axe with a wicked blade
Gargnok is covered with bleeding wounds.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>

You dodge Gargnok's piercing cold.
Gargnok deflects your wrath with his shield.
Gargnok parries your defilement.
Your wrath maims Gargnok!
Gargnok is covered with bleeding wounds.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>

Gargnok narrows his eyes and glares in your direction.
You scream in agony as plague sores erupt from your skin.
Gargnok is covered with bleeding wounds.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>
suck

You parry Gargnok's piercing cold.
Your wrath devastates Gargnok!
Gargnok parries your defilement.
Your wrath maims Gargnok!
Gargnok is covered with bleeding wounds.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>
By causing Gargnok to flinch, you land an extra strike!
Your sucker hit EVISCERATES Gargnok!
Gargnok is covered with bleeding wounds.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>
Gargnok closes his eyes with a look of concentration for a moment.
Gargnok's eyes blaze with unholy fervor as his wounds heal before you.
Gargnok is covered with bleeding wounds.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>

You parry Gargnok's piercing cold.
You dodge Gargnok's piercing cold.
Your wrath EVISCERATES Gargnok!
Gargnok deflects your defilement with his shield.
Your defilement maims Gargnok!
Gargnok parries your wrath.
Gargnok is covered with bleeding wounds.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>
gou
Gargnok closes his eyes with a look of concentration for a moment.
Gargnok's eyes blaze with unholy fervor as his wounds heal before you.
Gargnok is covered with bleeding wounds.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>
gou
You lunge at Gargnok and gouge him with a bejeweled sacrificial dagger!
You drive the dagger into Gargnok's chest.
Your gouge maims Gargnok!
Gargnok is covered with bleeding wounds.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>

You dodge Gargnok's piercing cold.
You parry Gargnok's piercing cold.
Your wrath MUTILATES Gargnok!
Your defilement EVISCERATES Gargnok!
Gargnok deflects your defilement with his shield.
Gargnok is covered with bleeding wounds.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>

Gargnok narrows his eyes and glares in your direction.
Gargnok is covered with bleeding wounds.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>
gou

You parry Gargnok's piercing cold.
Your wrath MUTILATES Gargnok!
Your defilement maims Gargnok!
You block off Gargnok's route of escape!
Gargnok parries your wrath.
Gargnok is gushing blood.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>
You lunge at Gargnok and gouge him with a bejeweled sacrificial dagger!
You drive the dagger into Gargnok's chest.
Your gouge EVISCERATES Gargnok!
Gargnok is gushing blood.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>

You parry Gargnok's piercing cold.
You dodge Gargnok's piercing cold.
Your wrath strikes Gargnok's shield with a resounding boom.
Your defilement EVISCERATES Gargnok!
You fail to block off Gargnok's route of escape!
As Gargnok runs past you, you grab an orange potion of armoring from his belongings.
Gargnok has fled!
Gargnok leaves west.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>
gou
gou garg
But you aren't fighting anyone!

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>
They aren't here.

<625/803(77%) 592(100%) 904(87%) civilized 7 PM>
gou garg
The Meeting Chambers of the Bloodoathed

[Exits: east]
(Red Aura) (Chaotic Aura) (White Aura) (WANTED) Gargnok is here.

<625/803(77%) 592(100%) 903(87%) civilized 7 PM>
You lunge at Gargnok and gouge him with a bejeweled sacrificial dagger!
You drive the dagger deep into Gargnok's arm.
Your gouge DISMEMBERS Gargnok!
Gargnok yells 'Help! Gryndelwul just gouged me!'
Gargnok is gushing blood.

<625/803(77%) 592(100%) 903(87%) civilized 7 PM>

Bartlemlorr has arrived.
You dodge Gargnok's piercing cold.
Gargnok parries your wrath.
Your defilement MUTILATES Gargnok!
You fail to block off Gargnok's route of escape!
Gargnok has fled!
Gargnok leaves east.

<625/803(77%) 592(100%) 903(87%) civilized 7 PM>
gou garg

Bartlemlorr leaves east.

<625/803(77%) 592(100%) 903(87%) civilized 7 PM>
People near you:
Bartlemlorr The End of the Hallway
(PK) Gargnok The Meeting Chambers of the Citizens

<625/803(77%) 592(100%) 903(87%) civilized 7 PM>
The End of the Hallway

[Exits: east south west up]
(Red Aura) (Orderly Aura) Bartlemlorr is here.

Autosaving.
You are thirsty.
You feel ready to set another damage trap.
You writhe in agony from the plague.
Your sickness grazes you.

<622/803(77%) 567(95%) 881(85%) civilized 8 PM>
Bartlemlorr leaves east.

<622/803(77%) 567(95%) 881(85%) civilized 8 PM>
They aren't here.

<622/803(77%) 567(95%) 881(85%) civilized 8 PM>
People near you:
Bartlemlorr The Meeting Chambers of the Citizens
(PK) Gargnok The Meeting Chambers of the Citizens

<622/803(77%) 567(95%) 881(85%) civilized 8 PM>
gou garg
People near you:
Bartlemlorr The Meeting Chambers of the Citizens
(PK) Gargnok The Meeting Chambers of the Citizens

<622/803(77%) 567(95%) 881(85%) civilized 8 PM>
The Meeting Chambers of the Citizens

[Exits: west]
(Red Aura) The floor is spattered with fresh drops of blood.
(Red Aura) (Orderly Aura) Bartlemlorr is here.
(Red Aura) (Chaotic Aura) (White Aura) (WANTED) Gargnok is here.

