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Exitguest (Guest)Mon 01-Jun-09 05:59 PM

  
#2002, "RE: New system suggestion"


          

Thanks for the comprehensive response. Let me address a few of your points and gauge whether there is any interest in this as a complementary season over a complete overhaul, because there are certainly things here I know I would want to see.

>There are a couple inconsistencies in your first post... you
>can't dispel these spells, but then one is easy to dispel,
>etc.

This was a miscommunication. A shaman's 'dispel' or a mage's 'cancellation' has no effect on the dam redux, however specific counter skills can effect it.

>But mostly I want to address your underlying assumptions,
>because I think they're the problem.
>
>First up, as has been noted, I'm not buying into a system that
>removes the exploration aspect of wands or the
>need-to-go-get-stuff and the strategic windows that creates
>aspect of wands.

Noted. It does require a complete shift in thinking and balancing and may not be what the game is ready for right now.

>>Additional changes:
>>This system is balanced by introducing the following
>changes:
>>- Some warrior classes and orcs are given abilities with low
>>chances of success to remove mage protections. These can be
>>2-3 round abilities based on spec. Warriors now have to
>choose
>>to go for pure damage/lag (current), remove the spell by
>using
>>the associated removal technique, or risk total shield
>>removal. Example: 'Sunder', a new axe spec skill, has a 3
>>round lag time and a 33% chance to remove a major dam redux
>>spell
>
>As a thought, that probably empowers ganging.

Eh. Bit of a weak argument here.. I could say the paladin revamp probably empowers ganging because a paladin acts like a mongoose while his friends lag and beat on an opponent. The thief's new arcane path empowers ganging by allowing a thief and his warrior buddy to maledict a knocked out opponent more, etc.. So not really going to address this argument.

>>- Deathblow is changed to no longer provide increased
>damage,
>>but a chance to remove the major dam redux spell
>
>I can't get behind this. More on this below.
>
>>Pros:
>>- Mage classes are made more competitive at lower levels and
>>can stand toe to toe with more physical-reliance classes. A
>20
>>warrior that just specialized will find a 20 mage that has
>dam
>>redux more formidable.
>
>In a sense this is a positive, but I don't think any of the
>mage classes are UNcompetitive at those levels.
>
>Some of this is level advantage; mages in general are much
>more likely to be a low penalty race than a warrior is. A
>level 20 warrior who just specialized probably has a level 29
>necromancer in range, not a level 20 one.

My belief is that by empowering mages with dam redux at an earlier stage that can be used without consequence (lower tier spell), there will be a greater share of high-exp mage races chosen due to increased survivability during the ranking process.

>>- Solo, group, and raid combat is made far more reactionary,
>>strategic, and interesting for both the mage and the
>opponent
>
>I think it's more that you won't dare defend or raid against a
>bigger group. That is to say, this would be more true than it
>is today. If there are three of you and one of me, it's easy
>for two of you to lag me and one of you to crack my DR.

I'm fine with a mage not standing toe to toe with three raiders, but having a chance to die just like non-mages. They can still do things that most physical classes can't to escape, like cast word.

>>- RBW's have a chance against full dam reduxed mages. No dam
>>redux mages have a chance against RBW's. None-mages have a
>>chance against RBW's
>
>The problem with this is that non-mages are mostly what kills
>RBWs.
>
>Along similar lines, the better magic-using warriors do as
>much killing as RBWs do (including of mages) and die a lot
>less.

I can get behind this - certainly RBW's have their share of sacrifices. I don't think deathblow is a fair countermeasure to this sacrifice because of the wide spread of effectiveness based on opponent class. However, I don't have any better solutions so I will contest.

>>- Mages are finally given a similar level of risk vs. reward
>>as physical classes. By this, I mean that a mage's dam redux
>>is no longer guaranteed, just as a warrior's skills are
>never
>>guaranteed to succeed
>
>This is incorrect. You're giving them the risk, but not the
>reward.

The reward comes in the form of increased utility (read post 1 that outlines the proposed spell effects), having a reliable, unlimited source of dam redux on you at all times, and saving some aspect of the down time that comes with re-gathering the same item from the same npc/hidden location with no thought, little risk, and zero fun.

