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DaevrynTue 30-Jan-07 07:15 PM
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#931, "My commentary:"


          

I think to a degree you need to dumb this down a bit more. I'll interject some specific commentary below.

>Druids are priests of nature, in tune with the cycles of the
>earth, the moon, and the weather. The denizens of the wilds
>aid Druid's in their lives, and even the earth itself will
>strike against those whom the druid battle. As a Druid learns
>the mysteries of nature, their power grows. A druid at the
>height of his power causes fear in any whom are not at one
>with the wilds. Druid's require EMPOWERMENT under one of the
>SPHERES in order to walk their wild path in Thera. Because of
>their adherence to the cycles of nature, druids must remain
>NEUTRAL in regards their moral choices in Thera. Woodelves are
>aspecially adept with the secrets of druidic lore.

I think I would perhaps skip talk of empowerment here and maybe mention it under both strengths and weaknesses below. Strengths being like, high immteraction character usually, all the various advantages of communing vs. casting, etc.

>Druids are exceptionally self sufficient. They know the hidden
>trails of the wilderness, and this ability at PATHFINDING
>allows them to travel further and faster than anyone but a
>RANGER. They can find water anywhere with in the wilds, they
>can forage for food, and drawing both upon the spirits of
>nature, and their knowledge of HERBAL MEDICINE, they can heal
>themselves of nearly any disease or malady in the lands. As
>they grow in power, they can even call upon the wilds to
>provide their entire party with a HEROES FEAST, healing all
>they travel with.

I think I would have taken pathfinding and run in a mobility advantage direction more (possibly along with, say, refresh, birdform, and water breathing) but this isn't wrong per se.

>Druids can call upon a variety of fearsome allies to fight
>alongside them. Druids can infuse a staff with the spirit of a
>snake using the ability SERPENTINE STAFF. They can awaken the
>slumbering spirits of the very trees to fight at their side
>using their knowledge of LIVEOAK. Druids can call upon a
>nearly endless variety of specialized forest companions
>including the nimble Pixie, the fearsome Wolverine, and the
>mystical Forest Witch to aid them when they invoke the CALL OF
>THE WILD.

I think talking about the pet power of the class is worth a paragraph, yeah. Maybe emphasize in some way that druids can get different CoWs based on where they go and stuff, again giving them all this versatility etc.

>Druids are very difficult to kill. In addition to their
>healing powers, Druids can cover their bodies in a tough
>CARAPACE, reducing the damage from some blows. They are
>protected againt all weapons made of metal, and against all
>forms of elemental damage. They can avoid many common forms of
>COMMAND DENIAL by causing an ARMOR OF THORNS to sprout from
>their flesh, and can avoid being TRIPPED with their ability to
>FLY. When the going gets tough, they can assume a TREE FORM,
>blending in with the surrounding forest, or utilize the
>secrets of the FOREST HAVEN to quickly escape their foes.
>
>Druids are fearsome foes, any whom have been rended asunder
>with a spray of THORNS, burned with a handfull of FIRE SEEDS,
>or struck with a SUNRAY or MOONBEAM know this. But a druid's
>offense is not mere brute force. They can sap an enemies
>ability to move by ENTANGLEling them, or causing huge thorns
>to pierce their feet with SPIKE GROWTH. Druids can quickly sap
>the mental reserves of their foes by infesting them with
>maelidictive SPORES, and weaken and slow their opponents by
>planting a malicious seed in them using THORN HEART. Druid's
>can prepare the very ground they fight upon by causing a
>BRIARTANGLE to sprout from the earth. At the height of their
>power, druids can call upon the divine HUNT to smite their
>foes, denying them the ability to use any means of magical or
>divine transportation whatsoever.

This paragraph I don't think is very good for the purpose at hand. It's basically a list of druid offensive spells with some description of their effect but without really explaining in broader terms. If I was a real newbie I don't think I could make that much of this that would compell me.

>Druid's are one of the most versatile classes in Thera. Their
>abilities wax and wane with the PHASES OF THE MOON, and with
>the turning of day and night. Moreover, they can choose how
>they wish to focus their power by FORAGING FOR HERBS. A druid
>can, by this method, near the raw destructive power of an
>INVOKER, have damage-reduction surpassing nearly anyone in
>Thera, heal themselves or their group with the effeciency of a
>Healer, or infuse their forest allies with the power of a
>CONJURER'S servitors. An intelligent druid chooses his method
>of battle, and is a match for anyone.

