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HumbertSat 13-Jun-09 08:40 AM
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#2113, "Sir - Some concise thoughts from a no-OOC cheat ring explorer:"


          

I have explored a lot. I have explored so much with various characters that I can tell you that the style of areas have changed over the years, and what sort of area features certain creators like to have, etc. It is a skill I developed purely from exploring like crazy in all sorts of weird places.

I manually and obsessively type examine EVERYTHING when exploring. Singular, plural, compound words split into basic words, secondary objects within first description, etc. If players are as obsessive as me, then they'll still find it. But from what I see most players are not like that.

I suggest this change, with regards especially to wands and in particular sleek rod wands. The sleek rods system is not a bad system at all. What it needs to do is encourage exploration, because mages are meant to be scholars who know stuff. You can't have a level 51 Grand Master of Magery who doesn't even know where the Consortium/High Tower is. I am fine with exploration requirement.

Suggestions:

Make detect artifact a permanent skill that works 100% of the time. It should be available to all Mage types at 30, and all non-Mages at 51 and with enough exploration/observation exp. This is so that playing your warrior will actually teach you wand locations, and encourage people to try mages after they've gotten really good with warriors.

You enter a room with a possible protective wand/scroll/talisman:
You barely notice the strands of magical energy in the air. OR
You barely notice the strands of magical energy emanating from Mob X.

Now make it work this way:

You enter a room that has no wand because it is maxed out -
You barely notice the strands of residual magical energy in the air.

Detect artifact SKILL should work 100%, fire every time, and be completely independent of the veil. It should have no mana cost or cooldown, and should pretty much be up all the time for all characters.

It should fire when you enter a sleek location that is NOT YOURS. So that you know that it is a possible sleek, and you are rewarded for taking the time to explore.

It should fire when you enter a limited protection source that is MAXED OUT. So that you know that it holds a protective device when it is not maxed out.

What is the purpose of all this? This is to ensure that people who managed to get to all the rooms, who do all their examines, who take the time to painstakingly comb through at area with a fine-toothed comb, are rewarded.

This is a meaningful change that I wish to see. I have absolutely nothing to gain from it, trust me. I know so many wand locations that I don't need this boost.

This is not for my benefit. This is for all the people out there who are going to put in the sort of slog-work that I did, who may not have a memory / reading speed like mine. I found nearly all the things in Thera either by exploring, or through IC connections. I do hear things OOC, but it is not all that much.

I really think de-mystifying CF is a good thing. I'm sorry that it is going to penalise the people who put in huge amounts of effort to contribute to the game and become IMMs, but I, too, am penalised. Just to a smaller extent than, say, Nepenthe and Sebeok. By all means, let the IMMs who worked so hard have their advantages. But please let the work ordinary players put in count for something. As it stands, I have absolutely no freaking idea how anyone can figure out how to do a certain quest in Nyathl, how to do a certain quest in Ysigrath (before it was made easier), and even Kteng's while possible is insanely difficult. The first I've yet to find out, the second and third I was spoonfed it.

I think a perfect example of de-mystifying is the Ysigrath quest for -those- sleeves that everyone's been complaining about. Now it's actually possible to do the quest, if you read something else in the Lyceum + read the description of certain mob and act on it.

Feel free to edit this if it's giving away too much info.

Please consider this, Zulgh/other coders. I've done this the hard way, and I stand to gain nothing from this change I propose. I did exactly what you have told players to do, to roll characters and keep figuring things out, to keep researching. We don't want this to turn into a game where you just can't get certain bits of information if you don't get spoonfed it. You guys have put in a lot of time into the game, and this change doesn't seem like it will take a lot of time to do. Just grab all the rooms that can fire on 'detect artifact' for any char at all, and make them fire all the time. Change detect artifact to a passive, universal always-up skill.