>Status quo: warriors tend towards high kills, high deaths,
>mages tend towards lower kills, lower deaths.

Agreed.

>Your version: warriors are the same, but now mages tend
>towards lower kills, higher deaths.

Disagreed. Less downtime means more hunting and killing time, which can lead to higher kill counts for mages.

>>- No need to have down-time between fights restocking dam
>>redux
>
>This, to me, is a downside.

Why? I absolutely hate having to rely on a limited set of charges to be competitive in a fight before I have to take time to get more. I know I'm not the only one. From your perspective, what are the upsides to this system?

>>- Mages will die more. Top tier gear will circulate more.
>>Everyone deserves to wear the mask of Anadau. Death to the
>>mage is offset by the lack of wand re-gear time
>
>I think it's more that people wouldn't really play mages as
>much. Lots more risk, no more reward, except in your world
>Battle can't really deathblow me as a mage, which means less
>risk as I gang them down.

Let's be honest - a gang is a gang is a gang. You already have countermeasures in place to prevent gang success - this proposed system can be appended to suffer from the same or worsened drawbacks of anti-gang code.


In addition to this post, I'd really like to get your thoughts in introducing some aspect of this system or at least some of the utility spells I've proposed. I'm all for giving more strategic options to mages as well as more ways for a warrior to countermeasure. At the very least, I'm proposing a third layer of PK complexity from the current leading effective strategies of 1) stun or 2) stat redux, which to me would be something fun to have in the game.

-E.

  