<622/803(77%) 567(95%) 880(85%) civilized 8 PM>
You lunge at Gargnok and gouge him with a bejeweled sacrificial dagger!
You drive the dagger into Gargnok's chest.
Your gouge EVISCERATES Gargnok!
Gargnok yells 'Help! Gryndelwul just gouged me!'
Gargnok is gushing blood.

<622/803(77%) 567(95%) 880(85%) civilized 8 PM>

You parry Gargnok's piercing cold.
Your wrath MUTILATES Gargnok!
You fail to block off Gargnok's route of escape!
Gargnok has fled!
Gargnok leaves west.

<622/803(77%) 567(95%) 880(85%) civilized 8 PM>

Bartlemlorr leaves west.

<622/803(77%) 567(95%) 880(85%) civilized 8 PM>
gou garg
dam glypThe End of the Hallway

[Exits: east south west up]
(Red Aura) (Orderly Aura) Bartlemlorr is here.

<622/803(77%) 567(95%) 879(85%) civilized 8 PM>
dam glyphsThey aren't here.

<622/803(77%) 567(95%) 879(85%) civilized 8 PM>
dam glyphs
You are not carrying any ingredient 'glyphs'.

<622/803(77%) 567(95%) 879(85%) civilized 8 PM>
Bartlemlorr leaves up.

<622/803(77%) 567(95%) 879(85%) civilized 8 PM>
People near you:
Bartlemlorr The Chamber of the Council of Four
(PK) Gargnok Before the Sect Hall of the Shadow

<622/803(77%) 567(95%) 879(85%) civilized 8 PM>
A Hallway

[Exits: north south]

<622/803(77%) 567(95%) 878(85%) civilized 8 PM>
The Gates of the Palace

[Exits: north south]

You notice your damage burst trap is still set up here.

<622/803(77%) 567(95%) 877(85%) civilized 8 PM>
Before the Imperial Palace

This area is razed and covered in ash.

The searing heat of this area is oppressive.

[Exits: north east south west]
In the moonlight a lizard struggles against an iron chain around its neck.

<622/803(77%) 567(95%) 876(85%) civilized 8 PM>
in
People near you:

<622/803(77%) 567(95%) 876(85%) civilized 8 PM>
You are carrying:
(Magical) an orange potion of armoring
a dirty bottle of gin
(Magical) (Glowing) a potion of return
a model ship
(Magical) an oil of sight
(Red Aura) (Magical) an endlessly bleeding dagger named "Death's Facade"
(Magical) (Glowing) a floating chest
a metal canteen insulated in a wolf's pelt
a dented silver flask engraved with dwarven runes
(Glowing) a tiny, iron dagger
a jeweled lock pick

<622/803(77%) 567(95%) 876(85%) civilized 8 PM>
g ember chest
That's not a container.

<622/803(77%) 567(95%) 876(85%) civilized 8 PM>
g ember floating
You get a glowing ember from a floating chest.
You burn your hands trying to pick up a glowing ember.
Your burning hands devastates you!

<592/803(73%) 567(95%) 876(85%) civilized 8 PM>
speck
You get a speckled pill from a floating chest.

<592/803(73%) 567(95%) 876(85%) civilized 8 PM>
You are too full to eat more.

<592/803(73%) 567(95%) 876(85%) civilized 8 PM>
People near you:

<592/803(73%) 567(95%) 876(85%) civilized 8 PM>
The Gates of the Palace

[Exits: north south]

You notice your damage burst trap is still set up here.

<592/803(73%) 567(95%) 875(85%) civilized 8 PM>
A Hallway

[Exits: north south]

<592/803(73%) 567(95%) 874(85%) civilized 8 PM>
damThe End of the Hallway

[Exits: east south west up]

<592/803(73%) 567(95%) 873(84%) civilized 8 PM>
dam emberAlas, you cannot go that way.

<592/803(73%) 567(95%) 873(84%) civilized 8 PM>
dam ember
You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a magical artifact of fire!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<592/803(73%) 567(95%) 873(84%) civilized 8 PM>
gou garg
People near you:
Bartlemlorr Before the Sect Hall of the Shadow
(PK) Gargnok Before the Sect Hall of the Shadow

<592/803(73%) 567(95%) 873(84%) civilized 8 PM>
They aren't here.

<592/803(73%) 567(95%) 873(84%) civilized 8 PM>
The Chamber of the Council of Four

[Exits: north east south west up down]

<592/803(73%) 567(95%) 872(84%) civilized 8 PM>
Before the Sect Hall of the Shadow

[Exits: north south]
(Red Aura) (Orderly Aura) Bartlemlorr is here.
(Red Aura) (Chaotic Aura) (White Aura) (WANTED) Gargnok is here.
(Red Aura) (Orderly Aura) A figure cloaked in shadows is here guarding the Sect of Shadows.
Gargnok continues to bleed from his wounds.
Gargnok's bleeding injures him.
You are thirsty.
You writhe in agony from the plague.
Your sickness grazes you.

<587/803(73%) 543(91%) 850(82%) civilized 9 PM>
gou garg
You lunge at Gargnok and gouge him with a bejeweled sacrificial dagger!
You drive the dagger into Gargnok's chest.
Your gouge EVISCERATES Gargnok!
Gargnok yells 'Help! Gryndelwul just gouged me!'
Gargnok is covered with bleeding wounds.

