Fjarn | Tue 12-Jan-10 07:05 PM |
Member since 03rd Jun 2008
173 posts
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#2192, "edge helpfiles 12 - racial"
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SKYDANCE
Arials with this Edge who are flying in the open air may enjoy a slight bonus to their dodging abilities.
See also: EDGES ARIALS DODGE
WINGMASTER
Those who have learned well the nuances of Wingsweep may learn to do so more often with this edge.
See also: EDGES WINGSWEEP ARIALS INHERENT
'AERIAL OPPRESSOR'
Cloud giants with this Edge who are flying above their enemy are able to take advantage of the "high ground" and use the weight of their weapon to better effect, inflicting a bit more damage than a normal swing might.
See also: EDGES CLOUD GIANT
'CAVE FIGHTER'
Some members of races born of Thera's sunless Underside have adapted their fighting styles to that darkened world, enabling them to dodge attacks with greater ease in subterranean conditions.
See also: EDGES DODGE SVIRFNEBLIN DUERGAR DARK-ELF
FAEGLOW
Those with the inherent ability to issue forth faerie fire may utilize that ability much more often with this Edge.
See also: EDGES INHERENT FAERIE FIRE DARK-ELF
'KEYS TO SUCCESS'
A character with this edge may to some degree handle keys made of the material that burns their race at a touch, be it iron, mithril, or whitesteel.
See also: EDGES
NIGHTCASTER
Some magi of the deep-races have learned to create somewhat more powerful magics when out of the light of day.
See also: EDGES
SUBTERRANEAN SORCERER
Certain dark-elves who possess summoning magic have also studied the secret writings of their people. These sorcerers comprehend how to summon in corners of the Underdark that other races find impossible.
'DUERGAR LOCKSMITH'
All duergar have a certain innate gift for the workings of locks, but those with this Edge put even their crafty kin to shame.
See also: EDGES DUERGAR PICK LOCK RELOCK
'REFUSE EATER'
Poisonous foods cause duergar with this Edge no issue, as they have (in combination with their natural poison resistance) become used to eating garbage and other assorted nasty things.
See also: EDGES DUERGAR
'REJECT TOXINS'
Some holy men and women born of races that naturally resist poisons and toxins find that there is a powerful synergy between their racial resistance and divinely-granted ability to cure poisons, at least in themselves. This ability even allows them to slightly reduce the effectiveness of exotic toxins normally untouched by conventional antitoxic supplications with a successful cure poison.
See also: EDGES CURE POISON
'RESIST ARCANE'
Some members of races that are already resistant to magical damage are able to further resist the power of sorcerous weavings, both beneficial and otherwise.
See also: EDGES
ARMORSMITH
A dwarf with this edge has learned to combine his forgecraft and fighting abilities to better bypass the defense offered by metal armors.
See also: FORGECRAFT AIM METAL ARMOR USE EDGES
FORGEBORN
Dwarves who choose to make weaponsmithing more than a hobby enjoy enhanced results when they hone weapons. They may also endure the toils of forgecraft more frequently than other dwarves.
See also: EDGES FORGECRAFT
MARCHER
Some hardy dwarves and orcs have adapted to long marches over the harsh terrain their people favor, enabling them to recover movement points more quickly.
See also: EDGES DWARVES ORCS MOVEMENT
'SHINING SOUL'
High-elves with this edge possess a pure, shining soul that shrugs off curses with ease even beyond that of their racial resistance to such afflictions.
See also: EDGES CURSE DAMNATION HIGH ELF
SWIFTBLADE
High Elves who have become exceptionally adept at their inherent ability Swiftstrike may, with this Edge, enjoy a greater chance to land a Swiftstrike.
See also: EDGES SWIFTSTRIKE INHERENT HIGH ELF
'GROWLING CRY'
Felar who have mastered the Feral Growl may learn to incorporate some elements of a Feral Growl into their warcries.
See also: EDGES FELAR FERAL GROWL WARCRY INHERENT
'MAGIC'S SCARS' MAGICS SCARS
As an artifact of their unfortunate racial history, some felar have an enhanced resistance to magic, making saving throws versus spells more easily. When choosing this edge, 'discuss guildmastername "magic's scars"'.
See also: EDGES FELAR SAVING THROW
FIRETAP
A fire giant with this edge may recover in both body and mind more quickly in places of great heat.
See also: LAVAWALK EDGES
ENLIGHTENMENT
Some gnomes choose to bring the power of their remarkable mental acuity to bear on the matter of resisting magic more effectively. Those that do enjoy a small bonus to saving throws versus spells as long as their intelligence and wisdom remain high.