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HOT TopicAura/Shield/Barrier...suggest a new system [View all] , Zulghinlour, Mon 25-May-09 11:52 PM
Reply Area based., Semaphore, 13-Aug-09 10:39 AM, #230
Reply RE: Area based., Daevryn, 13-Aug-09 10:40 AM, #231
Reply RE: Aura/Shield/Barrier...suggest a new system, Jugynheim, 27-Jul-09 10:22 PM, #228
Reply Slight addition to detect artifact?, Habbs, 15-Jul-09 02:45 PM, #224
Reply *Thumbs up* N/t, Alandale (Guest), 15-Jul-09 11:00 PM, #225
Reply That would be interesting! nt, Dervish, 17-Jul-09 11:09 PM, #226
Reply And another idea, Habbs, 27-Jul-09 10:22 PM, #227
     Reply *Thumbs Down* (Wall-o-text), Seil clavin (Guest), 11-Aug-09 09:08 PM, #229
Reply Small request, Kadsies (Guest), 07-Jul-09 12:28 PM, #214
Reply It isnt that hard, ive gotten the quest @ level 37., Cerunnir, 07-Jul-09 02:38 PM, #215
Reply And remember that 'k' is right next to 'l' when you loo..., Abernytee (Guest), 08-Jul-09 09:28 AM, #219
     Reply RE: And remember that 'k' is right next to 'l' when you..., Cerunnir, 09-Jul-09 11:09 PM, #222
Reply So you're just not very observant? (n/t), Zulghinlour, 07-Jul-09 01:14 PM, #216
     Reply I would live RL in brief if I could. n/t, Kadsies (Guest), 07-Jul-09 06:40 PM, #217
          Reply Married man? -nt-, Mek (Guest), 07-Jul-09 08:23 PM, #218
          Reply I permanently turned brief off after obs xp was introdu..., DurNominator, 08-Jul-09 09:28 AM, #220
Reply Instant-Fix., Magey (Guest), 06-Jul-09 09:18 PM, #213
Reply RE: Instant-Fix., Magey (Guest), 09-Jul-09 11:09 PM, #221
Reply I like this Idea but..., Iza, 09-Jul-09 11:09 PM, #223
Reply Work scrolls into the mix, Doof (Guest), 04-Jul-09 12:40 AM, #212
Reply Weaker alternatives, Void, 17-Jun-09 11:27 AM, #209
Reply One more change and you are done! txt, SomeDude (Guest), 16-Jun-09 01:53 PM, #203
Reply Eh., Daevryn, 16-Jun-09 01:57 PM, #204
     Reply RE: Eh., Zulghinlour, 16-Jun-09 02:05 PM, #205
     Reply Just a thought from a player perspective, Mek (Guest), 16-Jun-09 02:29 PM, #207
          Reply What Mekantos said. nt, SomeDude (Guest), 16-Jun-09 03:01 PM, #208
          Reply Agreed, Habbs, 17-Jun-09 09:38 PM, #210
     Reply Please..., Forsakenz (Guest), 16-Jun-09 02:29 PM, #206
Reply One thing that would definitely help, Mek (Guest), 15-Jun-09 02:49 PM, #201
Reply RE: Aura/Shield/Barrier...suggest a new system, Eskelian, 13-Jun-09 12:06 PM, #198
Reply RE: Aura/Shield/Barrier...suggest a new system, Eskelian-lazy (Guest), 24-Jun-09 02:50 PM, #211
Reply Sir - Some concise thoughts from a no-OOC cheat ring ex..., Humbert, 13-Jun-09 10:34 AM, #197
Reply I really good suggestion!, Arrna (Guest), 13-Jun-09 10:07 PM, #199
     Reply I agree you old woman!, Humbet (Guest), 14-Jun-09 12:12 PM, #200
Reply My Idea: Making Mages Viable., Iza, 12-Jun-09 06:23 PM, #190
Reply This is actually a really good idea with a few changes., Vet (Guest), 12-Jun-09 06:49 PM, #191
Reply Though your missing a vital point..., Arrna (Guest), 12-Jun-09 08:19 PM, #192
Reply RE: My Idea: Making Mages Viable., Daevryn, 12-Jun-09 07:25 PM, #193
     Reply But..., Iza, 13-Jun-09 10:34 AM, #196
Reply Why not just keep it like it was with a few changes?, Vet (Guest), 11-Jun-09 07:44 PM, #187
Reply Do away with the massive -regen on damredux., VargLazy (Guest), 11-Jun-09 07:44 PM, #185
Reply Idea: Something for everyone, Artificial, 11-Jun-09 09:37 AM, #179
Reply RE: Aura/Shield/Barrier...suggest a new system, Isildur, 11-Jun-09 09:37 AM, #178
Reply The problem I have with cool down timers, Dragomir, 11-Jun-09 07:44 PM, #184
Reply RE: The problem I have with cool down timers, Isildur, 12-Jun-09 03:14 PM, #189