  

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HOT TopicAura/Shield/Barrier...suggest a new system [View all] , Zulghinlour, Mon 25-May-09 11:52 PM
Reply Area based., Semaphore, 13-Aug-09 10:39 AM, #230
Reply RE: Area based., Daevryn, 13-Aug-09 10:40 AM, #231
Reply RE: Aura/Shield/Barrier...suggest a new system, Jugynheim, 27-Jul-09 10:22 PM, #228
Reply Slight addition to detect artifact?, Habbs, 15-Jul-09 02:45 PM, #224
Reply *Thumbs up* N/t, Alandale (Guest), 15-Jul-09 11:00 PM, #225
Reply That would be interesting! nt, Dervish, 17-Jul-09 11:09 PM, #226
Reply And another idea, Habbs, 27-Jul-09 10:22 PM, #227
     Reply *Thumbs Down* (Wall-o-text), Seil clavin (Guest), 11-Aug-09 09:08 PM, #229
Reply Small request, Kadsies (Guest), 07-Jul-09 12:28 PM, #214
Reply It isnt that hard, ive gotten the quest @ level 37., Cerunnir, 07-Jul-09 02:38 PM, #215
Reply And remember that 'k' is right next to 'l' when you loo..., Abernytee (Guest), 08-Jul-09 09:28 AM, #219
     Reply RE: And remember that 'k' is right next to 'l' when you..., Cerunnir, 09-Jul-09 11:09 PM, #222
Reply So you're just not very observant? (n/t), Zulghinlour, 07-Jul-09 01:14 PM, #216
     Reply I would live RL in brief if I could. n/t, Kadsies (Guest), 07-Jul-09 06:40 PM, #217
          Reply Married man? -nt-, Mek (Guest), 07-Jul-09 08:23 PM, #218
          Reply I permanently turned brief off after obs xp was introdu..., DurNominator, 08-Jul-09 09:28 AM, #220
Reply Instant-Fix., Magey (Guest), 06-Jul-09 09:18 PM, #213
Reply RE: Instant-Fix., Magey (Guest), 09-Jul-09 11:09 PM, #221
Reply I like this Idea but..., Iza, 09-Jul-09 11:09 PM, #223
Reply Work scrolls into the mix, Doof (Guest), 04-Jul-09 12:40 AM, #212
Reply Weaker alternatives, Void, 17-Jun-09 11:27 AM, #209
Reply One more change and you are done! txt, SomeDude (Guest), 16-Jun-09 01:53 PM, #203
Reply Eh., Daevryn, 16-Jun-09 01:57 PM, #204
     Reply RE: Eh., Zulghinlour, 16-Jun-09 02:05 PM, #205
     Reply Just a thought from a player perspective, Mek (Guest), 16-Jun-09 02:29 PM, #207
          Reply What Mekantos said. nt, SomeDude (Guest), 16-Jun-09 03:01 PM, #208
          Reply Agreed, Habbs, 17-Jun-09 09:38 PM, #210
     Reply Please..., Forsakenz (Guest), 16-Jun-09 02:29 PM, #206
Reply One thing that would definitely help, Mek (Guest), 15-Jun-09 02:49 PM, #201
Reply RE: Aura/Shield/Barrier...suggest a new system, Eskelian, 13-Jun-09 12:06 PM, #198
Reply RE: Aura/Shield/Barrier...suggest a new system, Eskelian-lazy (Guest), 24-Jun-09 02:50 PM, #211
Reply Sir - Some concise thoughts from a no-OOC cheat ring ex..., Humbert, 13-Jun-09 10:34 AM #197
Reply I really good suggestion!, Arrna (Guest), 13-Jun-09 10:07 PM, #199
     Reply I agree you old woman!, Humbet (Guest), 14-Jun-09 12:12 PM, #200
Reply My Idea: Making Mages Viable., Iza, 12-Jun-09 06:23 PM, #190
Reply This is actually a really good idea with a few changes., Vet (Guest), 12-Jun-09 06:49 PM, #191
Reply Though your missing a vital point..., Arrna (Guest), 12-Jun-09 08:19 PM, #192