See also: EDGES GNOME SAVING THROW
LOREMASTER
Although the wee folk already possess a remarkable inherent knowledge of the properties of items, those that expend additional effort in this area find their lore is dramatically more accurate.
See also: EDGES LORE GNOME SVIRFNEBLIN
BARBARIAN
Those of human blood have adapted to a wide variety of climates and terrains. They may choose no more than one "background edge", signifying the environment in which they were raised. Rangers and druids may not choose these edges, as their class abilities largely supercede all of them.
Humans and half-humans with the Barbarian edge grew up in one of Thera's frigid wastelands or frozen tundras. They move through such terrain more easily and know how to protect themselves from the lingering effects of the bitter cold. Because of this, they also suffer from snowstorms created by frost magic much less than most. However, should they find themselves in a desert or other exceedingly hot climate, the scorching heat causes them more harm than most.
See also: EDGES WOODSMAN HERMIT NOMAD FARMER FISHERMAN URBANITE CONGLACIATION
FARMER
Those of human blood have adapted to a wide variety of climates and terrains. They may choose no more than one "background edge", signifying the environment in which they were raised. Rangers and druids may not choose these edges, as their class abilities largely supercede all of them.
Humans and half-humans with the Farmer edge grew up in or around Thera's farms and plains; they find moving through terrain of this kind less tiring.
See also: EDGES WOODSMAN HERMIT NOMAD BARBARIAN FISHERMAN URBANITE
WOODSMAN
Those of human blood have adapted to a wide variety of climates and terrains. They may choose no more than one "background edge", signifying the environment in which they were raised. Rangers and druids may not choose these edges, as their class abilities largely supercede all of them.
Humans and half-humans with the Woodsman edge grew up in or around Thera's forests; they find moving through forests less tiring.
See also: EDGES HERMIT NOMAD BARBARIAN FARMER FISHERMAN URBANITE
URBANITE
Those of human blood have adapted to a wide variety of climates and terrains. They may choose no more than one "background edge", signifying the environment in which they were raised. Rangers and druids may not choose these edges, as their class abilities largely supercede all of them.
Humans and half-humans with the Urbanite edge are city folk. So long as they are in their hometown, their connections provide them with drastically reduced training and practicing costs, as well as small advantages in commerce of any kind.
See also: EDGES WOODSMAN HERMIT NOMAD BARBARIAN FARMER FISHERMAN
FISHERMAN
Those of human blood have adapted to a wide variety of climates and terrains. They may choose no more than one "background edge", signifying the environment in which they were raised. Rangers and druids may not choose these edges, as their class abilities largely supercede all of them.
Humans and half-humans with the Fisherman edge grew up in or around Thera's rivers, lakes, and seas. They can move through the waters more easily, including a greater ease at navigating rivers with strong currents.
See also: EDGES WOODSMAN HERMIT NOMAD BARBARIAN FARMER URBANITE
HERMIT
Those of human blood have adapted to a wide variety of climates and terrains. They may choose no more than one "background edge", signifying the environment in which they were raised. Rangers and druids may not choose these edges, as their class abilities largely supercede all of them.
Humans and half-humans with the Hermit edge grew up in hilly or mountainous country, and can move through such terrain with greater ease. They also enjoy a small bonus to making saving throws vs. the avalanche spell of earth magic.
See also: EDGES WOODSMAN NOMAD BARBARIAN FARMER FISHERMAN URBANITE AVALANCHE
NOMAD
Those of human blood have adapted to a wide variety of climates and terrains. They may choose no more than one "background edge", signifying the environment in which they were raised. Rangers and druids may not choose these edges, as their class abilities largely supercede all of them.
Humans and half-humans with the Nomad edge grew up in one of Thera's deserts. They move through deserts more easily, and know how to shield themselves from the chill of the desert's night as well as the scorching sun of its day. They enjoy a small resistance to the Whirling Simoon spell and commune. However, if they should find themselves in exceedingly cold and snowy terrain, they suffer from the frost more than most.
See also: EDGES WOODSMAN HERMIT BARBARIAN FARMER FISHERMAN URBANITE WHIRLING SIMOON
'THINNED BLOODLINES'
Half-elves and half-drow with this edge favor their human heritage and take slightly less damage from iron and mithril, respectively.
See also: EDGES HALF-ELF HALF-DROW
SHARP-HORNED
Minotaurs with this edge enjoy more damaging gores.
See also: EDGES MINOTAUR INHERENT GORE
STORMBORN
Storm giants who have become very adept at calling down lightning may, with this Edge, call down more powerful lightning, and more often.
