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ExitMon 01-Jun-09 01:52 AM
Member since 04th Mar 2003
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#1989, "New system suggestion"
Edited on Mon 01-Jun-09 02:30 AM

          

This is message 1 of 2. I wrote too much for the forum to let me post it, so breaking it up into two posts.

You asked so here's my idea. This would be in line with the 'scrap the old system completely, rework the whole idea of dam redux' line of thinking.

All mage classes are given unique, dam redux spells. All spells are immune to 'dispel' and 'cancelation' All a/b/s wands disappear. Potions, pills, and talismans stay (edit: sentence added). There are three types of spells:

Level 20 - 25% - 12 hour duration - 24 hour timer
Level 40 - 33% - 6 hour duration - 24 hour timer
Level 47 - 50% - 6 hour duration - no timer

LOWER TIER
The level 20 spell has no drawbacks. It is a basic dam redux spell with a 50% uptime per day.

MID TIER
The level 40 spell is also a utility spell. It has a 4 round cast time and offers differing effects per mage class:
Invokers - physical attacks against this shield have a 33% chance to trigger a reactionary effect, turning 25% of damage dealt back to the attacker. Shield dissipates after 6 reactionary charges have been expended. This is put into the lightning path.

Necromancers - physical attacks against this shield have a 25% chance of triggering Mistform (edit: accidentally named this Wraithform), a one-round chance to mitigate 33% of auto-attack melee damage. Dissipates after 6 charges.

Transmuters - physical and magical attacks have a 10% chance of triggering Rapid Reflexes, a skill that increases parry chance by 25% for 1 round. Fades after 2 rounds.

Shapeshifters - physical and magical attacks trigger a unique effect based on majorfocus. For offense - a riposte. For defense, increased dodging/minor heal. Et cetera. Fades after x charges based on what effect is triggered.

Conjurers - physical and magical attacks trigger the Shimmer effect. Similar in scope to Mistform for necromancers from above. Fades after same amount of charges. Further edges can refine this spell based on alignment and morallity, giving further bonuses such as increased healing/spells/rescues from servitors. If this spell is forcibly removed, servitors become unhappier. Devils no longer cast aura.

MAJOR TIER
The level 47 spell provides the greatest amount of dam redux, and carries the biggest amount of risk. This spell is also the easiest to dispel, however it can be recast without any downtime. It has a 4-round cast time and carries a base 25% mana cost. Additional mana can be funneled into the spell to offset some of the side effects. Additional utility of each spell is triggered based on every damage attack or spell. Multi-hit attacks such as iceneedles and flurry count as one chance to trigger these effects:

Invokers - Each elemental path has one of these spells. There is a 10% chance to autocast the following spell based on path: windwall, fireball, geyser, avalanche, vitriolic stream (dissipates if another spell is cast), improved icicle (more damage and hits multiple people), chain lightning. Using elemental damage weakens this shield regardless of immunity to said damage. When 100% of the invoker's base hp has been dealt in elemental damage (bypassing all dam redux), this spell is forcibly removed and delivers damage to the invoker.

Necromancers - 10% chance to cast vampiric touch. If there is a suitable corpse in the room, the necromancer attempts to auto-animate regardless of any timers. Holy damage equal to the necro's base hp shatters this spell. When shattered, the resulting blast from the Negative Material Plane damages all undead in the room. Graveyards amplify positive effects by an additive 10%, and reduce the holy damage done to this spell by 50%.

Transmuters - 10% chance of restoring 10% base mana and triggering 0 ticks of anti-magic shell. This spell is removed when an enemy deals the transmuter's base hp in elemental or 'magic' type damage. When this spell shatters, the transmuter has 0 ticks of a magic malison effect that worsens saving throws.