Reply RE: My Idea: Making Mages Viable., Daevryn, 12-Jun-09 07:25 PM, #193
     Reply But..., Iza, 13-Jun-09 10:34 AM, #196
Reply Why not just keep it like it was with a few changes?, Vet (Guest), 11-Jun-09 07:44 PM, #187
Reply Do away with the massive -regen on damredux., VargLazy (Guest), 11-Jun-09 07:44 PM, #185
Reply Idea: Something for everyone, Artificial, 11-Jun-09 09:37 AM, #179
Reply RE: Aura/Shield/Barrier...suggest a new system, Isildur, 11-Jun-09 09:37 AM, #178
Reply The problem I have with cool down timers, Dragomir, 11-Jun-09 07:44 PM, #184
Reply RE: The problem I have with cool down timers, Isildur, 12-Jun-09 03:14 PM, #189
Reply Problem, Mek (Guest), 11-Jun-09 07:44 PM, #186
     Reply But now they are #### more anyway, so why to bother? n/..., Dervish, 12-Jun-09 09:45 AM, #188
Reply Another Suggestion, Way different than current txt, SomeDude (Guest), 10-Jun-09 02:16 PM, #170
Reply For the record...., Daevryn, 10-Jun-09 02:36 PM, #171
     Reply Fine. Just throwing out ideas! nt, Larcat, 10-Jun-09 02:37 PM, #172
Reply Do away with sleeks., KennyPowers (Guest), 10-Jun-09 01:24 PM, #160
Reply Zulgh, man., Dallevian, 10-Jun-09 11:37 AM, #157
Reply RE: Zulgh, man., Zulghinlour, 10-Jun-09 11:41 AM, #158
     Reply I have, yo., Dal Forsaken (Guest), 10-Jun-09 01:48 PM, #168
     Reply RE: I have, yo., Zulghinlour, 10-Jun-09 09:04 PM, #173
          Reply But you're open to it?, Forsakenz (Guest), 11-Jun-09 09:37 AM, #177
     Reply Other reasons I like my idea., Forsakenz (Guest), 10-Jun-09 02:16 PM, #169
          Reply RE: Other reasons I like my idea., Zulghinlour, 10-Jun-09 09:09 PM, #174
Reply Suggestion for a system., SomeDude (Guest), 09-Jun-09 10:17 PM, #151
Reply You stole my idea.... which I stole from Rade. Totally ..., Java, 09-Jun-09 10:51 PM, #155
Reply Sorry, didn't read the whole thread. Good idea! nt, SomeDude (Guest), 10-Jun-09 11:37 AM, #156
Reply RE: Suggestion for a system., Zulghinlour, 10-Jun-09 11:43 AM, #159
     Reply RE: Suggestion for a system., Tac, 10-Jun-09 01:24 PM, #161
     Reply Specific answers., SomeDude (Guest), 10-Jun-09 01:24 PM, #162
     Reply RE: Specific answers., Zulghinlour, 10-Jun-09 01:36 PM, #165
          Reply Devil's Advocate..., Tac, 10-Jun-09 01:48 PM, #167
          Reply RE: Devil's Advocate..., Zulghinlour, 10-Jun-09 09:12 PM, #175
               Reply RE: Devil's Advocate..., Java, 11-Jun-09 09:37 AM, #182
          Reply Isn't the idea to NOT have "difficult" and "easy" locat..., Java, 11-Jun-09 09:37 AM, #180
          Reply RE: Specific answers., Dervish, 12-Jun-09 08:19 PM, #194
               Reply RE: Specific answers., Daevryn, 12-Jun-09 08:45 PM, #195
     Reply An alternate form of the same basic idea., SomeDude (Guest), 10-Jun-09 01:24 PM, #163
     Reply Another note...., SomeDude (Guest), 10-Jun-09 01:24 PM, #164
     Reply RE: Suggestion for a system., Java, 11-Jun-09 09:37 AM, #181
Reply I think plain and simple it should be like this., Vet (Guest), 02-Jun-09 02:21 PM, #146
