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TsunamiThu 13-Mar-14 12:35 PM
Member since 25th Mar 2008
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#4261, "This might help:"


          

'SKILL IMPROVEMENT'
A number of factors go into determining the rate at which one of your
character's skills improves. The main factors are:

- Your intelligence (INT).
- The natural difficulty of learning the skill.
- Your level.
- Your age. Older characters learn more quickly.
- Your current skill. It becomes harder to improve as you get closer to
mastery (100%).
- 'Hostile' skills (weapons, defenses, things that cause combat, etc.) take
into account the relative power of your opponent. Fighting challenging
battles sharply increases your chance of improvement.
- Invokers only: Your affinity for the element you are manipulating.

Generally, the skill improvement system favors real use of a skill over cheesy
methods. For example, you can't learn anything (even while not in combat)
while wielding a weapon you don't know how to use or while fighting an
opponent immune to your attacks.

See also: 'SKILL FOCUS', SKILLS, 'APT LEARNER'

  

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TopicTraining assassin kicks [View all] , terinth, Thu 13-Mar-14 12:30 PM
Reply RE: Training assassin kicks, Grurk Muouk, 13-Mar-14 01:15 PM, #5
Reply This might help:, Tsunami, 13-Mar-14 12:35 PM #1
     Reply RE: This might help:, terinth, 13-Mar-14 12:41 PM, #2
     Reply Oh, Tsunami, 13-Mar-14 12:45 PM, #3
          Reply RE: Oh, terinth, 13-Mar-14 12:52 PM, #4
               Reply RE: Oh, TJHuron, 13-Mar-14 04:15 PM, #6
                    Reply IME it's better to fight things you can kill that give ..., KaguMaru, 07-Apr-14 06:11 PM, #9
     Reply My method, incognito, 15-Mar-14 04:55 AM, #7
          Reply Maybe it's just confirmation bias, but, terinth, 18-Mar-14 09:35 PM, #8
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