Shapeshifters - 10% chance of triggering a unique effect based on majorfocus. For offense, riposte-like attack. For defense, increased dodging/healing/damredux. For air, a wingsweep type effect. Et cetera. This shield is shattered when the shapeshifter's base hp is dealt to them via slashing or piercing damage. When this spell is shattered, the shapeshifter has a random chance of triggering the following effects: haste removal, stone skin removal, or forced revert (lower chance, influenced by Veil, and increased as the shifter's mana supply is lowered)

Conjurors - 10% chance of triggering the 'conjure minor elemental' effect. When triggered, a random minion is summoned and auto-bound to the conjuror that deals damage similar to a necromancer's lesser golem. This minion disappears once combat has ceased, can be dismissed, and cannot turn on the caster. This spell can be shattered when opponents have dealt the conjuror's base hp damage in blunt damage. Archons and devils no longer cast sanctuary and barrier. When this shield is forcibly removed, the conjurer's minions become unhappy. In addition, every minion has 'dismissal' cast on them as though the conjuror was casting it with no additional mana. If a minion is dismissed in this way. Conjuration and binding timers are halved per successful dismissal.

  

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HOT TopicAura/Shield/Barrier...suggest a new system [View all] , Zulghinlour, Mon 25-May-09 11:52 PM
Reply Area based., Semaphore, 13-Aug-09 10:39 AM, #230
Reply RE: Area based., Daevryn, 13-Aug-09 10:40 AM, #231
Reply RE: Aura/Shield/Barrier...suggest a new system, Jugynheim, 27-Jul-09 10:22 PM, #228
Reply Slight addition to detect artifact?, Habbs, 15-Jul-09 02:45 PM, #224
Reply *Thumbs up* N/t, Alandale (Guest), 15-Jul-09 11:00 PM, #225
Reply That would be interesting! nt, Dervish, 17-Jul-09 11:09 PM, #226
Reply And another idea, Habbs, 27-Jul-09 10:22 PM, #227
     Reply *Thumbs Down* (Wall-o-text), Seil clavin (Guest), 11-Aug-09 09:08 PM, #229
Reply Small request, Kadsies (Guest), 07-Jul-09 12:28 PM, #214
Reply It isnt that hard, ive gotten the quest @ level 37., Cerunnir, 07-Jul-09 02:38 PM, #215
Reply And remember that 'k' is right next to 'l' when you loo..., Abernytee (Guest), 08-Jul-09 09:28 AM, #219
     Reply RE: And remember that 'k' is right next to 'l' when you..., Cerunnir, 09-Jul-09 11:09 PM, #222
Reply So you're just not very observant? (n/t), Zulghinlour, 07-Jul-09 01:14 PM, #216
     Reply I would live RL in brief if I could. n/t, Kadsies (Guest), 07-Jul-09 06:40 PM, #217
          Reply Married man? -nt-, Mek (Guest), 07-Jul-09 08:23 PM, #218
          Reply I permanently turned brief off after obs xp was introdu..., DurNominator, 08-Jul-09 09:28 AM, #220
Reply Instant-Fix., Magey (Guest), 06-Jul-09 09:18 PM, #213
Reply RE: Instant-Fix., Magey (Guest), 09-Jul-09 11:09 PM, #221
Reply I like this Idea but..., Iza, 09-Jul-09 11:09 PM, #223
Reply Work scrolls into the mix, Doof (Guest), 04-Jul-09 12:40 AM, #212
Reply Weaker alternatives, Void, 17-Jun-09 11:27 AM, #209
Reply One more change and you are done! txt, SomeDude (Guest), 16-Jun-09 01:53 PM, #203
Reply Eh., Daevryn, 16-Jun-09 01:57 PM, #204