See also: EDGES STORM GIANTS INHERENT CALL LIGHTNING
STORMRAGE
A sufficiently martial storm giant with this edge inflicts greater damage in melee if exposed to rain or worse weather. The worse the storm, the greater their wrath.
See also: CALL LIGHTNING EDGES
'EARTH'S FLAWS'
When a svirfnebli with this edge fights an opponent with body or skin turned to stone, they often recognize flaws in the earth magic that makes this transformation possible. There is a chance each time they strike that they are able to exploit one of these imperfections to deal damage ignoring the stony magic. This trick is easier to perform when fighting those who rely on device magic, rather their own mystic expertise, to transform their skin.
See also: STONESKIN EDGES
STONEKIN
Svirfneblin who have become adept at hardening their skin through their inherent Stoneskin ability may learn to produce a slighly more powerful stone skin (both with the spell and the inherent ability) than normal.
See also: EDGES STONE SKIN SVIRFNEBLIN INHERENT
'NATURE'S AEGIS'
Due to their close ties with natural cycles and the wilderness, some wood-elves have a slight resistance to necromantic and negative energies.
See also: EDGES WOOD-ELF
'WOODLAND BENEFACTOR'
Elves of the Wood who are mindful and respectful of the cyles of Nature have a chance to be recognized by naturally aggressive beasts in the wild as a friend, rather than a foe.
See also: EDGES WOOD-ELF
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CF Lives.
[View all] , Twist, Tue 12-Jan-10 09:51 AM
RE: CF Lives.,
Eskelian,
20-Apr-10 10:27 AM, #126
I'm curious, how much of the old website was saved? NT,
Batman (Anonymous),
18-Apr-10 10:37 AM, #124
Somewhere between none and very little (n/t),
Zulghinlour,
18-Apr-10 10:38 AM, #125
With that being said -,
Batman (Anonymous),
08-May-10 06:09 PM, #127
RE: With that being said -,
HammerSong,
08-May-10 11:16 PM, #128
Wow.... :(,
Rodriguez,
13-Jan-10 09:42 AM, #88
RE: CF Lives.,
Pendragon_Surtr,
12-Jan-10 07:25 PM, #83
Less important, but the website?,
asylumius,
12-Jan-10 06:44 PM, #67
RE: Less important, but the website?,
Daevryn,
12-Jan-10 08:10 PM, #85
An opportunity!,
Valkenar,
13-Jan-10 12:45 PM, #89
Re: Helpfiles,
Zulghinlour,
12-Jan-10 04:26 PM, #57
On that note...,
Daevryn,
12-Jan-10 05:31 PM, #60
Check the diku wiki.,
Dallevian,
12-Jan-10 06:44 PM, #64
Also note,
Dallevian,
12-Jan-10 06:44 PM, #66
edge helpfiles 1,
Fjarn,
12-Jan-10 06:44 PM, #69
added these (n/t),
Daevryn,
13-Jan-10 10:13 PM, #91
edge helpfiles 2,
Fjarn,
12-Jan-10 06:44 PM, #70
added,
Daevryn,
13-Jan-10 10:18 PM, #92
edge helpfiles 3 - bards,
Fjarn,
12-Jan-10 06:44 PM, #71
Added These,
Kastellyn,
13-Jan-10 10:01 PM, #90
edge helpfiles 4 - berserkers,
Fjarn,
12-Jan-10 07:06 PM, #72
Added these (nt),
Twist,
14-Jan-10 10:56 AM, #93
edge helpfiles 5 - conjurers,
Fjarn,
12-Jan-10 07:06 PM, #73
Added these (nt),
Twist,
14-Jan-10 09:39 PM, #96
another conjurer edge,
Fjarn,
16-Jan-10 05:40 PM, #103
Added n/t,
Adeglicfh,
19-Jan-10 12:43 PM, #123
edge helpfiles 6 - druid,
Fjarn,
12-Jan-10 07:06 PM, #74
Added these, but missing Oak's Wisdom,