Reply Problem, Mek (Guest), 11-Jun-09 07:44 PM, #186
     Reply But now they are #### more anyway, so why to bother? n/..., Dervish, 12-Jun-09 09:45 AM, #188
Reply Another Suggestion, Way different than current txt, SomeDude (Guest), 10-Jun-09 02:16 PM, #170
Reply For the record...., Daevryn, 10-Jun-09 02:36 PM, #171
     Reply Fine. Just throwing out ideas! nt, Larcat, 10-Jun-09 02:37 PM, #172
Reply Do away with sleeks., KennyPowers (Guest), 10-Jun-09 01:24 PM, #160
Reply Zulgh, man., Dallevian, 10-Jun-09 11:37 AM, #157
Reply RE: Zulgh, man., Zulghinlour, 10-Jun-09 11:41 AM, #158
     Reply I have, yo., Dal Forsaken (Guest), 10-Jun-09 01:48 PM, #168
     Reply RE: I have, yo., Zulghinlour, 10-Jun-09 09:04 PM, #173
          Reply But you're open to it?, Forsakenz (Guest), 11-Jun-09 09:37 AM, #177
     Reply Other reasons I like my idea., Forsakenz (Guest), 10-Jun-09 02:16 PM, #169
          Reply RE: Other reasons I like my idea., Zulghinlour, 10-Jun-09 09:09 PM, #174
Reply Suggestion for a system., SomeDude (Guest), 09-Jun-09 10:17 PM, #151
Reply You stole my idea.... which I stole from Rade. Totally ..., Java, 09-Jun-09 10:51 PM, #155
Reply Sorry, didn't read the whole thread. Good idea! nt, SomeDude (Guest), 10-Jun-09 11:37 AM, #156
Reply RE: Suggestion for a system., Zulghinlour, 10-Jun-09 11:43 AM, #159
     Reply RE: Suggestion for a system., Tac, 10-Jun-09 01:24 PM, #161
     Reply Specific answers., SomeDude (Guest), 10-Jun-09 01:24 PM, #162
     Reply RE: Specific answers., Zulghinlour, 10-Jun-09 01:36 PM, #165
          Reply Devil's Advocate..., Tac, 10-Jun-09 01:48 PM, #167
          Reply RE: Devil's Advocate..., Zulghinlour, 10-Jun-09 09:12 PM, #175
               Reply RE: Devil's Advocate..., Java, 11-Jun-09 09:37 AM, #182
          Reply Isn't the idea to NOT have "difficult" and "easy" locat..., Java, 11-Jun-09 09:37 AM, #180
          Reply RE: Specific answers., Dervish, 12-Jun-09 08:19 PM, #194
               Reply RE: Specific answers., Daevryn, 12-Jun-09 08:45 PM, #195
     Reply An alternate form of the same basic idea., SomeDude (Guest), 10-Jun-09 01:24 PM, #163
     Reply Another note...., SomeDude (Guest), 10-Jun-09 01:24 PM, #164
     Reply RE: Suggestion for a system., Java, 11-Jun-09 09:37 AM, #181
Reply I think plain and simple it should be like this., Vet (Guest), 02-Jun-09 02:21 PM, #146
Reply RE: I think plain and simple it should be like this., Zulghinlour, 10-Jun-09 01:38 PM, #166
Reply Challenge system on top of exploration idea, Grudan, 01-Jun-09 10:27 AM, #140
Reply RE: Challenge system on top of exploration idea, Zulghinlour, 10-Jun-09 09:17 PM, #176
     Reply RE: Challenge system on top of exploration idea, Grudan - Guest (Guest), 11-Jun-09 09:37 AM, #183
Reply New system suggestion, Exit, 01-Jun-09 02:30 AM, #134
Reply RE: New system suggestion, Exit, 01-Jun-09 08:10 AM, #136
Reply RE: New system suggestion, Daevryn, 01-Jun-09 08:25 AM, #139
     Reply RE: New system suggestion, Exitguest (Guest), 01-Jun-09 06:55 PM #143
     Reply Just one thing from your post here..., SomeDude (Guest), 09-Jun-09 10:17 PM, #152
Reply If you read what Zulg has been saying...., Arrna (Guest), 01-Jun-09 08:10 AM, #138
Reply RE: Aura/Shield/Barrier...suggest a new system, Rade_ (Guest), 01-Jun-09 12:30 AM, #133
Reply I like the second part of this.., Java, 01-Jun-09 08:10 AM, #135
Reply RE: Aura/Shield/Barrier...suggest a new system, Straklaw, 01-Jun-09 08:10 AM, #137
     Reply There's only one check per location. So you go there, a..., Java, 01-Jun-09 04:13 PM, #141
