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DC-Lazy (Guest)Wed 31-Jan-07 03:52 PM

  
#949, "Conjurers"


          

The conjurer possesses the ability to bring forth beings from other dimensions and bind them to serve him. Known for their scrying ability as well as the powerful minions they loosely control, this mage is capable both in utilitarian and military concerns. Alignment plays a strong role in the sorts of beings a conjurer will be able to best make use of and some even make use of creatures called nightgaunts which can be sent out to kidnap an enemy for the conjurer, bringing their battered and beaten form before the conjurer for a fight on the conjurer’s terms.

Strengths of the class include :

• Conjurers vary by their choice of servitors. Benevolent servitors such as the darkness-battling angels and healing archons best serve those who are inherently good. Malevolent servitors such as the fierce magic wielding demons and maledicting devils tend to get along better with those whose morality is close aligned with their devious natures. Those whom walk the path of neutrality tend to get most favorable use out of the inherently neutral elementals, which are being that come directly from the elemental planes for which they are named after.
• Conjures possess the ability to use familiars, which are creatures closely attuned to the conjurer. The conjurer can utilize a familiar’s abilities to perform varying tasks, depending on the familiar and can send their familiars into many dangerous places where they themselves would be harmed if they went. A conjurer can see through the familiar’s eyes and each familiar has a different subset of abilities, possibly granting the ability to scout from the skies or ability to see thieves and assassins skulking in the shadows.
• The scrying ability of conjurers is so great that they can even remotely watch and eavesdrop on others, which no other profession may do. This can grant them immense tactical and information gathering advantages.
• Archons grant good and neutral aligned conjurers excellent defensive abilities, both healing and protecting them from damage as well as curing them of blight and disease. This allows a conjurer who has an archon bound to withstand a lot more punishment than many other professions.
• Demons and devils grant an evil or neutral aligned conjurer profound offensive abilities. Demons are capable of dishing out immense physical damage, while devils are known for their powerful crippling abilities, such as the ability to stop priests from communing or wither away the muscles of warriors.
• Servitors are more independent than many other servants in the world of Thera. It is not unusual for angels and demons to re-engage enemies even after they’ve fled, making it difficult for an enemy to fight the conjurer directly.
• Elementals have several utilitarian abilities, such as an earth elemental’s ability to block exits by shifting into a wall, or a water elementals ability to ferry a conjurer across oceans. These abilities extend the range of abilities a conjurer may employ, granting them a wide range of useful resources to draw upon.
• Conjurers are trained in all of the device magic skills, such as scrolls, staves, and wands. These magical devices augment their already considerable magical arsenals.
• Conjurers are the only profession capable of taking someone from very far away and bringing them to them against their will. Though nightgaunts are wicked creatures they are a strong offensive ability that conjurers alone possess.

Of course, those whom bargain with beings of immense power should be prepared to face the consequences :

• The servitors of the conjurer are not always enthused with the process of being forced to come to Thera and forced to serve. If improper steps are taken or they become immensely displeased, they may break their bindings and assault the conjurer, possibly killing him. Demons especially demand sacrifices for their service and will assault the conjurer if they are not paid their ransom.
• The process of conjuring is very time consuming and conjurers will spend a lot of time in the process of gathering their servitors. When a conjurer is without her servitors, she can be very weak in battle. Servitors comprise a large portion of the classes power which leads to dependence upon them.
• Conjurers without archons can be fragile in melee combat. They do not inherently possess protection from bashing and tripping and other command denial attacks and are not apt at dodging or parrying. This can lead to nasty bouts with some of the more melee oriented professions if the conjurer is not careful.
• Conjurers will find themselves hunted by those associated with the Battlerager and Outlander cabals. Even the most inoffensive conjurer will find he has two groups of enemies seeking his blood.

  