<587/803(73%) 543(91%) 850(82%) civilized 9 PM>

Gargnok closes his eyes with a look of concentration for a moment.
Gargnok's eyes blaze with unholy fervor as his wounds heal before you.
Gargnok has some small but disgusting cuts.

<587/803(73%) 543(91%) 850(82%) civilized 9 PM>

You parry Gargnok's piercing cold.
You parry Gargnok's piercing cold.
Gargnok parries your wrath.
Gargnok deflects your defilement with his shield.
Gargnok deflects your wrath with his shield.
Gargnok has some small but disgusting cuts.

<587/803(73%) 543(91%) 850(82%) civilized 9 PM>
gou garg

Gargnok closes his eyes with a look of concentration for a moment.
Gargnok's eyes blaze with unholy fervor as his wounds heal before you.
Gargnok has some small but disgusting cuts.

<587/803(73%) 543(91%) 850(82%) civilized 9 PM>

You dodge Gargnok's piercing cold.
You parry Gargnok's piercing cold.
Gargnok deflects your wrath with his shield.
Your defilement devastates Gargnok!
Gargnok has some small but disgusting cuts.

<587/803(73%) 543(91%) 850(82%) civilized 9 PM>
You lunge at Gargnok and gouge him with a bejeweled sacrificial dagger!
You drive the dagger deep into Gargnok's arm.
Your gouge EVISCERATES Gargnok!
Gargnok has some small but disgusting cuts.

<587/803(73%) 543(91%) 850(82%) civilized 9 PM>

Gargnok narrows his eyes and glares in your direction.
Gargnok has assailed you with the demons of Hell!
Gargnok's torments MASSACRES you!
Gargnok has some small but disgusting cuts.

<512/803(63%) 543(91%) 850(82%) civilized 9 PM>

You parry Gargnok's piercing cold.
Your wrath devastates Gargnok!
Gargnok deflects your defilement with his shield.
Gargnok parries your wrath.
Your wrath MUTILATES Gargnok!
Gargnok is covered with bleeding wounds.

<512/803(63%) 543(91%) 850(82%) civilized 9 PM>

Bartlemlorr looks at Gargnok.
Gargnok is covered with bleeding wounds.

<512/803(63%) 543(91%) 850(82%) civilized 9 PM>
gou garg

Gargnok narrows his eyes and glares in your direction.
Gargnok has assailed you with the demons of Hell!
Gargnok's torments DISMEMBERS you!
Gargnok's piercing cold MASSACRES you!
You dodge Gargnok's piercing cold.
Your wrath MUTILATES Gargnok!
Gargnok parries your defilement.
Your wrath EVISCERATES Gargnok!
Gargnok is covered with bleeding wounds.

<374/803(46%) 543(91%) 850(82%) civilized 9 PM>
You lunge at Gargnok and gouge him with a bejeweled sacrificial dagger!
You drive the dagger deep into Gargnok's arm.
Your gouge MUTILATES Gargnok!
Gargnok is covered with bleeding wounds.

<374/803(46%) 543(91%) 850(82%) civilized 9 PM>

You dodge Gargnok's piercing cold.
Gargnok parries your wrath.
Gargnok parries your defilement.
Gargnok parries your wrath.
Gargnok is covered with bleeding wounds.

<374/803(46%) 543(91%) 850(82%) civilized 9 PM>

Gargnok narrows his eyes and glares in your direction.
Gargnok has assailed you with the demons of Hell!
Gargnok's torments MASSACRES you!
Gargnok is covered with bleeding wounds.

<299/803(37%) 543(91%) 850(82%) civilized 9 PM>

You dodge Gargnok's piercing cold.
You dodge Gargnok's piercing cold.
Gargnok deflects your wrath with his shield.
Gargnok parries your defilement.
Your defilement MUTILATES Gargnok!
Gargnok is covered with bleeding wounds.

<299/803(37%) 543(91%) 850(82%) civilized 9 PM>

Gargnok narrows his eyes and glares in your direction.
Gargnok has assailed you with the demons of Hell!
Gargnok's torments MASSACRES you!
Gargnok is covered with bleeding wounds.

<227/803(28%) 543(91%) 850(82%) civilized 9 PM>

Bartlemlorr looks at you.
Gargnok is covered with bleeding wounds.

<227/803(28%) 543(91%) 850(82%) civilized 9 PM>
The Shadow Sect Guardian moves to block your path.
PANIC! You couldn't escape!
Gargnok is covered with bleeding wounds.

<227/803(28%) 543(91%) 850(82%) civilized 9 PM>
The Chamber of the Council of Four

[Exits: north east south west up down]
You flee from combat!
You fled north.

<227/803(28%) 543(91%) 849(82%) civilized 9 PM>
You aren't fighting anyone.

<227/803(28%) 543(91%) 849(82%) civilized 9 PM>
The End of the Hallway

[Exits: east south west up]

You notice your damage burst trap is still set up here.

<227/803(28%) 543(91%) 848(82%) civilized 9 PM>
A Hallway

[Exits: north south]

<227/803(28%) 543(91%) 847(82%) civilized 9 PM>
The Gates of the Palace

[Exits: north south]

You notice your damage burst trap is still set up here.

<227/803(28%) 543(91%) 846(82%) civilized 9 PM>
Before the Imperial Palace

This area is razed and covered in ash.