     Reply RE: Eh., Zulghinlour, 16-Jun-09 02:05 PM, #205
     Reply Just a thought from a player perspective, Mek (Guest), 16-Jun-09 02:29 PM, #207
          Reply What Mekantos said. nt, SomeDude (Guest), 16-Jun-09 03:01 PM, #208
          Reply Agreed, Habbs, 17-Jun-09 09:38 PM, #210
     Reply Please..., Forsakenz (Guest), 16-Jun-09 02:29 PM, #206
Reply One thing that would definitely help, Mek (Guest), 15-Jun-09 02:49 PM, #201
Reply RE: Aura/Shield/Barrier...suggest a new system, Eskelian, 13-Jun-09 12:06 PM, #198
Reply RE: Aura/Shield/Barrier...suggest a new system, Eskelian-lazy (Guest), 24-Jun-09 02:50 PM, #211
Reply Sir - Some concise thoughts from a no-OOC cheat ring ex..., Humbert, 13-Jun-09 10:34 AM, #197
Reply I really good suggestion!, Arrna (Guest), 13-Jun-09 10:07 PM, #199
     Reply I agree you old woman!, Humbet (Guest), 14-Jun-09 12:12 PM, #200
Reply My Idea: Making Mages Viable., Iza, 12-Jun-09 06:23 PM, #190
Reply This is actually a really good idea with a few changes., Vet (Guest), 12-Jun-09 06:49 PM, #191
Reply Though your missing a vital point..., Arrna (Guest), 12-Jun-09 08:19 PM, #192
Reply RE: My Idea: Making Mages Viable., Daevryn, 12-Jun-09 07:25 PM, #193
     Reply But..., Iza, 13-Jun-09 10:34 AM, #196
Reply Why not just keep it like it was with a few changes?, Vet (Guest), 11-Jun-09 07:44 PM, #187
Reply Do away with the massive -regen on damredux., VargLazy (Guest), 11-Jun-09 07:44 PM, #185
Reply Idea: Something for everyone, Artificial, 11-Jun-09 09:37 AM, #179
Reply RE: Aura/Shield/Barrier...suggest a new system, Isildur, 11-Jun-09 09:37 AM, #178
Reply The problem I have with cool down timers, Dragomir, 11-Jun-09 07:44 PM, #184
Reply RE: The problem I have with cool down timers, Isildur, 12-Jun-09 03:14 PM, #189
Reply Problem, Mek (Guest), 11-Jun-09 07:44 PM, #186
     Reply But now they are #### more anyway, so why to bother? n/..., Dervish, 12-Jun-09 09:45 AM, #188
Reply Another Suggestion, Way different than current txt, SomeDude (Guest), 10-Jun-09 02:16 PM, #170
Reply For the record...., Daevryn, 10-Jun-09 02:36 PM, #171
     Reply Fine. Just throwing out ideas! nt, Larcat, 10-Jun-09 02:37 PM, #172
Reply Do away with sleeks., KennyPowers (Guest), 10-Jun-09 01:24 PM, #160
Reply Zulgh, man., Dallevian, 10-Jun-09 11:37 AM, #157
Reply RE: Zulgh, man., Zulghinlour, 10-Jun-09 11:41 AM, #158
     Reply I have, yo., Dal Forsaken (Guest), 10-Jun-09 01:48 PM, #168
     Reply RE: I have, yo., Zulghinlour, 10-Jun-09 09:04 PM, #173
          Reply But you're open to it?, Forsakenz (Guest), 11-Jun-09 09:37 AM, #177
     Reply Other reasons I like my idea., Forsakenz (Guest), 10-Jun-09 02:16 PM, #169
          Reply RE: Other reasons I like my idea., Zulghinlour, 10-Jun-09 09:09 PM, #174
Reply Suggestion for a system., SomeDude (Guest), 09-Jun-09 10:17 PM, #151
Reply You stole my idea.... which I stole from Rade. Totally ..., Java, 09-Jun-09 10:51 PM, #155
Reply Sorry, didn't read the whole thread. Good idea! nt, SomeDude (Guest), 10-Jun-09 11:37 AM, #156
Reply RE: Suggestion for a system., Zulghinlour, 10-Jun-09 11:43 AM, #159
     Reply RE: Suggestion for a system., Tac, 10-Jun-09 01:24 PM, #161
     Reply Specific answers., SomeDude (Guest), 10-Jun-09 01:24 PM, #162
