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>4) The "top end" (23+) of the DEX scale got adjusted upwards >for Dodge perhaps a week ago. (Nep?) Previously, >DEX's impact on Dodge was more 'flat' than how we like >attributes to work, so the difference between, say, 23 and 24 >was not all that large.
The change was made a week or so ago, but it probably wasn't live until Thursday or Friday.
The difference here still isn't all that enormous -- I'd still say the difference between 23 and 24 or 23 and 25 is bigger in strength, constitution, wisdom, etc. -- but it is a bit of a difference. When Cador and I last really monkeyed with dodge probably 10 years ago, arial warrior was an iconic build and dex meant less than it might have as a result. Ten years pass, most classes has a skill to deal direct damage better than kick, and things look a little different.
>5) Nep reformulated encumbrance somewhat. Previously, if your >Strength was dropped a good bit, odds are even with very light >armor you Dodged like a house because you were terribly >encumbered. (Ironically, the most efficient strategy for >stopping someone from dodging generally wasn't to hit their >Dexterity.) The new math still lets you derive some benefit >from having a high Dexterity even if your Strength has >dropped. (Very low DEX or letting both STR and DEX drop >somewhat is still very bad for Dodge.)
Yeah, and really... if you're an arial warrior with a reasonable load and your strength is 3 and your dexterity is 25... you're still probably not dodging anything. The problem previously was more that if you were an arial warrior with a reasonable load and were dropped to, let's say, 14 strength (i.e... you had racial max strength and no +str gear, and someone poisoned or plagued or mid-level-weakened or whirled you or whatever) you would damn near stop dodging entirely. +str gear was much, much more important to preserve your dodging as a dodgy character than +dex.
Now? Well, lowering strength still does hurt dodging a significant amount, but it's probably not more important than lowering dexterity. Obviously, this has some ramifications in that kind of matchup for classes that are built on all -str maledictions and no -dex maledictions and we're aware of that and will be keeping an eye on them and adjusting them accordingly.
I think that's it. Commentary on this post also should go to Gameplay!
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