The searing heat of this area is oppressive.

[Exits: north east south west]
In the moonlight a lizard struggles against an iron chain around its neck.

<227/803(28%) 543(91%) 845(82%) civilized 9 PM>
The Avenue of Conquest

[Exits: north east south]

<227/803(28%) 543(91%) 842(81%) civilized 9 PM>
The Avenue of Conquest

[Exits: north east south]

<227/803(28%) 543(91%) 839(81%) civilized 9 PM>
People near you:

<227/803(28%) 543(91%) 839(81%) civilized 9 PM>
The Imperial Square

[Exits: north east south west]
Water flows from a beautifully carved onyx fountain.

<227/803(28%) 543(91%) 836(81%) civilized 9 PM>
The Avenue of Conquest

[Exits: north east south]

<227/803(28%) 543(91%) 833(81%) civilized 9 PM>
The Avenue of Conquest

[Exits: north south]

<227/803(28%) 543(91%) 830(80%) civilized 9 PM>
The Avenue of Conquest

The buildings around you roar with the fury of several wildly blazing fires!

[Exits: north east south west]

<227/803(28%) 543(91%) 827(80%) civilized 9 PM>
An Archway Entering the Imperial City

[Exits: north south]

<227/803(28%) 543(91%) 824(80%) civilized 9 PM>
g nThe Imperial Road

[Exits: north south]

<227/803(28%) 543(91%) 823(80%) civilized 9 PM>
g nails The Imperial Road

[Exits: north east south]

<227/803(28%) 543(91%) 822(79%) civilized 9 PM>
g nails floatiThe Imperial Road

[Exits: north south]

<227/803(28%) 543(91%) 821(79%) civilized 9 PM>
g nails floating
A Bend in the Imperial Road

[Exits: north east]

<227/803(28%) 543(91%) 820(79%) civilized 9 PM>
You see nothing like that in the floating.

<227/803(28%) 543(91%) 820(79%) civilized 9 PM>
Alas, you cannot go that way.

<227/803(28%) 543(91%) 820(79%) civilized 9 PM>
Alas, you cannot go that way.

<227/803(28%) 543(91%) 820(79%) civilized 9 PM>
People near you:

<227/803(28%) 543(91%) 820(79%) civilized 9 PM>
The Imperial Road

[Exits: east south west]

<227/803(28%) 543(91%) 819(79%) civilized 9 PM>
The Imperial Road

[Exits: east west]

<227/803(28%) 543(91%) 818(79%) civilized 9 PM>
g A Bend in the Imperial Road

[Exits: south west]

<227/803(28%) 543(91%) 817(79%) civilized 9 PM>
g arrow floating
You see nothing like that in the floating.

<227/803(28%) 543(91%) 817(79%) civilized 9 PM>
People near you:
Bartlemlorr The Imperial Square

<227/803(28%) 543(91%) 817(79%) civilized 9 PM>
The Imperial Road

[Exits: north south]

<227/803(28%) 543(91%) 816(79%) civilized 9 PM>
The Imperial Road

[Exits: north south]

<227/803(28%) 543(91%) 815(79%) civilized 9 PM>
The Imperial Road

[Exits: north south]

<227/803(28%) 543(91%) 814(79%) civilized 9 PM>
The Imperial Road

[Exits: north south]

<227/803(28%) 543(91%) 813(79%) civilized 9 PM>
Between Two Imperial Guard Towers

[Exits: north east south west]

<227/803(28%) 543(91%) 812(78%) civilized 9 PM>
Entrance to the Imperial Lands

[Exits: north south]

<227/803(28%) 543(91%) 811(78%) civilized 9 PM>
Entrance to the Village of Balator

[Exits: north south west]

<227/803(28%) 543(91%) 810(78%) civilized 9 PM>
On the Main Path through the Village

[Exits: north east south west]
(Gold Aura) A villager passes by on their way about town.

<227/803(28%) 543(91%) 809(78%) civilized 9 PM>
People near you:
You are thirsty.
You feel ready to set another damage trap.
You writhe in agony from the plague.
Your sickness grazes you.

<223/803(27%) 518(87%) 788(76%) civilized 10 PM>
On the Main Path Through the Village

[Exits: north east south west]
(Gold Aura) A villager passes by on their way about town.
(Gold Aura) (Orderly Aura) A human member of the Balator town watch keeps the peace here.
(Red Aura) A villager passes by on their way about town.
(Gold Aura) (Orderly Aura) A human member of the Balator town watch keeps the peace here.

<223/803(27%) 518(87%) 787(76%) civilized 10 PM>
On the Main Path Through the Village

[Exits: north east south west]

<223/803(27%) 518(87%) 786(76%) civilized 10 PM>
On the Main Path Through the Village

[Exits: north east south west]
A cloud giant warrior student is trying to look graceful with little success.
(Red Aura) A fire giant warrior student bashes her opponent mercilessly.
(Gold Aura) (Orderly Aura) A human member of the Balator town watch keeps the peace here.
(Gold Aura) A villager passes by on their way about town.