     Reply RE: Specific answers., Zulghinlour, 10-Jun-09 01:36 PM, #165
          Reply Devil's Advocate..., Tac, 10-Jun-09 01:48 PM, #167
          Reply RE: Devil's Advocate..., Zulghinlour, 10-Jun-09 09:12 PM, #175
               Reply RE: Devil's Advocate..., Java, 11-Jun-09 09:37 AM, #182
          Reply Isn't the idea to NOT have "difficult" and "easy" locat..., Java, 11-Jun-09 09:37 AM, #180
          Reply RE: Specific answers., Dervish, 12-Jun-09 08:19 PM, #194
               Reply RE: Specific answers., Daevryn, 12-Jun-09 08:45 PM, #195
     Reply An alternate form of the same basic idea., SomeDude (Guest), 10-Jun-09 01:24 PM, #163
     Reply Another note...., SomeDude (Guest), 10-Jun-09 01:24 PM, #164
     Reply RE: Suggestion for a system., Java, 11-Jun-09 09:37 AM, #181
Reply I think plain and simple it should be like this., Vet (Guest), 02-Jun-09 02:21 PM, #146
Reply RE: I think plain and simple it should be like this., Zulghinlour, 10-Jun-09 01:38 PM, #166
Reply Challenge system on top of exploration idea, Grudan, 01-Jun-09 10:27 AM, #140
Reply RE: Challenge system on top of exploration idea, Zulghinlour, 10-Jun-09 09:17 PM, #176
     Reply RE: Challenge system on top of exploration idea, Grudan - Guest (Guest), 11-Jun-09 09:37 AM, #183
Reply New system suggestion, Exit, 01-Jun-09 02:30 AM #134
Reply RE: New system suggestion, Exit, 01-Jun-09 08:10 AM, #136
Reply RE: New system suggestion, Daevryn, 01-Jun-09 08:25 AM, #139
     Reply RE: New system suggestion, Exitguest (Guest), 01-Jun-09 06:55 PM, #143
     Reply Just one thing from your post here..., SomeDude (Guest), 09-Jun-09 10:17 PM, #152
Reply If you read what Zulg has been saying...., Arrna (Guest), 01-Jun-09 08:10 AM, #138
Reply RE: Aura/Shield/Barrier...suggest a new system, Rade_ (Guest), 01-Jun-09 12:30 AM, #133
Reply I like the second part of this.., Java, 01-Jun-09 08:10 AM, #135
Reply RE: Aura/Shield/Barrier...suggest a new system, Straklaw, 01-Jun-09 08:10 AM, #137
     Reply There's only one check per location. So you go there, a..., Java, 01-Jun-09 04:13 PM, #141
          Reply I'm refererring to new characters, not the same one., Straklaw, 02-Jun-09 10:02 AM, #145
               Reply Which isn't any better in the current system.., Java, 02-Jun-09 07:18 PM, #148
               Reply RE: I'm refererring to new characters, not the same one..., Rade_ (Guest), 04-Jun-09 03:11 PM, #149
                    Reply I think, if it was done right...., Tac, 04-Jun-09 11:27 PM, #150
                         Reply Too exploitable, Valkenar, 09-Jun-09 10:17 PM, #153
                              Reply So you wouldn't try getting them at lvl 30 or so?, Java, 09-Jun-09 10:51 PM, #154
Reply Zulg's thoughts, hashed out with a few other IMPS, Zulghinlour, 28-May-09 04:59 PM, #95
Reply Will RC rewarded shield remain the same?, RC winner (Guest), 28-May-09 06:28 PM, #96
Reply Likely, yes (n/t), Zulghinlour, 28-May-09 07:13 PM, #103
Reply Things I'd like to ask/tweak, Guy (Guest), 28-May-09 06:28 PM, #97
Reply RE: Things I'd like to ask/tweak, Zulghinlour, 28-May-09 07:17 PM, #104
Reply YES PLEASE MASSA! I really like this.~, Treebeard1 (Guest), 28-May-09 06:28 PM, #98
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Dervish, 28-May-09 06:28 PM, #99
