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ValguarneraSun 04-Mar-07 04:25 PM
Member since 04th Mar 2003
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#1173, "Addendum on Berserk, Frenzy, etc."


          

Hitroll used to be kind of a "throw-in" with respect to game balance, becuase it did very little. We've redefined it to be both:

1) A function of Dexterity reflecting accuracy.
2) More useful in general.

Abilities based on brute force or anger (Berserk, Frenzy, Bloodthirst, etc.) now give less hitroll than they used to. On the plus side, less hitroll that does something is a leg up on more hitroll that did little.

Abilities based on raw speed, inspiration, or divine insight (Bless, Warcry, Accelerate, Aristaeia, etc.) that used to give +Hitroll work as they previously did.

valguarnera@carrionfields.com

  

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TopicMaking Stuff Count, Part Two: Armor Class/Hitroll [View all] , Valguarnera, Sun 04-Mar-07 01:49 PM
Reply Upgraded Compare a bit:, Valguarnera, 09-Mar-07 10:17 AM, #5
Reply Addendum on Berserk, Frenzy, etc., Valguarnera, 04-Mar-07 04:25 PM #2
Reply RE: Addendum on Berserk, Frenzy, etc., Java, 09-Mar-07 09:37 AM, #3
     Reply Still seems reasonable to me. (n/t), Valguarnera, 09-Mar-07 09:38 AM, #4
Reply Addendum on armor types:, Valguarnera, 04-Mar-07 06:16 PM, #1
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