<223/803(27%) 518(87%) 785(76%) civilized 10 PM>
People near you:

<223/803(27%) 518(87%) 785(76%) civilized 10 PM>
On the Main Path Through the Village

[Exits: north east south west]

<223/803(27%) 518(87%) 784(76%) civilized 10 PM>
On the Main Path Through the Village

[Exits: north east south west]

<223/803(27%) 518(87%) 783(76%) civilized 10 PM>
On the Main Path Through the Village

[Exits: north east south west]
Water splashes forth from an ornate fountain.
(Gold Aura) A villager passes by on their way about town.
(Invis) (Orderly Aura) (Translucent) Gazing steadily to the north is a stern-looking human dressed in arcane
robes.

<223/803(27%) 518(87%) 782(76%) civilized 10 PM>
Inside the Local Temple

[Exits: north east south west]
(Orderly Aura) A lone cleric is here, tending the temple and healing those in need.

<223/803(27%) 518(87%) 781(75%) civilized 10 PM>
heal disease
heYou pay the cleric 825 copper coins.
The cleric closes her eyes for a moment and nods at you.
Your sores vanish.

<223/803(27%) 518(87%) 781(75%) civilized 10 PM>
heal poison
heal heal
You pay the cleric 750 copper coins.
The cleric closes her eyes for a moment and nods at you.
You aren't poisoned.

<223/803(27%) 518(87%) 781(75%) civilized 10 PM>
You pay the cleric 900 copper coins.
The cleric closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the cleric heals your wounds.

<313/803(38%) 518(87%) 781(75%) civilized 10 PM>
driOn the Main Path Through the Village

[Exits: north east south west]
Water splashes forth from an ornate fountain.
(Gold Aura) A villager passes by on their way about town.
(Invis) (Orderly Aura) (Translucent) Gazing steadily to the north is a stern-looking human dressed in arcane
robes.

<313/803(38%) 518(87%) 780(75%) civilized 10 PM>
driOn the Main Path Through the Village

[Exits: north east south west]
(Gold Aura) A villager passes by on their way about town.

<313/803(38%) 518(87%) 779(75%) civilized 10 PM>
drink
On the Main Path Through the Village

[Exits: north east south west]
Water splashes forth from an ornate fountain.
(Gold Aura) A villager passes by on their way about town.
(Invis) (Orderly Aura) (Translucent) Gazing steadily to the north is a stern-looking human dressed in arcane
robes.

<313/803(38%) 518(87%) 778(75%) civilized 10 PM>
You drink water from a fountain.
The water quenches your thirst.

<313/803(38%) 518(87%) 778(75%) civilized 10 PM>
People near you:

<313/803(38%) 518(87%) 778(75%) civilized 10 PM>
Inside the Local Temple

[Exits: north east south west]
(Orderly Aura) A lone cleric is here, tending the temple and healing those in need.

<313/803(38%) 518(87%) 777(75%) civilized 10 PM>
in
hYou are carrying:
(Magical) a speckled pill
(Magical) an orange potion of armoring
a dirty bottle of gin
(Magical) (Glowing) a potion of return
a model ship
(Magical) an oil of sight
(Red Aura) (Magical) an endlessly bleeding dagger named "Death's Facade"
(Magical) (Glowing) a floating chest
a metal canteen insulated in a wolf's pelt
a dented silver flask engraved with dwarven runes
(Glowing) a tiny, iron dagger
a jeweled lock pick

<313/803(38%) 518(87%) 777(75%) civilized 10 PM>
heal heal
You pay the cleric 900 copper coins.
The cleric closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the cleric heals your wounds.

<403/803(50%) 518(87%) 777(75%) civilized 10 PM>
eat pill
q orangYou finish eating a speckled pill.
You feel completely full.
A warm feeling fills your body.

<503/803(62%) 518(87%) 777(75%) civilized 10 PM>
q orange
You drink an orange potion of armoring.
You feel armored.

<503/803(62%) 518(87%) 777(75%) civilized 10 PM>
drop gin
heal heal
You drop a dirty bottle of gin.

<503/803(62%) 518(87%) 777(75%) civilized 10 PM>
You pay the cleric 900 copper coins.
The cleric closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the cleric heals your wounds.

<593/803(73%) 518(87%) 777(75%) civilized 10 PM>
heal heal
People near you:

<593/803(73%) 518(87%) 777(75%) civilized 10 PM>
You pay the cleric 900 copper coins.
The cleric closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the cleric heals your wounds.

<683/803(85%) 518(87%) 777(75%) civilized 10 PM>

You feel your pulse slow down.

<702/803(87%) 529(89%) 818(79%) civilized 11 PM>
af
drink flask
You are affected by:
Spell: 'armor' modifies armor class by -20 for 23 hours.
Skill: 'detect traps' for 12 hours.
Skill: 'detect hidden' for 12 hours.
Physical effect: -0- 'water breathing' for 10 hours.
Skill: 'eye of equilibrium' for 5 hours.
Skill: 'eye of equilibrium' for 5 hours.
Skill: 'eye of equilibrium' for 5 hours.
Skill: 'eye of equilibrium' for 5 hours.
Skill: 'eye of equilibrium' for 5 hours.
Skill: 'eye of equilibrium' for 5 hours.
Commune: 'illuminate' modifies armor class by 76 for 2 hours.

<702/803(87%) 529(89%) 818(79%) civilized 11 PM>
heaYou drink an oil of sight.
The room begins to spin, and things get a little blurry.
You don't feel so well...
You aren't blind.
You feel very sick.

<702/803(87%) 529(89%) 818(79%) civilized 11 PM>
heal heal
drink flask
g sigYou pay the cleric 900 copper coins.
The cleric closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the cleric heals your wounds.