I think the versatility point is important to hit for this class although I don't think I would have hit it quite the same way.

>Druid's are one of only two classe who can shift their shape,
>and at the pinnacle of their power can FLY across the skies of
>Thera as a majestic CONDOR, or battle upon the ground in the
>shape of a mighty BEAR.
>
>Though powerful and versatile, Druid's have weakness
>including:
>
>Outside of the wilds, a Druid is denied many of his abilities.
>Additionally, as the MOON waxes and wanes, druid's abilities
>so to wax and wane in power. A Druid must choose the ground he
>fights on, and vary his tactics in accordance with the cycles
>of nature.

I think you can state the moon thing as a strength as easily as a weakness and I probably would... also better explain that you're not just getting stronger and weaker, but stronger and weaker at different things.

>A Druid can at any given time do one or two things
>exceptionally well based on the HERBS he has FORAGED for.
>However, the other abilities a druid posesses will not be as
>powerful, and so the life of a Druid is a constant balancing
>act. He must choose between offense and defense, healing
>prowess and utility, never doing all things well, but at any
>time doing some things exceptionally.

Again, I think this could be stated as strength vs. weakness. You want to play super healer? Gather the rights herbs and you can. You want super damage spells? Etc.

>A Druid's connection to nature means he cannot wear metal
>armor nor bear metal weaponry. However, given time to prepare
>such equipment, a druid may TRANSMUTE METAL TO WOOD.
>
>Much of a Druid's power comes from the allies he calls from
>the wilds. Abilites such as PULL, DRIVE, SUMMON and NIGHTGAUNT
>which separate a Druid from his allies are exceptionally
>dangerous.

I don't think the loss of the mobs is necessarily as big a deal as you do, but you've probably logged more time playing high level druid than I have.

I think I'd be tempted to mention the semi-unpredictable nature of the druid's DR spells... i.e., if someone comes at you with an elemental metal weapon, you could have a ton of DR, but if it's a bone slashing weapon you might just go straight down. You don't really know in coming at a melee character if you're going to take a lot of damage or very little unless you somehow have prior knowledge of their gear.

  