Reply RE: I think plain and simple it should be like this., Zulghinlour, 10-Jun-09 01:38 PM, #166
Reply Challenge system on top of exploration idea, Grudan, 01-Jun-09 10:27 AM, #140
Reply RE: Challenge system on top of exploration idea, Zulghinlour, 10-Jun-09 09:17 PM, #176
     Reply RE: Challenge system on top of exploration idea, Grudan - Guest (Guest), 11-Jun-09 09:37 AM, #183
Reply New system suggestion, Exit, 01-Jun-09 02:30 AM, #134
Reply RE: New system suggestion, Exit, 01-Jun-09 08:10 AM, #136
Reply RE: New system suggestion, Daevryn, 01-Jun-09 08:25 AM, #139
     Reply RE: New system suggestion, Exitguest (Guest), 01-Jun-09 06:55 PM, #143
     Reply Just one thing from your post here..., SomeDude (Guest), 09-Jun-09 10:17 PM, #152
Reply If you read what Zulg has been saying...., Arrna (Guest), 01-Jun-09 08:10 AM, #138
Reply RE: Aura/Shield/Barrier...suggest a new system, Rade_ (Guest), 01-Jun-09 12:30 AM, #133
Reply I like the second part of this.., Java, 01-Jun-09 08:10 AM, #135
Reply RE: Aura/Shield/Barrier...suggest a new system, Straklaw, 01-Jun-09 08:10 AM, #137
     Reply There's only one check per location. So you go there, a..., Java, 01-Jun-09 04:13 PM, #141
          Reply I'm refererring to new characters, not the same one., Straklaw, 02-Jun-09 10:02 AM, #145
               Reply Which isn't any better in the current system.., Java, 02-Jun-09 07:18 PM, #148
               Reply RE: I'm refererring to new characters, not the same one..., Rade_ (Guest), 04-Jun-09 03:11 PM, #149
                    Reply I think, if it was done right...., Tac, 04-Jun-09 11:27 PM, #150
                         Reply Too exploitable, Valkenar, 09-Jun-09 10:17 PM, #153
                              Reply So you wouldn't try getting them at lvl 30 or so?, Java, 09-Jun-09 10:51 PM, #154
Reply Zulg's thoughts, hashed out with a few other IMPS, Zulghinlour, 28-May-09 04:59 PM, #95
Reply Will RC rewarded shield remain the same?, RC winner (Guest), 28-May-09 06:28 PM, #96
Reply Likely, yes (n/t), Zulghinlour, 28-May-09 07:13 PM, #103
Reply Things I'd like to ask/tweak, Guy (Guest), 28-May-09 06:28 PM, #97
Reply RE: Things I'd like to ask/tweak, Zulghinlour, 28-May-09 07:17 PM, #104
Reply YES PLEASE MASSA! I really like this.~, Treebeard1 (Guest), 28-May-09 06:28 PM, #98
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Dervish, 28-May-09 06:28 PM, #99
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Zulghinlour, 28-May-09 07:22 PM, #105
     Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Dervish, 28-May-09 11:02 PM, #113
     Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Zulghinlour, 28-May-09 11:04 PM, #114
          Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Dervish, 28-May-09 11:27 PM, #115
     Reply I know you're bending over backward here., Scrimbul, 30-May-09 10:52 AM, #123
          Reply RE: I know you're bending over backward here., Zulghinlour, 30-May-09 07:23 PM, #128
Reply Some feedback, Mek (Guest), 28-May-09 06:28 PM, #100
Reply RE: Some feedback, Zulghinlour, 28-May-09 07:25 PM, #106