<792/803(98%) 529(89%) 818(79%) civilized 11 PM>
g sight chest
You drink local specialty from a dented silver flask engraved with dwarven runes.
You feel smashed.
You are full.
You do not feel thirsty.
You stand stunned for a moment as the liquid hits your stomach, then suddenly feel very warm inside.

<792/803(98%) 529(89%) 818(79%) civilized 11 PM>
That's not a container.

<792/803(98%) 529(89%) 818(79%) civilized 11 PM>
People near you:

<792/803(98%) 529(89%) 818(79%) civilized 11 PM>
call vang
Focusing on the Key to Balance, you call for the wisdom to act as the Vanguard of Balance.
Establishing your link with the Key to Balance, you feel its power coursing through your body, guiding your
actions.

<792/803(98%) 479(80%) 818(79%) civilized 11 PM>
g sight floating
You get an oil of sight from a floating chest.

<792/803(98%) 479(80%) 818(79%) civilized 11 PM>
On the Main Path Through the Village

[Exits: north east south west]
Water splashes forth from an ornate fountain.
(Gold Aura) A villager passes by on their way about town.
(Invis) (Orderly Aura) (Translucent) Gazing steadily to the north is a stern-looking human dressed in arcane
robes.

<792/803(98%) 479(80%) 817(79%) civilized 11 PM>
People near you:

<792/803(98%) 479(80%) 817(79%) civilized 11 PM>
On the Main Path Through the Village

[Exits: north east south west]

<792/803(98%) 479(80%) 816(79%) civilized 11 PM>
On the Main Path Through the Village

[Exits: north east south west]

<792/803(98%) 479(80%) 815(79%) civilized 11 PM>
On the Main Path Through the Village

[Exits: north east south west]
A cloud giant warrior student is trying to look graceful with little success.
(Red Aura) A fire giant warrior student bashes her opponent mercilessly.
(Gold Aura) (Orderly Aura) A human member of the Balator town watch keeps the peace here.

<792/803(98%) 479(80%) 814(79%) civilized 11 PM>
On the Main Path Through the Village

[Exits: north east south west]
(Gold Aura) A villager passes by on their way about town.

<792/803(98%) 479(80%) 813(79%) civilized 11 PM>
On the Main Path Through the Village

[Exits: north east south west]
(Gold Aura) A villager passes by on their way about town.
(Gold Aura) (Orderly Aura) A human member of the Balator town watch keeps the peace here.
(Red Aura) A villager passes by on their way about town.
(Gold Aura) (Orderly Aura) A human member of the Balator town watch keeps the peace here.

<792/803(98%) 479(80%) 812(78%) civilized 11 PM>

The trail sentry yells 'The criminal Ssaynblit is here at On the Merchant's Road! PROTECT THE INNOCENT!!'

<792/803(98%) 479(80%) 812(78%) civilized 11 PM>
On the Main Path through the Village

[Exits: north east south west]

<792/803(98%) 479(80%) 811(78%) civilized 11 PM>
People near you:
(PK) Ssaynblit On the Merchant's Road

<792/803(98%) 479(80%) 811(78%) civilized 11 PM>
Entrance to the Village of Balator

[Exits: north south west]

<792/803(98%) 479(80%) 810(78%) civilized 11 PM>
tEntrance to the Imperial Lands

[Exits: north south]

<792/803(98%) 479(80%) 809(78%) civilized 11 PM>
targ Between Two Imperial Guard Towers

[Exits: north east south west]

<792/803(98%) 479(80%) 808(78%) civilized 11 PM>
targ ssayn
#Ok. $target is now set to {ssayn}.
in
whYou are carrying:
(Magical) an oil of sight
(Magical) (Glowing) a potion of return
a model ship
(Red Aura) (Magical) an endlessly bleeding dagger named "Death's Facade"
(Magical) (Glowing) a floating chest
a metal canteen insulated in a wolf's pelt
a dented silver flask engraved with dwarven runes
(Glowing) a tiny, iron dagger
a jeweled lock pick

<792/803(98%) 479(80%) 808(78%) civilized 11 PM>
where
People near you:

<792/803(98%) 479(80%) 808(78%) civilized 11 PM>
exam floating
A large wooden chest, bound with iron straps and covered in arcane
symbols. It glows with a golden aura and floats above the ground.
With a slight tug, the huge chest follows your every move.

A floating chest is a container, made of wood, and weighs 124 pounds 14 ounces.
When you look inside, you see it is about half full.
A floating chest contains:
( 2) a vial of red sap
(Magical) A chunk of silvery meat
( 2) a purple disc of crusty residue
( 2) a dried chrysalis
a purple potion
(11) a bag of white powder
(12) a steel tipped dart
(12) a jar filled with cave spider fangs
( 7) a thin glass bottle of acidic secretion
(Magical) a tiny liquid filled bladder
(Magical) an exquisite pocketwatch on a silver chain
(Magical) (Glowing) a potion of return
a corpsebloom flower
( 2) (Red Aura) (Magical) (Glowing) a broken blade covered in ghostly flame
(11) some seaweed
a tattered slave's robe
dried cavefisher dung
( 3) (Magical) some waterweeds
( 3) (Magical) a gray potion of flying
( 2) a handful of green thistlewood seeds
( 6) (Magical) a glowing ember
( 7) a tendril of serpentine weed
(Magical) a potion of lightness
( 6) (Magical) a speckled pill
( 4) (Magical) a purple pill
(Magical) a flask of diminution
( 3) (Magical) a shimmering pink potion
(Magical) a potion of invisibility
a glass of spicy rioja wine
a pewter mug of bubbling liquid with the number thirteen set in jewels on the side
a Writ of Mercenary Status

<792/803(98%) 479(80%) 808(78%) civilized 11 PM>
g jar floating
You get a jar filled with cave spider fangs from a floating chest.