Twist,
15-Jan-10 10:12 AM, #98
edge helpfiles 7 - healer,
Fjarn,
12-Jan-10 07:06 PM, #75
Added these, missing Shield of the Vulnerable n/t,
Twist,
16-Jan-10 09:38 PM, #106
edge helpfiles 8 - invoker,
Fjarn,
12-Jan-10 07:06 PM, #76
Added These n/t,
Adeglicfh,
18-Jan-10 01:01 AM, #113
edge helpfiles 9 - ranger,
Fjarn,
12-Jan-10 07:06 PM, #77
another ranger edge,
Fjarn,
16-Jan-10 05:40 PM, #101
This and Above Ranger Helpfiles Added n/t,
Adeglicfh,
18-Jan-10 09:59 PM, #121
edge helpfiles 10 - shaman,
Fjarn,
12-Jan-10 07:06 PM, #78
All Shaman Edges Added n/t,
Adeglicfh,
18-Jan-10 01:01 AM, #114
edge helpfiles 11 - transmuter,
Fjarn,
12-Jan-10 07:06 PM, #79
Added these n/t,
Adeglicfh,
17-Jan-10 11:20 AM, #108
edge helpfiles 12 - racial,
Fjarn,
12-Jan-10 07:06 PM #81
that's it from me for tonight,
Fjarn,
12-Jan-10 07:25 PM, #82
Helpfiles - Necro Edges,
Adeglicfh,
15-Jan-10 09:14 AM, #94
Still Looking for Following helpfiles,
Adeglicfh,
17-Jan-10 11:20 AM, #107
Dunno if these are proper helpfiles, but DIKU-Wiki has ...,
DurNominator,
18-Jan-10 11:42 AM, #112
That are player comments I think. /nt,
Rodriguez,
18-Jan-10 09:59 PM, #116
Or just go here...,
incognito,
18-Jan-10 09:59 PM, #120
By fairly up to date we mean updated 06/10/07.,
DurNominator,
19-Jan-10 02:05 AM, #122
Found and Added n/t,
Adeglicfh,
18-Jan-10 01:01 AM, #115
HelpFiles Healer Edges,
Adeglicfh,
15-Jan-10 09:14 AM, #95
Healer Edge Helpfiles Added n/t,
Adeglicfh,
18-Jan-10 09:59 PM, #117
edge helpfiles - warrior,
Fjarn,
15-Jan-10 01:23 PM, #97
Added These n/t,
Adeglicfh,
17-Jan-10 11:20 AM, #109
edge helpfiles - antipaladin,
Fjarn,
15-Jan-10 01:23 PM, #99
Added These n/t,
Adeglicfh,
17-Jan-10 04:09 PM, #110
edge helpfiles - paladin,
Fjarn,
15-Jan-10 01:23 PM, #100
Added These n/t,
Adeglicfh,
17-Jan-10 04:09 PM, #111
Random more recent edges,
Fjarn,
16-Jan-10 05:40 PM, #102
Added These n/t,
Adeglicfh,
18-Jan-10 09:59 PM, #118
help age,
Rodriguez,
16-Jan-10 05:40 PM, #104
added (nt),
Twist,
16-Jan-10 09:15 PM, #105
RE: Re: Helpfiles,
asylumius,
12-Jan-10 06:44 PM, #68
Added These n/t,
Adeglicfh,
18-Jan-10 09:59 PM, #119
CF Wikipedia,
Straklaw,
12-Jan-10 04:23 PM, #56
Re: Port 4444,
Zulghinlour,
12-Jan-10 04:23 PM, #55
RE: CF Lives.,
Susubienko,
12-Jan-10 04:14 PM, #54
Good job guys!,
Beer,
12-Jan-10 03:59 PM, #52
RE: CF Lives.,
Thalongrim,
12-Jan-10 03:59 PM, #51
RE: CF Lives.,
Rayihn,
12-Jan-10 04:00 PM, #53
So don't roll Fortress, right?,
Dallevian,
12-Jan-10 05:31 PM, #58
RE: So don't roll Fortress, right?,
Daevryn,
12-Jan-10 05:34 PM, #61
Well.,
Dallevian,
12-Jan-10 06:44 PM, #65
For Fort,
Rayihn,
12-Jan-10 08:04 PM, #84
For Battle & Yean -,
Yean,
13-Jan-10 12:47 AM, #87
I feel like someone has punched me in the stomach when ...,
Abernyte,
12-Jan-10 03:09 PM, #49
RE: I feel like someone has punched me in the stomach w...,
Daevryn,
12-Jan-10 03:22 PM, #50
Yeah Man, I understand, I am not bitching, moaning or w...,
Abernyte,
12-Jan-10 05:31 PM, #59
I will cover the bitching...F...U...C...K...!!!!!!!!,
Zulghinlour,
12-Jan-10 05:35 PM, #62
Kudos to you and all the imms.,
Dallevian,