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Isildur, 28-May-09 07:02 PM, #101
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Zulghinlour, 28-May-09 07:30 PM, #108
Reply that sounds pretty do-able, Aodh, 28-May-09 07:07 PM, #102
Reply RE: that sounds pretty do-able, Zulghinlour, 28-May-09 07:31 PM, #109
Reply I LOVE YOU. nt, Lye (Guest), 28-May-09 07:37 PM, #110
Reply Just curious, Torak_guest (Guest), 28-May-09 08:52 PM, #111
Reply RE: Just curious, Zulghinlour, 28-May-09 08:53 PM, #112
Reply Concerns within., Splntrd, 29-May-09 01:09 AM, #116
Reply RE: Concerns within., Zulghinlour, 29-May-09 01:11 AM, #117
Reply Love this idea., Zephon, 29-May-09 08:49 PM, #118
Reply I like this idea., Koe (Guest), 29-May-09 11:35 PM, #119
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, DurNominator, 30-May-09 10:52 AM, #120
Reply I am on board with this 100%..., _Magus_, 30-May-09 10:52 AM, #122
Reply RE: I am on board with this 100%..., Zulghinlour, 30-May-09 07:16 PM, #126
Reply So when-ish are you expecting this to go in?, anon_ (Guest), 30-May-09 06:12 PM, #124
Reply I currently have no timeline (n/t), Zulghinlour, 30-May-09 07:14 PM, #125
Reply RE: So when-ish are you expecting this to go in?, Daevryn, 31-May-09 11:47 AM, #131
Reply One quick question..., Dragomir, 31-May-09 01:01 AM, #129
Reply RE: One quick question..., Zulghinlour, 31-May-09 01:02 AM, #130
Reply Like it. ~, Abernytee (Guest), 31-May-09 05:36 PM, #132
Reply Small detect artifact adjustment for Outlanders., ibuki, 02-Jun-09 02:42 AM, #144
Reply more drawback ideas, Laxminator (Guest), 02-Jun-09 07:18 PM, #147
Reply If anyone's been keeping score...., Daevryn, 16-Jun-09 01:41 PM, #202
Reply Supplemental idea., Forsakenz (Guest), 28-May-09 02:39 PM, #92
Reply RE: Supplemental idea., Zulghinlour, 28-May-09 04:54 PM, #94
Reply More wand locatons pop based on hours., Ayalah (Guest), 28-May-09 10:20 AM, #80
Reply What about something closer to the Thief ingredient sys..., Yhorian (Guest), 28-May-09 10:20 AM, #79
Reply I like this idea if..., Forsakenz (Guest), 28-May-09 01:45 PM, #91
Reply No huge change needed., Pissudin (Guest), 28-May-09 10:20 AM, #77
Reply RE: No huge change needed., Daevryn, 28-May-09 10:46 AM, #83
Reply Yup, i know..., Pissudin (Guest), 28-May-09 12:08 PM, #87
Reply I agree with this., Cerunnir, 28-May-09 11:21 AM, #85
Reply RE: I agree with this., Isildur, 28-May-09 12:50 PM, #88
Reply RE: No huge change needed., Isildur, 28-May-09 12:50 PM, #89
Reply Use the guildmaster (sorry if this is a repeat), Abernytee (Guest), 28-May-09 10:20 AM, #76
Reply RE: Use the guildmaster (sorry if this is a repeat), Zulghinlour, 30-May-09 07:17 PM, #127
Reply One crazy idea that is not so crazy actually, Dwoggurd, 27-May-09 11:13 PM, #70
Reply This isn't even worth a response (n/t), Zulghinlour, 27-May-09 11:19 PM, #74
Reply ROFL! I LOVE this idea. n/t, ROFL (Guest), 01-Jun-09 06:55 PM, #142
Reply Tricky question this., Istirith01 (Guest), 27-May-09 09:29 PM, #65