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Zulghinlour, 28-May-09 07:22 PM, #105
     Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Dervish, 28-May-09 11:02 PM, #113
     Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Zulghinlour, 28-May-09 11:04 PM, #114
          Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Dervish, 28-May-09 11:27 PM, #115
     Reply I know you're bending over backward here., Scrimbul, 30-May-09 10:52 AM, #123
          Reply RE: I know you're bending over backward here., Zulghinlour, 30-May-09 07:23 PM, #128
Reply Some feedback, Mek (Guest), 28-May-09 06:28 PM, #100
Reply RE: Some feedback, Zulghinlour, 28-May-09 07:25 PM, #106
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Isildur, 28-May-09 07:02 PM, #101
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, Zulghinlour, 28-May-09 07:30 PM, #108
Reply that sounds pretty do-able, Aodh, 28-May-09 07:07 PM, #102
Reply RE: that sounds pretty do-able, Zulghinlour, 28-May-09 07:31 PM, #109
Reply I LOVE YOU. nt, Lye (Guest), 28-May-09 07:37 PM, #110
Reply Just curious, Torak_guest (Guest), 28-May-09 08:52 PM, #111
Reply RE: Just curious, Zulghinlour, 28-May-09 08:53 PM, #112
Reply Concerns within., Splntrd, 29-May-09 01:09 AM, #116
Reply RE: Concerns within., Zulghinlour, 29-May-09 01:11 AM, #117
Reply Love this idea., Zephon, 29-May-09 08:49 PM, #118
Reply I like this idea., Koe (Guest), 29-May-09 11:35 PM, #119
Reply RE: Zulg's thoughts, hashed out with a few other IMPS, DurNominator, 30-May-09 10:52 AM, #120
Reply I am on board with this 100%..., _Magus_, 30-May-09 10:52 AM, #122
Reply RE: I am on board with this 100%..., Zulghinlour, 30-May-09 07:16 PM, #126
Reply So when-ish are you expecting this to go in?, anon_ (Guest), 30-May-09 06:12 PM, #124
Reply I currently have no timeline (n/t), Zulghinlour, 30-May-09 07:14 PM, #125
Reply RE: So when-ish are you expecting this to go in?, Daevryn, 31-May-09 11:47 AM, #131
Reply One quick question..., Dragomir, 31-May-09 01:01 AM, #129
Reply RE: One quick question..., Zulghinlour, 31-May-09 01:02 AM, #130
Reply Like it. ~, Abernytee (Guest), 31-May-09 05:36 PM, #132
Reply Small detect artifact adjustment for Outlanders., ibuki, 02-Jun-09 02:42 AM, #144
Reply more drawback ideas, Laxminator (Guest), 02-Jun-09 07:18 PM, #147
Reply If anyone's been keeping score...., Daevryn, 16-Jun-09 01:41 PM, #202
Reply Supplemental idea., Forsakenz (Guest), 28-May-09 02:39 PM, #92
Reply RE: Supplemental idea., Zulghinlour, 28-May-09 04:54 PM, #94
Reply More wand locatons pop based on hours., Ayalah (Guest), 28-May-09 10:20 AM, #80
Reply What about something closer to the Thief ingredient sys..., Yhorian (Guest), 28-May-09 10:20 AM, #79
Reply I like this idea if..., Forsakenz (Guest), 28-May-09 01:45 PM, #91
Reply No huge change needed., Pissudin (Guest), 28-May-09 10:20 AM, #77
Reply RE: No huge change needed., Daevryn, 28-May-09 10:46 AM, #83
Reply Yup, i know..., Pissudin (Guest), 28-May-09 12:08 PM, #87
Reply I agree with this., Cerunnir, 28-May-09 11:21 AM, #85
Reply RE: I agree with this., Isildur, 28-May-09 12:50 PM, #88
Reply RE: No huge change needed., Isildur, 28-May-09 12:50 PM, #89
Reply Use the guildmaster (sorry if this is a repeat), Abernytee (Guest), 28-May-09 10:20 AM, #76