12-Jan-10 06:44 PM, #63
Thanks for all the work you do Zulg N/T,
Yean,
12-Jan-10 10:40 PM, #86
IF...,
incognito,
12-Jan-10 02:53 PM, #47
Might be...,
Twist,
12-Jan-10 02:55 PM, #48
Couple of cabal things.,
bobbyp,
12-Jan-10 02:38 PM, #44
Depends on the Imm,
Rayihn,
12-Jan-10 02:40 PM, #45
Damn it,
incognito,
12-Jan-10 02:38 PM, #43
So are you saying...,
Guilo,
12-Jan-10 01:47 PM, #41
We are unlikely to have this hard drive wiped.,
Twist,
12-Jan-10 01:49 PM, #42
RE: CF Lives.,
asylumius,
12-Jan-10 12:54 PM, #30
RE: CF Lives.,
Daevryn,
12-Jan-10 12:55 PM, #31
Also...,
asylumius,
12-Jan-10 01:11 PM, #32
RE: Also...,
Daevryn,
12-Jan-10 01:11 PM, #36
Assumed since they only refresh on reboot they were.,
asylumius,
12-Jan-10 01:47 PM, #40
Made my wife happy.,
Dallevian,
12-Jan-10 12:54 PM, #29
Which you broke by committing unspeakable acts on.,
Bell,
12-Jan-10 01:47 PM, #38
<3 I LERV U MAYN. ALLAH YUU NT,
Batman (Anonymous),
12-Jan-10 12:38 PM, #27
RE: CF Lives.,
Isildur,
12-Jan-10 10:59 AM, #13
On the side-question,
Twist,
12-Jan-10 11:07 AM, #18
Oh! There a general guidline for that?,
Habbs,
12-Jan-10 11:27 AM, #20
It is generally requested that you not do that...,
Twist,
12-Jan-10 11:28 AM, #22
It's not like I'm going to play anyway :P ~,
Ahtieli,
12-Jan-10 11:39 AM, #24
Good point,
incognito,
12-Jan-10 02:45 PM, #46
Damn, I guess Elphania bites the dust for good,
Habbs,
12-Jan-10 12:38 PM, #25
RE: Damn, I guess Elphania bites the dust for good,
Adekar,
12-Jan-10 07:06 PM, #80
RE: On the side-question,
Isildur,
12-Jan-10 01:11 PM, #33
RE: On the side-question,
thendrell,
12-Jan-10 01:47 PM, #39
RE: CF Lives.,
Mort,
12-Jan-10 10:44 AM, #9
There were backups...,
Twist,
12-Jan-10 10:46 AM, #12
Doh, who keeps backup at server,
Ahtieli,
12-Jan-10 10:59 AM, #14
RE: There were backups...,
Mort,
12-Jan-10 11:05 AM, #16
Keep in mind...,
Twist,
12-Jan-10 11:06 AM, #17
RE: Keep in mind...,
Isildur,
12-Jan-10 01:11 PM, #35
RE: Keep in mind...,
Daevryn,
12-Jan-10 01:12 PM, #37
Again, $#$%# providers,
Amortis,
12-Jan-10 11:30 AM, #23
#$%#$ providers.,
Amortis,
12-Jan-10 10:40 AM, #7
Is it working now?,
TJHuron,
12-Jan-10 10:40 AM, #6
I had issues at my home, also...,
Twist,
12-Jan-10 10:41 AM, #8
How did you solve it? Or didn't you? Thanks! nt,
TJHuron,
12-Jan-10 10:44 AM, #10
I haven't, yet...,
Twist,
12-Jan-10 10:45 AM, #11
It is the ISP...,
TJHuron,
12-Jan-10 11:25 AM, #19
Mine too...,
Twist,
12-Jan-10 11:26 AM, #21
Hopefully one I can get to from work!!!!,
Habbs,
12-Jan-10 12:38 PM, #26
Please do...,
Verbatim9,
12-Jan-10 12:54 PM, #28
Good Info. nt,
TJHuron,
12-Jan-10 01:11 PM, #34
Somebody hero and beat graatch to the hummingbird penda...,
Marcus_,
12-Jan-10 10:26 AM, #2
HAHAHAHA,
Ahtieli,
12-Jan-10 10:24 AM, #1
I know...,
Twist,
12-Jan-10 10:26 AM, #3
Holy ####, I just realized the implications of what you...,
TheLastMohican,
12-Jan-10 10:33 AM, #4
Old copies of Imm Pfiles were on the development box...,
Twist,
12-Jan-10 10:34 AM, #5
RE: Old copies of Imm Pfiles were on the development bo...,
Isildur,
12-Jan-10 10:59 AM, #15
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