Reply RE: Tricky question this., Daevryn, 27-May-09 09:55 PM, #68
     Reply Quick aside, four path invoker is very viable., TMNS (Guest), 27-May-09 11:13 PM, #72
     Reply RE: Quick aside, four path invoker is very viable., Istirith01 (Guest), 27-May-09 11:41 PM, #75
     Reply RE: Fair enough., Istirith01 (Guest), 27-May-09 11:41 PM, #73
Reply Is this too stupidly simple?, Puppet (Guest), 27-May-09 08:34 PM, #60
Reply RE: Aura/Shield/Barrier...suggest a new system, Theerkla, 27-May-09 08:13 PM, #57
Reply RE: Aura/Shield/Barrier...suggest a new system, Zulghinlour, 27-May-09 08:16 PM, #58
Reply a re-adjusting, laxicus (Guest), 27-May-09 07:52 PM, #55
Reply RE: a re-adjusting, Zulghinlour, 27-May-09 08:43 PM, #62
     Reply RE: a re-adjusting, Krysantur (Guest), 27-May-09 10:02 PM, #69
Reply Aura/SHield/Barrier, Lightmaged (Guest), 27-May-09 06:48 PM, #50
Reply RE: Aura/SHield/Barrier, Zulghinlour, 27-May-09 07:21 PM, #54
     Reply RE: Aura/SHield/Barrier, Lightmaged (Guest), 27-May-09 09:29 PM, #64
     Reply Re, Dwoggurd, 27-May-09 09:29 PM, #66
Reply Goals, Valkenar, 27-May-09 04:12 PM, #44
Reply my idea:, Isildur, 27-May-09 04:12 PM, #43
Reply RE: my idea:, Zulghinlour, 27-May-09 07:47 PM, #56
     Reply RE: my idea:, Isildur, 27-May-09 08:54 PM, #63
          Reply RE: my idea:, Daevryn, 27-May-09 09:26 PM, #67
Reply RE: Aura/Shield/Barrier...suggest a new system, Valkenar, 27-May-09 03:12 PM, #42
Reply Give limited versions of the protection spells to mages, Jagaub, 27-May-09 01:57 PM, #41
Reply RE: Give limited versions of the protection spells to m..., Zulghinlour, 27-May-09 04:44 PM, #49
Reply Give mages another protection spell, reduce power of th..., Jagaub, 27-May-09 01:57 PM, #40
Reply I'd be more inclined..., Zulghinlour, 27-May-09 04:42 PM, #48
Reply To keep it simple., The Heretic, 27-May-09 01:09 PM, #38
Reply RE: To keep it simple., Zulghinlour, 27-May-09 04:28 PM, #47
     Reply I agree, The Heretic, 27-May-09 06:48 PM, #51
          Reply RE: I agree, Zulghinlour, 27-May-09 06:50 PM, #52
               Reply RE: I agree, The Heretic, 28-May-09 11:21 AM, #84
Reply Retooling ABS, Yhorian (Guest), 26-May-09 07:57 PM, #34
Reply Good idea! I'll give more input when at home. n/t, Arrna (Guest), 27-May-09 12:30 PM, #37
Reply RE: Retooling ABS, Zulghinlour, 27-May-09 07:00 PM, #53
     Reply Slight alteration then..., Yhorian (Guest), 27-May-09 08:34 PM, #59
          Reply RE: Slight alteration then..., Zulghinlour, 27-May-09 08:38 PM, #61
               Reply Because you said that a big complaint was finding barri..., Yhorian (Guest), 28-May-09 10:20 AM, #78
Reply Ah crap...I accidently deleted the three responses queu..., Zulghinlour, 26-May-09 05:11 PM, #32
Reply Don't change a thing. Ever again. st, Conservative (Guest), 26-May-09 03:42 PM, #31
Reply RE: Don't change a thing. Ever again. st, Zulghinlour, 27-May-09 04:27 PM, #46
Reply Another Idea, EXB_ (Guest), 26-May-09 01:13 PM, #18
Reply RE: Another Idea, Daevryn, 26-May-09 01:17 PM, #20