          Reply I'm refererring to new characters, not the same one., Straklaw, 02-Jun-09 10:02 AM, #145
               Reply Which isn't any better in the current system.., Java, 02-Jun-09 07:18 PM, #148
               Reply RE: I'm refererring to new characters, not the same one..., Rade_ (Guest), 04-Jun-09 03:11 PM, #149
                    Reply I think, if it was done right...., Tac, 04-Jun-09 11:27 PM, #150
                         Reply Too exploitable, Valkenar, 09-Jun-09 10:17 PM, #153
                              Reply So you wouldn't try getting them at lvl 30 or so?, Java, 09-Jun-09 10:51 PM, #154
Reply Zulg's thoughts, hashed out with a few other IMPS, Zulghinlour, 28-May-09 04:59 PM, #95
Reply Will RC rewarded shield remain the same?, RC winner (Guest), 28-May-09 06:28 PM, #96
Reply Likely, yes (n/t), Zulghinlour, 28-May-09 07:13 PM, #103
Reply Things I'd like to ask/tweak, Guy (Guest), 28-May-09 06:28 PM, #97
Reply RE: Things I'd like to ask/tweak, Zulghinlour, 28-May-09 07:17 PM, #104
Reply YES PLEASE MASSA! I really like this.~, Treebeard1 (Guest), 28-May-09 06:28 PM, #98
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Dervish, 28-May-09 06:28 PM, #99
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Zulghinlour, 28-May-09 07:22 PM, #105
     Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Dervish, 28-May-09 11:02 PM, #113
     Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Zulghinlour, 28-May-09 11:04 PM, #114
          Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Dervish, 28-May-09 11:27 PM, #115
     Reply I know you're bending over backward here., Scrimbul, 30-May-09 10:52 AM, #123
          Reply RE: I know you're bending over backward here., Zulghinlour, 30-May-09 07:23 PM, #128
Reply Some feedback, Mek (Guest), 28-May-09 06:28 PM, #100
Reply RE: Some feedback, Zulghinlour, 28-May-09 07:25 PM, #106
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Isildur, 28-May-09 07:02 PM, #101
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Zulghinlour, 28-May-09 07:30 PM, #108
Reply that sounds pretty do-able, Aodh, 28-May-09 07:07 PM, #102
Reply RE: that sounds pretty do-able, Zulghinlour, 28-May-09 07:31 PM, #109
Reply I LOVE YOU. nt, Lye (Guest), 28-May-09 07:37 PM, #110
Reply Just curious, Torak_guest (Guest), 28-May-09 08:52 PM, #111
Reply RE: Just curious, Zulghinlour, 28-May-09 08:53 PM, #112
Reply Concerns within., Splntrd, 29-May-09 01:09 AM, #116
Reply RE: Concerns within., Zulghinlour, 29-May-09 01:11 AM, #117
Reply Love this idea., Zephon, 29-May-09 08:49 PM, #118
Reply I like this idea., Koe (Guest), 29-May-09 11:35 PM, #119
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, DurNominator, 30-May-09 10:52 AM, #120
Reply I am on board with this 100%..., _Magus_, 30-May-09 10:52 AM, #122
Reply RE: I am on board with this 100%..., Zulghinlour, 30-May-09 07:16 PM, #126
Reply So when-ish are you expecting this to go in?, anon_ (Guest), 30-May-09 06:12 PM, #124
Reply I currently have no timeline (n/t), Zulghinlour, 30-May-09 07:14 PM, #125
Reply RE: So when-ish are you expecting this to go in?, Daevryn, 31-May-09 11:47 AM, #131
Reply One quick question..., Dragomir, 31-May-09 01:01 AM, #129
Reply RE: One quick question..., Zulghinlour, 31-May-09 01:02 AM, #130
Reply Like it. ~, Abernytee (Guest), 31-May-09 05:36 PM, #132
Reply Small detect artifact adjustment for Outlanders., ibuki, 02-Jun-09 02:42 AM, #144
Reply more drawback ideas, Laxminator (Guest), 02-Jun-09 07:18 PM, #147
Reply If anyone's been keeping score...., Daevryn, 16-Jun-09 01:41 PM, #202
Reply Supplemental idea., Forsakenz (Guest), 28-May-09 02:39 PM, #92