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HOT TopicUpgrade the Web Page! Step 1: Class pages: [View all] , Valguarnera, Tue 21-Apr-09 08:38 AM
Reply Here's a stab at rangers., (NOT Graatch), 25-Feb-07 09:36 PM, #54
Reply Good base work, my iteration of this piece., DurNominator, 26-Feb-07 11:31 PM, #56
Reply Shapeshifter File, Verakh (Guest), 24-Feb-07 02:31 PM, #51
Reply BTW:, Daevryn, 22-Feb-07 01:19 PM, #47
Reply Can we still submit stuff?, Tac, 22-Feb-07 01:44 PM, #48
     Reply Absolutely. (nt/), Daevryn, 22-Feb-07 01:45 PM, #49
Reply Prize Summary!, Valguarnera, 09-Feb-07 10:19 PM, #38
Reply Yay! txt, LarrcatLazy (Guest), 10-Feb-07 12:25 AM, #39
Reply Done!, Valguarnera, 10-Feb-07 12:29 AM, #40
     Reply RE: Done!, Vershelt (Anonymous), 10-Feb-07 09:02 AM, #41
          Reply Ditto nt, Tac, 10-Feb-07 11:31 AM, #42
Reply Hrm., DeathClaw-lazy (Guest), 13-Feb-07 11:40 AM, #43
Reply And yet another one --- Paladins, LarcatLazy (Guest), 09-Feb-07 08:50 PM, #37
Reply You said you wanted finished product on monday., graatchman (Guest), 07-Feb-07 03:35 PM, #35
Reply RE: You said you wanted finished product on monday., Valguarnera, 07-Feb-07 03:42 PM, #36
Reply And another one -- Shamans, Larcat, 03-Feb-07 05:07 PM, #33
Reply Revised draft warrior page., (NOT Graatch), 01-Feb-07 09:42 PM, #25
Reply I'd put in a bit more regarding lagging skills, hopeful..., elmeri_, 03-Feb-07 02:59 PM, #30
Reply RE: I'd put in a bit more regarding lagging skills, hop..., graatchman (Guest), 03-Feb-07 05:07 PM, #32
Reply I take it you didn't much care for the additions? n/t, Graatchman (Guest), 07-Feb-07 03:35 PM, #34
Reply Posted!, Daevryn, 13-Feb-07 01:13 AM, #44
     Reply RE: Posted!, (NOT Graatch), 13-Feb-07 11:40 AM, #45
     Reply RE: Posted!, Graatchman (Guest), 24-Feb-07 02:31 PM, #53
     Reply RE: Posted!, DC-Lazy (Guest), 26-Feb-07 11:31 PM, #57
Reply Sample Logs., Mek (Guest), 01-Feb-07 03:55 PM, #23
Reply This sounds like a really solid idea., elmeri_, 03-Feb-07 02:59 PM, #31
Reply Shapeshifters - Quick first draft, Tac, 01-Feb-07 12:01 PM, #22
Reply Couple things to add off the top of my head:, Daevryn, 01-Feb-07 12:10 PM, #58
     Reply RE: Couple things to add off the top of my head:, Verakh (Guest), 24-Feb-07 02:31 PM, #52
          Reply Some retouching of this, DurNominator, 25-Feb-07 09:36 PM, #55
Reply Conjurers, DC-Lazy (Guest), 31-Jan-07 03:54 PM, #18
Reply Assorted Commentary:, Daevryn, 31-Jan-07 04:44 PM, #19
Reply RE: Assorted Commentary:, DC-Lazy (Guest), 31-Jan-07 09:43 PM, #20
Reply Reworked this a bit and put it up, btw. (n/t), Daevryn, 23-Feb-07 11:34 AM, #50
Reply Has nothing to do with classes but..., Zulghinlour, 31-Jan-07 12:20 PM, #12
Reply Zulg rocks!, Sandello, 31-Jan-07 02:06 PM, #15
     Reply RE: Zulg rocks!, Daevryn, 31-Jan-07 02:50 PM, #17
          Reply Not to hijack the thread.., Lazy Vargal (Guest), 02-Feb-07 08:42 AM, #26
               Reply RE: Not to hijack the thread.., Daevryn, 02-Feb-07 08:43 AM, #27
                    Reply RE: Not to hijack the thread.., Marcus_, 02-Feb-07 02:18 PM, #28
                    Reply Just a heads up, TheDude, 02-Feb-07 02:18 PM, #29
Reply Took a quick stab at a warrior page draft. Enjoy., (NOT Graatch), 30-Jan-07 10:12 PM, #6
Reply This isn't really helpful..., Tac, 31-Jan-07 12:32 AM, #7
Reply RE: Took a quick stab at a warrior page draft. Enjoy., Daevryn, 31-Jan-07 11:19 AM, #10
     Reply RE: Took a quick stab at a warrior page draft. Enjoy., (NOT Graatch), 31-Jan-07 02:06 PM, #14
          Reply RE: Took a quick stab at a warrior page draft. Enjoy., Daevryn, 31-Jan-07 02:49 PM, #16
               Reply RE: Took a quick stab at a warrior page draft. Enjoy., (NOT Graatch), 01-Feb-07 04:28 PM, #24
Reply Money - Mouth - Orcs, Tac, 30-Jan-07 10:12 PM, #5
Reply RE: Money - Mouth - Orcs, Tac, 31-Jan-07 10:07 AM, #8
     Reply RE: Money - Mouth - Orcs, Daevryn, 31-Jan-07 10:51 AM, #9
          Reply Yea that's a good piece of writing..., Tac, 31-Jan-07 12:43 PM, #11
               Reply This is what I have... (might be a little long), Tac, 31-Jan-07 02:06 PM, #13
                    Reply Futzed with this more and put it up! (n/t), Daevryn, 20-Feb-07 09:27 PM, #46
Reply Larcat's submission (druids), Valguarnera, 30-Jan-07 06:24 PM, #3
Reply My commentary:, Daevryn, 30-Jan-07 07:15 PM #4
Reply Awesome! Thanks! And..., Tac, 30-Jan-07 03:07 PM, #1
     Reply Sure. Also, prize news!, Valguarnera, 30-Jan-07 03:08 PM, #2
          Reply More prizes., Valguarnera, 01-Feb-07 11:17 AM, #21
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