     Reply RE: Another Idea, Isildur, 26-May-09 03:29 PM, #24
     Reply RE: EXPLORATION, A2, 27-May-09 12:08 PM, #36
          Reply RE: EXPLORATION, Daevryn, 27-May-09 01:38 PM, #39
     Reply Sometimes you confuse me..., EXB, 26-May-09 03:29 PM, #25
Reply Just to log it here, Dwoggurd, 26-May-09 12:13 PM, #9
Reply RE: Just to log it here, Zulghinlour, 26-May-09 12:47 PM, #13
     Reply Elaborating..., Dwoggurd, 26-May-09 02:13 PM, #21
          Reply RE: Elaborating..., Zulghinlour, 26-May-09 02:40 PM, #22
               Reply Well, Dwoggurd, 26-May-09 03:42 PM, #30
                    Reply RE: Well, Graatchman (Guest), 26-May-09 06:14 PM, #33
                    Reply RE: Well, Zulghinlour, 27-May-09 04:25 PM, #45
                         Reply Re, Dwoggurd, 27-May-09 11:13 PM, #71
Reply Here's the solution:, Balrahd. (Guest), 26-May-09 12:13 PM, #8
Reply I'm not Zulg, but this is a really bad idea, Dwoggurd, 26-May-09 12:52 PM, #12
Reply Why does that make it a bad idea?, Balrahd. (Guest), 26-May-09 01:11 PM, #17
     Reply RE: Why does that make it a bad idea?, Daevryn, 26-May-09 01:15 PM, #19
     Reply Admittedly, Balrahd. (Guest), 26-May-09 03:29 PM, #26
     Reply Its a Terrible thing., Terrible (Guest), 26-May-09 03:29 PM, #29
Reply RE: Here's the solution:, Zulghinlour, 26-May-09 01:03 PM, #16
Reply RE: Here's the solution:, Isildur, 26-May-09 07:57 PM, #35
Reply Hints, Aodh, 26-May-09 12:13 PM, #7
Reply RE: Hints, Zulghinlour, 26-May-09 12:52 PM, #14
Reply My (slightly refined) idea., Forsakenz (Guest), 26-May-09 10:50 AM, #4
Reply RE: My (slightly refined) idea., Zulghinlour, 26-May-09 02:45 PM, #23
     Reply RE: My (slightly refined) idea., Daevryn, 26-May-09 03:24 PM, #28
     Reply No., Lye (Guest), 28-May-09 07:32 PM, #107
     Reply Don't DELETE me again!, Forsakenz (Guest), 28-May-09 12:08 PM, #86
Reply Stackable DR spell, Tac, 26-May-09 10:50 AM, #3
Reply RE: Stackable DR spell, Daevryn, 26-May-09 10:55 AM, #6
Reply RE: Aura/Shield/Barrier...suggest a new system, Danis (Guest), 26-May-09 10:50 AM, #2
Reply RE: Aura/Shield/Barrier...suggest a new system, Zulghinlour, 26-May-09 12:17 PM, #11
     Reply RE: Aura/Shield/Barrier...suggest a new system, Danis (Guest), 26-May-09 03:29 PM, #27
Reply Not precisely a new system, but one idea I read and lik..., EXB_ (Guest), 26-May-09 10:50 AM, #1
     Reply RE: Not precisely a new system, but one idea I read and..., Daevryn, 26-May-09 10:51 AM, #5
     Reply Honestly, Guy (Guest), 28-May-09 10:20 AM, #81
          Reply Further fleshing out, Guy (Guest), 28-May-09 01:45 PM, #90
     Reply Rewarding long-lived characters, Zulghinlour, 26-May-09 12:09 PM, #10
          Reply However, EXB_ (Guest), 26-May-09 12:56 PM, #15
          Reply RE: Rewarding long-lived characters, Ayalah (Guest), 28-May-09 10:20 AM, #82
          Reply RE: Rewarding long-lived characters, Zulghinlour, 28-May-09 02:49 PM, #93
          Reply Tie it to exp/obs xp. nt, DurNominator, 30-May-09 10:52 AM, #121
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