Reply RE: Supplemental idea., Zulghinlour, 28-May-09 04:54 PM, #94
Reply More wand locatons pop based on hours., Ayalah (Guest), 28-May-09 10:20 AM, #80
Reply What about something closer to the Thief ingredient sys..., Yhorian (Guest), 28-May-09 10:20 AM, #79
Reply I like this idea if..., Forsakenz (Guest), 28-May-09 01:45 PM, #91
Reply No huge change needed., Pissudin (Guest), 28-May-09 10:20 AM, #77
Reply RE: No huge change needed., Daevryn, 28-May-09 10:46 AM, #83
Reply Yup, i know..., Pissudin (Guest), 28-May-09 12:08 PM, #87
Reply I agree with this., Cerunnir, 28-May-09 11:21 AM, #85
Reply RE: I agree with this., Isildur, 28-May-09 12:50 PM, #88
Reply RE: No huge change needed., Isildur, 28-May-09 12:50 PM, #89
Reply Use the guildmaster (sorry if this is a repeat), Abernytee (Guest), 28-May-09 10:20 AM, #76
Reply RE: Use the guildmaster (sorry if this is a repeat), Zulghinlour, 30-May-09 07:17 PM, #127
Reply One crazy idea that is not so crazy actually, Dwoggurd, 27-May-09 11:13 PM, #70
Reply This isn't even worth a response (n/t), Zulghinlour, 27-May-09 11:19 PM, #74
Reply ROFL! I LOVE this idea. n/t, ROFL (Guest), 01-Jun-09 06:55 PM, #142
Reply Tricky question this., Istirith01 (Guest), 27-May-09 09:29 PM, #65
Reply RE: Tricky question this., Daevryn, 27-May-09 09:55 PM, #68
     Reply Quick aside, four path invoker is very viable., TMNS (Guest), 27-May-09 11:13 PM, #72
     Reply RE: Quick aside, four path invoker is very viable., Istirith01 (Guest), 27-May-09 11:41 PM, #75
     Reply RE: Fair enough., Istirith01 (Guest), 27-May-09 11:41 PM, #73
Reply Is this too stupidly simple?, Puppet (Guest), 27-May-09 08:34 PM, #60
Reply RE: Aura/Shield/Barrier...suggest a new system, Theerkla, 27-May-09 08:13 PM, #57
Reply RE: Aura/Shield/Barrier...suggest a new system, Zulghinlour, 27-May-09 08:16 PM, #58
Reply a re-adjusting, laxicus (Guest), 27-May-09 07:52 PM, #55
Reply RE: a re-adjusting, Zulghinlour, 27-May-09 08:43 PM, #62
     Reply RE: a re-adjusting, Krysantur (Guest), 27-May-09 10:02 PM, #69
Reply Aura/SHield/Barrier, Lightmaged (Guest), 27-May-09 06:48 PM, #50
Reply RE: Aura/SHield/Barrier, Zulghinlour, 27-May-09 07:21 PM, #54
     Reply RE: Aura/SHield/Barrier, Lightmaged (Guest), 27-May-09 09:29 PM, #64
     Reply Re, Dwoggurd, 27-May-09 09:29 PM, #66
Reply Goals, Valkenar, 27-May-09 04:12 PM, #44
Reply my idea:, Isildur, 27-May-09 04:12 PM, #43
Reply RE: my idea:, Zulghinlour, 27-May-09 07:47 PM, #56
     Reply RE: my idea:, Isildur, 27-May-09 08:54 PM, #63
          Reply RE: my idea:, Daevryn, 27-May-09 09:26 PM, #67
Reply RE: Aura/Shield/Barrier...suggest a new system, Valkenar, 27-May-09 03:12 PM, #42
Reply Give limited versions of the protection spells to mages, Jagaub, 27-May-09 01:57 PM, #41
Reply RE: Give limited versions of the protection spells to m..., Zulghinlour, 27-May-09 04:44 PM, #49
Reply Give mages another protection spell, reduce power of th..., Jagaub, 27-May-09 01:57 PM, #40
Reply I'd be more inclined..., Zulghinlour, 27-May-09 04:42 PM, #48
Reply To keep it simple., The Heretic, 27-May-09 01:09 PM, #38
Reply RE: To keep it simple., Zulghinlour, 27-May-09 04:28 PM, #47
     Reply I agree, The Heretic, 27-May-09 06:48 PM, #51
          Reply RE: I agree, Zulghinlour, 27-May-09 06:50 PM, #52
               Reply RE: I agree, The Heretic, 28-May-09 11:21 AM, #84
Reply Retooling ABS, Yhorian (Guest), 26-May-09 07:57 PM, #34
Reply Good idea! I'll give more input when at home. n/t, Arrna (Guest), 27-May-09 12:30 PM, #37
Reply RE: Retooling ABS, Zulghinlour, 27-May-09 07:00 PM, #53
     Reply Slight alteration then..., Yhorian (Guest), 27-May-09 08:34 PM, #59