Reply RE: Use the guildmaster (sorry if this is a repeat), Zulghinlour, 30-May-09 07:17 PM, #127
Reply One crazy idea that is not so crazy actually, Dwoggurd, 27-May-09 11:13 PM, #70
Reply This isn't even worth a response (n/t), Zulghinlour, 27-May-09 11:19 PM, #74
Reply ROFL! I LOVE this idea. n/t, ROFL (Guest), 01-Jun-09 06:55 PM, #142
Reply Tricky question this., Istirith01 (Guest), 27-May-09 09:29 PM, #65
Reply RE: Tricky question this., Daevryn, 27-May-09 09:55 PM, #68
     Reply Quick aside, four path invoker is very viable., TMNS (Guest), 27-May-09 11:13 PM, #72
     Reply RE: Quick aside, four path invoker is very viable., Istirith01 (Guest), 27-May-09 11:41 PM, #75
     Reply RE: Fair enough., Istirith01 (Guest), 27-May-09 11:41 PM, #73
Reply Is this too stupidly simple?, Puppet (Guest), 27-May-09 08:34 PM, #60
Reply RE: Aura/Shield/Barrier...suggest a new system, Theerkla, 27-May-09 08:13 PM, #57
Reply RE: Aura/Shield/Barrier...suggest a new system, Zulghinlour, 27-May-09 08:16 PM, #58
Reply a re-adjusting, laxicus (Guest), 27-May-09 07:52 PM, #55
Reply RE: a re-adjusting, Zulghinlour, 27-May-09 08:43 PM, #62
     Reply RE: a re-adjusting, Krysantur (Guest), 27-May-09 10:02 PM, #69
Reply Aura/SHield/Barrier, Lightmaged (Guest), 27-May-09 06:48 PM, #50
Reply RE: Aura/SHield/Barrier, Zulghinlour, 27-May-09 07:21 PM, #54
     Reply RE: Aura/SHield/Barrier, Lightmaged (Guest), 27-May-09 09:29 PM, #64
     Reply Re, Dwoggurd, 27-May-09 09:29 PM, #66
Reply Goals, Valkenar, 27-May-09 04:12 PM, #44
Reply my idea:, Isildur, 27-May-09 04:12 PM, #43
Reply RE: my idea:, Zulghinlour, 27-May-09 07:47 PM, #56
     Reply RE: my idea:, Isildur, 27-May-09 08:54 PM, #63
          Reply RE: my idea:, Daevryn, 27-May-09 09:26 PM, #67
Reply RE: Aura/Shield/Barrier...suggest a new system, Valkenar, 27-May-09 03:12 PM, #42
Reply Give limited versions of the protection spells to mages, Jagaub, 27-May-09 01:57 PM, #41
Reply RE: Give limited versions of the protection spells to m..., Zulghinlour, 27-May-09 04:44 PM, #49
Reply Give mages another protection spell, reduce power of th..., Jagaub, 27-May-09 01:57 PM, #40
Reply I'd be more inclined..., Zulghinlour, 27-May-09 04:42 PM, #48
Reply To keep it simple., The Heretic, 27-May-09 01:09 PM, #38
Reply RE: To keep it simple., Zulghinlour, 27-May-09 04:28 PM, #47
     Reply I agree, The Heretic, 27-May-09 06:48 PM, #51
          Reply RE: I agree, Zulghinlour, 27-May-09 06:50 PM, #52
               Reply RE: I agree, The Heretic, 28-May-09 11:21 AM, #84
Reply Retooling ABS, Yhorian (Guest), 26-May-09 07:57 PM, #34
Reply Good idea! I'll give more input when at home. n/t, Arrna (Guest), 27-May-09 12:30 PM, #37
Reply RE: Retooling ABS, Zulghinlour, 27-May-09 07:00 PM, #53
     Reply Slight alteration then..., Yhorian (Guest), 27-May-09 08:34 PM, #59
          Reply RE: Slight alteration then..., Zulghinlour, 27-May-09 08:38 PM, #61
               Reply Because you said that a big complaint was finding barri..., Yhorian (Guest), 28-May-09 10:20 AM, #78
Reply Ah crap...I accidently deleted the three responses queu..., Zulghinlour, 26-May-09 05:11 PM, #32
Reply Don't change a thing. Ever again. st, Conservative (Guest), 26-May-09 03:42 PM, #31