<792/803(98%) 479(80%) 808(78%) civilized 11 PM>

The lightning has stopped.
You shiver and suffer.
Your poison maims you!
You shiver and suffer.
Your alcohol poisoning MUTILATES you!

<720/803(89%) 487(82%) 850(82%) civilized 12 AM>
People near you:

<720/803(89%) 487(82%) 850(82%) civilized 12 AM>
Entrance to the Imperial Lands

[Exits: north south]

<720/803(89%) 487(82%) 849(82%) civilized 12 AM>
Entrance to the Village of Balator

[Exits: north south west]

<720/803(89%) 487(82%) 848(82%) civilized 12 AM>
People near you:
(PK) Ssaynblit Entrance to the Village of Balator

<720/803(89%) 487(82%) 848(82%) civilized 12 AM>
People near you:
(PK) Ssaynblit On the Main Path Through the Village

<720/803(89%) 487(82%) 848(82%) civilized 12 AM>
dam jar
You deftly begin setting a trap for the next person entering this place.
As you finish the setting, you load the spring mechanism with a poisoned needle!
Ahh, perfection...
Anyone who springs the trap will be sorry!

<720/803(89%) 487(82%) 848(82%) civilized 12 AM>
gut ssaynPeople near you:
(PK) Ssaynblit On the Main Path Through the Village
Grettir On a Dirt Road

<720/803(89%) 487(82%) 848(82%) civilized 12 AM>
gut ssaynPeople near you:
(PK) Ssaynblit On the Main Path Through the Village
Grettir On a Dirt Road South of Balator

<720/803(89%) 487(82%) 848(82%) civilized 12 AM>
gut ssaynBartlemlorr tells you 'Shaman in agony, burning in palace'

<720/803(89%) 487(82%) 848(82%) civilized 12 AM>
gut ssaynYou can't hide while you are glowing.

<720/803(89%) 487(82%) 848(82%) civilized 12 AM>
gut ssaynYou can't sneak while you are glowing.

<720/803(89%) 487(82%) 848(82%) civilized 12 AM>
gut ssaynEntrance to the Imperial Lands

[Exits: north south]

<720/803(89%) 487(82%) 847(82%) civilized 12 AM>
gut ssaynBetween Two Imperial Guard Towers

[Exits: north east south west]

<720/803(89%) 487(82%) 846(82%) civilized 12 AM>
dam jarThe Imperial Road

[Exits: north south]

<720/803(89%) 487(82%) 845(82%) civilized 12 AM>
The Imperial Road

[Exits: north south]

<720/803(89%) 487(82%) 844(82%) civilized 12 AM>
The Imperial Road

[Exits: north south]

<720/803(89%) 487(82%) 843(82%) civilized 12 AM>
The Imperial Road

[Exits: north south]

<720/803(89%) 487(82%) 842(81%) civilized 12 AM>
A Bend in the Imperial Road

[Exits: south west]

<720/803(89%) 487(82%) 841(81%) civilized 12 AM>
Alas, you cannot go that way.

<720/803(89%) 487(82%) 841(81%) civilized 12 AM>
Alas, you cannot go that way.

<720/803(89%) 487(82%) 841(81%) civilized 12 AM>
The Imperial Road

[Exits: east west]

<720/803(89%) 487(82%) 840(81%) civilized 12 AM>
targ The Imperial Road

[Exits: east south west]

<720/803(89%) 487(82%) 839(81%) civilized 12 AM>
targ gargA Bend in the Imperial Road

[Exits: north east]

<720/803(89%) 487(82%) 838(81%) civilized 12 AM>
targ garg
#Ok. $target is now set to {garg}.
Alas, you cannot go that way.

<720/803(89%) 487(82%) 838(81%) civilized 12 AM>
The Imperial Road

[Exits: north south]

<720/803(89%) 487(82%) 837(81%) civilized 12 AM>
The Imperial Road

[Exits: north east south]

<720/803(89%) 487(82%) 836(81%) civilized 12 AM>
The Imperial Road

[Exits: north south]

<720/803(89%) 487(82%) 835(81%) civilized 12 AM>
An Archway Entering the Imperial City

The buildings around you roar with the fury of several wildly blazing fires!

[Exits: north south]

<720/803(89%) 487(82%) 834(81%) civilized 12 AM>
The Avenue of Conquest

The buildings around you roar with the fury of several wildly blazing fires!

[Exits: north east south west]

<720/803(89%) 487(82%) 831(80%) civilized 12 AM>
The Avenue of Conquest

[Exits: north south]

<720/803(89%) 487(82%) 828(80%) civilized 12 AM>
goThe Avenue of Conquest

[Exits: north east south]

<720/803(89%) 487(82%) 825(80%) civilized 12 AM>
The Imperial Square

[Exits: north east south west]
Water flows from a beautifully carved onyx fountain.