          Reply RE: Slight alteration then..., Zulghinlour, 27-May-09 08:38 PM, #61
               Reply Because you said that a big complaint was finding barri..., Yhorian (Guest), 28-May-09 10:20 AM, #78
Reply Ah crap...I accidently deleted the three responses queu..., Zulghinlour, 26-May-09 05:11 PM, #32
Reply Don't change a thing. Ever again. st, Conservative (Guest), 26-May-09 03:42 PM, #31
Reply RE: Don't change a thing. Ever again. st, Zulghinlour, 27-May-09 04:27 PM, #46
Reply Another Idea, EXB_ (Guest), 26-May-09 01:13 PM, #18
Reply RE: Another Idea, Daevryn, 26-May-09 01:17 PM, #20
     Reply RE: Another Idea, Isildur, 26-May-09 03:29 PM, #24
     Reply RE: EXPLORATION, A2, 27-May-09 12:08 PM, #36
          Reply RE: EXPLORATION, Daevryn, 27-May-09 01:38 PM, #39
     Reply Sometimes you confuse me..., EXB, 26-May-09 03:29 PM, #25
Reply Just to log it here, Dwoggurd, 26-May-09 12:13 PM, #9
Reply RE: Just to log it here, Zulghinlour, 26-May-09 12:47 PM, #13
     Reply Elaborating..., Dwoggurd, 26-May-09 02:13 PM, #21
          Reply RE: Elaborating..., Zulghinlour, 26-May-09 02:40 PM, #22
               Reply Well, Dwoggurd, 26-May-09 03:42 PM, #30
                    Reply RE: Well, Graatchman (Guest), 26-May-09 06:14 PM, #33
                    Reply RE: Well, Zulghinlour, 27-May-09 04:25 PM, #45
                         Reply Re, Dwoggurd, 27-May-09 11:13 PM, #71
Reply Here's the solution:, Balrahd. (Guest), 26-May-09 12:13 PM, #8
Reply I'm not Zulg, but this is a really bad idea, Dwoggurd, 26-May-09 12:52 PM, #12
Reply Why does that make it a bad idea?, Balrahd. (Guest), 26-May-09 01:11 PM, #17
     Reply RE: Why does that make it a bad idea?, Daevryn, 26-May-09 01:15 PM, #19
     Reply Admittedly, Balrahd. (Guest), 26-May-09 03:29 PM, #26
     Reply Its a Terrible thing., Terrible (Guest), 26-May-09 03:29 PM, #29
Reply RE: Here's the solution:, Zulghinlour, 26-May-09 01:03 PM, #16
Reply RE: Here's the solution:, Isildur, 26-May-09 07:57 PM, #35
Reply Hints, Aodh, 26-May-09 12:13 PM, #7
Reply RE: Hints, Zulghinlour, 26-May-09 12:52 PM, #14
Reply My (slightly refined) idea., Forsakenz (Guest), 26-May-09 10:50 AM, #4
Reply RE: My (slightly refined) idea., Zulghinlour, 26-May-09 02:45 PM, #23
     Reply RE: My (slightly refined) idea., Daevryn, 26-May-09 03:24 PM, #28
     Reply No., Lye (Guest), 28-May-09 07:32 PM, #107
     Reply Don't DELETE me again!, Forsakenz (Guest), 28-May-09 12:08 PM, #86
Reply Stackable DR spell, Tac, 26-May-09 10:50 AM, #3
Reply RE: Stackable DR spell, Daevryn, 26-May-09 10:55 AM, #6
Reply RE: Aura/Shield/Barrier...suggest a new system, Danis (Guest), 26-May-09 10:50 AM, #2
Reply RE: Aura/Shield/Barrier...suggest a new system, Zulghinlour, 26-May-09 12:17 PM, #11
     Reply RE: Aura/Shield/Barrier...suggest a new system, Danis (Guest), 26-May-09 03:29 PM, #27
Reply Not precisely a new system, but one idea I read and lik..., EXB_ (Guest), 26-May-09 10:50 AM, #1
     Reply RE: Not precisely a new system, but one idea I read and..., Daevryn, 26-May-09 10:51 AM, #5
     Reply Honestly, Guy (Guest), 28-May-09 10:20 AM, #81
          Reply Further fleshing out, Guy (Guest), 28-May-09 01:45 PM, #90
     Reply Rewarding long-lived characters, Zulghinlour, 26-May-09 12:09 PM, #10
          Reply However, EXB_ (Guest), 26-May-09 12:56 PM, #15
          Reply RE: Rewarding long-lived characters, Ayalah (Guest), 28-May-09 10:20 AM, #82
          Reply RE: Rewarding long-lived characters, Zulghinlour, 28-May-09 02:49 PM, #93
          Reply Tie it to exp/obs xp. nt, DurNominator, 30-May-09 10:52 AM, #121
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