Reply RE: Don't change a thing. Ever again. st, Zulghinlour, 27-May-09 04:27 PM, #46
Reply Another Idea, EXB_ (Guest), 26-May-09 01:13 PM, #18
Reply RE: Another Idea, Daevryn, 26-May-09 01:17 PM, #20
     Reply RE: Another Idea, Isildur, 26-May-09 03:29 PM, #24
     Reply RE: EXPLORATION, A2, 27-May-09 12:08 PM, #36
          Reply RE: EXPLORATION, Daevryn, 27-May-09 01:38 PM, #39
     Reply Sometimes you confuse me..., EXB, 26-May-09 03:29 PM, #25
Reply Just to log it here, Dwoggurd, 26-May-09 12:13 PM, #9
Reply RE: Just to log it here, Zulghinlour, 26-May-09 12:47 PM, #13
     Reply Elaborating..., Dwoggurd, 26-May-09 02:13 PM, #21
          Reply RE: Elaborating..., Zulghinlour, 26-May-09 02:40 PM, #22
               Reply Well, Dwoggurd, 26-May-09 03:42 PM, #30
                    Reply RE: Well, Graatchman (Guest), 26-May-09 06:14 PM, #33
                    Reply RE: Well, Zulghinlour, 27-May-09 04:25 PM, #45
                         Reply Re, Dwoggurd, 27-May-09 11:13 PM, #71
Reply Here's the solution:, Balrahd. (Guest), 26-May-09 12:13 PM, #8
Reply I'm not Zulg, but this is a really bad idea, Dwoggurd, 26-May-09 12:52 PM, #12
Reply Why does that make it a bad idea?, Balrahd. (Guest), 26-May-09 01:11 PM, #17
     Reply RE: Why does that make it a bad idea?, Daevryn, 26-May-09 01:15 PM, #19
     Reply Admittedly, Balrahd. (Guest), 26-May-09 03:29 PM, #26
     Reply Its a Terrible thing., Terrible (Guest), 26-May-09 03:29 PM, #29
Reply RE: Here's the solution:, Zulghinlour, 26-May-09 01:03 PM, #16
Reply RE: Here's the solution:, Isildur, 26-May-09 07:57 PM, #35
Reply Hints, Aodh, 26-May-09 12:13 PM, #7
Reply RE: Hints, Zulghinlour, 26-May-09 12:52 PM, #14
Reply My (slightly refined) idea., Forsakenz (Guest), 26-May-09 10:50 AM, #4
Reply RE: My (slightly refined) idea., Zulghinlour, 26-May-09 02:45 PM, #23
     Reply RE: My (slightly refined) idea., Daevryn, 26-May-09 03:24 PM, #28
     Reply No., Lye (Guest), 28-May-09 07:32 PM, #107
     Reply Don't DELETE me again!, Forsakenz (Guest), 28-May-09 12:08 PM, #86
Reply Stackable DR spell, Tac, 26-May-09 10:50 AM, #3
Reply RE: Stackable DR spell, Daevryn, 26-May-09 10:55 AM, #6
Reply RE: Aura/Shield/Barrier...suggest a new system, Danis (Guest), 26-May-09 10:50 AM, #2
Reply RE: Aura/Shield/Barrier...suggest a new system, Zulghinlour, 26-May-09 12:17 PM, #11
     Reply RE: Aura/Shield/Barrier...suggest a new system, Danis (Guest), 26-May-09 03:29 PM, #27
Reply Not precisely a new system, but one idea I read and lik..., EXB_ (Guest), 26-May-09 10:50 AM, #1
     Reply RE: Not precisely a new system, but one idea I read and..., Daevryn, 26-May-09 10:51 AM, #5
     Reply Honestly, Guy (Guest), 28-May-09 10:20 AM, #81
          Reply Further fleshing out, Guy (Guest), 28-May-09 01:45 PM, #90
     Reply Rewarding long-lived characters, Zulghinlour, 26-May-09 12:09 PM, #10
          Reply However, EXB_ (Guest), 26-May-09 12:56 PM, #15
          Reply RE: Rewarding long-lived characters, Ayalah (Guest), 28-May-09 10:20 AM, #82
          Reply RE: Rewarding long-lived characters, Zulghinlour, 28-May-09 02:49 PM, #93
          Reply Tie it to exp/obs xp. nt, DurNominator, 30-May-09 10:52 AM, #121
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