<720/803(89%) 487(82%) 822(79%) civilized 12 AM>
The Avenue of Conquest

[Exits: north east south]

<720/803(89%) 487(82%) 819(79%) civilized 12 AM>

You shiver and suffer.
Your poison maims you!
You shiver and suffer.
Your alcohol poisoning MUTILATES you!

<648/803(80%) 504(85%) 861(83%) civilized 1 AM>
gouThe Avenue of Conquest

[Exits: north east south]

<648/803(80%) 504(85%) 858(83%) civilized 1 AM>
gou gaBefore the Imperial Palace

[Exits: north east south west]
In the moonlight a lizard struggles against an iron chain around its neck.

<648/803(80%) 504(85%) 855(83%) civilized 1 AM>
gou gargThe Gates of the Palace

[Exits: north south]

<648/803(80%) 504(85%) 854(83%) civilized 1 AM>
gou gargA Hallway

[Exits: north south]
(Red Aura) The floor is spattered with fresh drops of blood.
(Red Aura) (Orderly Aura) Bartlemlorr is here.
(Burning) (Red Aura) (Chaotic Aura) (WANTED) Gargnok is here.

<648/803(80%) 504(85%) 853(82%) civilized 1 AM>
gou gargBartlemlorr closes his eyes and hums for an instant.

<648/803(80%) 504(85%) 853(82%) civilized 1 AM>
gou gargPeople near you:
Bartlemlorr A Hallway
(PK) Gargnok A Hallway
Gargnok thrashes around screaming as he is consumed by fire!
Gargnok's immolation decimates him!

<648/803(80%) 504(85%) 853(82%) civilized 1 AM>
gou garg
You lunge at Gargnok and gouge him with a bejeweled sacrificial dagger!
You drive the dagger into Gargnok's chest.
Your gouge MASSACRES Gargnok!
Gargnok yells 'Help! Gryndelwul just gouged me!'
Gargnok is convulsing on the ground.

<648/803(80%) 504(85%) 853(82%) civilized 1 AM>

You parry Gargnok's piercing cold.
Your wrath MASSACRES Gargnok!
Your defilement MASSACRES Gargnok!
Gargnok is DEAD!!
You land the killing blow against Gargnok.

<648/803(80%) 504(85%) 853(82%) civilized 1 AM>
exam corpse
The withered, pale remains of Gargnok's corpse are here.
The corpse of Gargnok contains:
(Gold Aura) (Glowing) boots made from the mirrored scales of a silver dragon
some leggings from the snow worm
a pair of armguards from the snow worm
a topaz stone necklace
(Red Aura) (Magical) (Humming) a smooth ruby bracer engraved with a spider
a wide bronze belt
the hide of a tiger
a notched axe with a wicked blade
(Red Aura) a ribbed dryad bracelet
( 2) (Magical) (Glowing) a banded ring
(Red Aura) (Magical) a twin-edge battle axe called 'Arctic Fury'
a polearm of elvish design
(Red Aura) (Glowing) (Humming) an unholy axe, 'Nightbringer'
(Magical) (Glowing) (Humming) the Nacktin-Rah pendant
a shield from the hide of a snow worm
(Glowing) gloves of dancing flame
(Magical) the girdle of endless space
(Red Aura) (Magical) (Humming) the helm of black magic (Damaged)
(Glowing) a vest of dancing flame
(Red Aura) (Magical) (Humming) a frost-covered lodestone
(Magical) (Glowing) a shimmering blue potion
a thick engraved steel bracer
a rothe-hide water skin attached to a strap
a metal canteen insulated in a wolf's pelt
a heavy blade of ice
(Magical) an exquisite pocketwatch on a silver chain





  

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TopicGryndelwul logs [View all] , Twist, Mon 11-May-15 01:22 PM
Reply Defending the Palace, Twist, 23-May-15 08:53 AM #20
Reply That's not supposed to happen..., Twist, 11-May-15 03:35 PM, #16
Reply Maethien Mixup, Twist, 11-May-15 03:32 PM, #15
Reply Gut Gut, Twist, 11-May-15 03:29 PM, #14
Reply White-knuckler vs Trekberg, Twist, 11-May-15 03:23 PM, #13
Reply Volcano Scrum 2, Twist, 11-May-15 03:18 PM, #12
Reply Volcano Scrum 1, Twist, 11-May-15 03:01 PM, #11
Reply Close one vs. Jeede, Twist, 11-May-15 02:58 PM, #10
Reply RE: Close one vs. Jeede, Jhyrbian, 14-May-15 07:12 PM, #17
     Reply Yeah..., Twist, 15-May-15 08:32 AM, #18
          Reply RE: Yeah..., Jhyrbian, 15-May-15 10:49 AM, #19
Reply Gankin' while Rankin', Twist, 11-May-15 02:50 PM, #9
Reply Huacan revenge 2, Twist, 11-May-15 02:47 PM, #8
Reply Huacan revenge 1, Twist, 11-May-15 02:44 PM, #7
Reply Head Defense (different day), Twist, 11-May-15 02:42 PM, #6
Reply Island Defense 3, Twist, 11-May-15 02:13 PM, #5
Reply Island Defense 2, Twist, 11-May-15 02:11 PM, #4
Reply Island Defense 1, Twist, 11-May-15 02:06 PM, #3
Reply Lowbie vs Xojex, Twist, 11-May-15 01:25 PM, #2
Reply Lowbie fight, Twist, 11-May-15 01:22 PM, #1
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