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HOT TopicUpgrade the Web Page! Step 1: Class pages: [View all] , Valguarnera, Tue 21-Apr-09 08:38 AM
Reply Here's a stab at rangers., (NOT Graatch), 25-Feb-07 09:36 PM, #54
Reply Good base work, my iteration of this piece., DurNominator, 26-Feb-07 11:31 PM, #56
Reply Shapeshifter File, Verakh (Guest), 24-Feb-07 02:31 PM, #51
Reply BTW:, Daevryn, 22-Feb-07 01:19 PM, #47
Reply Can we still submit stuff?, Tac, 22-Feb-07 01:44 PM, #48
     Reply Absolutely. (nt/), Daevryn, 22-Feb-07 01:45 PM, #49
Reply Prize Summary!, Valguarnera, 09-Feb-07 10:19 PM, #38
Reply Yay! txt, LarrcatLazy (Guest), 10-Feb-07 12:25 AM, #39
Reply Done!, Valguarnera, 10-Feb-07 12:29 AM, #40
     Reply RE: Done!, Vershelt (Anonymous), 10-Feb-07 09:02 AM, #41
          Reply Ditto nt, Tac, 10-Feb-07 11:31 AM, #42
Reply Hrm., DeathClaw-lazy (Guest), 13-Feb-07 11:40 AM, #43
Reply And yet another one --- Paladins, LarcatLazy (Guest), 09-Feb-07 08:50 PM, #37
Reply You said you wanted finished product on monday., graatchman (Guest), 07-Feb-07 03:35 PM, #35
Reply RE: You said you wanted finished product on monday., Valguarnera, 07-Feb-07 03:42 PM, #36
Reply And another one -- Shamans, Larcat, 03-Feb-07 05:07 PM, #33
Reply Revised draft warrior page., (NOT Graatch), 01-Feb-07 09:42 PM, #25
Reply I'd put in a bit more regarding lagging skills, hopeful..., elmeri_, 03-Feb-07 02:59 PM, #30
Reply RE: I'd put in a bit more regarding lagging skills, hop..., graatchman (Guest), 03-Feb-07 05:07 PM, #32
Reply I take it you didn't much care for the additions? n/t, Graatchman (Guest), 07-Feb-07 03:35 PM, #34
Reply Posted!, Daevryn, 13-Feb-07 01:13 AM, #44
     Reply RE: Posted!, (NOT Graatch), 13-Feb-07 11:40 AM, #45
     Reply RE: Posted!, Graatchman (Guest), 24-Feb-07 02:31 PM, #53
     Reply RE: Posted!, DC-Lazy (Guest), 26-Feb-07 11:31 PM, #57
Reply Sample Logs., Mek (Guest), 01-Feb-07 03:55 PM, #23
Reply This sounds like a really solid idea., elmeri_, 03-Feb-07 02:59 PM, #31
Reply Shapeshifters - Quick first draft, Tac, 01-Feb-07 12:01 PM, #22
Reply Couple things to add off the top of my head:, Daevryn, 01-Feb-07 12:10 PM, #58
     Reply RE: Couple things to add off the top of my head:, Verakh (Guest), 24-Feb-07 02:31 PM, #52
          Reply Some retouching of this, DurNominator, 25-Feb-07 09:36 PM, #55
Reply Conjurers, DC-Lazy (Guest), 31-Jan-07 03:54 PM #18
Reply Assorted Commentary:, Daevryn, 31-Jan-07 04:44 PM, #19
Reply RE: Assorted Commentary:, DC-Lazy (Guest), 31-Jan-07 09:43 PM, #20
Reply Reworked this a bit and put it up, btw. (n/t), Daevryn, 23-Feb-07 11:34 AM, #50
Reply Has nothing to do with classes but..., Zulghinlour, 31-Jan-07 12:20 PM, #12
Reply Zulg rocks!, Sandello, 31-Jan-07 02:06 PM, #15
     Reply RE: Zulg rocks!, Daevryn, 31-Jan-07 02:50 PM, #17
          Reply Not to hijack the thread.., Lazy Vargal (Guest), 02-Feb-07 08:42 AM, #26
               Reply RE: Not to hijack the thread.., Daevryn, 02-Feb-07 08:43 AM, #27
                    Reply RE: Not to hijack the thread.., Marcus_, 02-Feb-07 02:18 PM, #28
                    Reply Just a heads up, TheDude, 02-Feb-07 02:18 PM, #29
Reply Took a quick stab at a warrior page draft. Enjoy., (NOT Graatch), 30-Jan-07 10:12 PM, #6
Reply This isn't really helpful..., Tac, 31-Jan-07 12:32 AM, #7
Reply RE: Took a quick stab at a warrior page draft. Enjoy., Daevryn, 31-Jan-07 11:19 AM, #10
     Reply RE: Took a quick stab at a warrior page draft. Enjoy., (NOT Graatch), 31-Jan-07 02:06 PM, #14
          Reply RE: Took a quick stab at a warrior page draft. Enjoy., Daevryn, 31-Jan-07 02:49 PM, #16
               Reply RE: Took a quick stab at a warrior page draft. Enjoy., (NOT Graatch), 01-Feb-07 04:28 PM, #24
Reply Money - Mouth - Orcs, Tac, 30-Jan-07 10:12 PM, #5
Reply RE: Money - Mouth - Orcs, Tac, 31-Jan-07 10:07 AM, #8
     Reply RE: Money - Mouth - Orcs, Daevryn, 31-Jan-07 10:51 AM, #9
          Reply Yea that's a good piece of writing..., Tac, 31-Jan-07 12:43 PM, #11
               Reply This is what I have... (might be a little long), Tac, 31-Jan-07 02:06 PM, #13
                    Reply Futzed with this more and put it up! (n/t), Daevryn, 20-Feb-07 09:27 PM, #46
Reply Larcat's submission (druids), Valguarnera, 30-Jan-07 06:24 PM, #3
Reply My commentary:, Daevryn, 30-Jan-07 07:15 PM, #4
Reply Awesome! Thanks! And..., Tac, 30-Jan-07 03:07 PM, #1
     Reply Sure. Also, prize news!, Valguarnera, 30-Jan-07 03:08 PM, #2
          Reply More prizes., Valguarnera, 01-Feb-07 11:17 AM, #21
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