Exit | Mon 01-Jun-09 01:52 AM |
Member since 04th Mar 2003
121 posts
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#1989, "New system suggestion"
Edited on Mon 01-Jun-09 02:30 AM
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This is message 1 of 2. I wrote too much for the forum to let me post it, so breaking it up into two posts.
You asked so here's my idea. This would be in line with the 'scrap the old system completely, rework the whole idea of dam redux' line of thinking.
All mage classes are given unique, dam redux spells. All spells are immune to 'dispel' and 'cancelation' All a/b/s wands disappear. Potions, pills, and talismans stay (edit: sentence added). There are three types of spells:
Level 20 - 25% - 12 hour duration - 24 hour timer Level 40 - 33% - 6 hour duration - 24 hour timer Level 47 - 50% - 6 hour duration - no timer
LOWER TIER The level 20 spell has no drawbacks. It is a basic dam redux spell with a 50% uptime per day.
MID TIER The level 40 spell is also a utility spell. It has a 4 round cast time and offers differing effects per mage class: Invokers - physical attacks against this shield have a 33% chance to trigger a reactionary effect, turning 25% of damage dealt back to the attacker. Shield dissipates after 6 reactionary charges have been expended. This is put into the lightning path.
Necromancers - physical attacks against this shield have a 25% chance of triggering Mistform (edit: accidentally named this Wraithform), a one-round chance to mitigate 33% of auto-attack melee damage. Dissipates after 6 charges.
Transmuters - physical and magical attacks have a 10% chance of triggering Rapid Reflexes, a skill that increases parry chance by 25% for 1 round. Fades after 2 rounds.
Shapeshifters - physical and magical attacks trigger a unique effect based on majorfocus. For offense - a riposte. For defense, increased dodging/minor heal. Et cetera. Fades after x charges based on what effect is triggered.
Conjurers - physical and magical attacks trigger the Shimmer effect. Similar in scope to Mistform for necromancers from above. Fades after same amount of charges. Further edges can refine this spell based on alignment and morallity, giving further bonuses such as increased healing/spells/rescues from servitors. If this spell is forcibly removed, servitors become unhappier. Devils no longer cast aura.
MAJOR TIER The level 47 spell provides the greatest amount of dam redux, and carries the biggest amount of risk. This spell is also the easiest to dispel, however it can be recast without any downtime. It has a 4-round cast time and carries a base 25% mana cost. Additional mana can be funneled into the spell to offset some of the side effects. Additional utility of each spell is triggered based on every damage attack or spell. Multi-hit attacks such as iceneedles and flurry count as one chance to trigger these effects:
Invokers - Each elemental path has one of these spells. There is a 10% chance to autocast the following spell based on path: windwall, fireball, geyser, avalanche, vitriolic stream (dissipates if another spell is cast), improved icicle (more damage and hits multiple people), chain lightning. Using elemental damage weakens this shield regardless of immunity to said damage. When 100% of the invoker's base hp has been dealt in elemental damage (bypassing all dam redux), this spell is forcibly removed and delivers damage to the invoker.
Necromancers - 10% chance to cast vampiric touch. If there is a suitable corpse in the room, the necromancer attempts to auto-animate regardless of any timers. Holy damage equal to the necro's base hp shatters this spell. When shattered, the resulting blast from the Negative Material Plane damages all undead in the room. Graveyards amplify positive effects by an additive 10%, and reduce the holy damage done to this spell by 50%.
Transmuters - 10% chance of restoring 10% base mana and triggering 0 ticks of anti-magic shell. This spell is removed when an enemy deals the transmuter's base hp in elemental or 'magic' type damage. When this spell shatters, the transmuter has 0 ticks of a magic malison effect that worsens saving throws.
Shapeshifters - 10% chance of triggering a unique effect based on majorfocus. For offense, riposte-like attack. For defense, increased dodging/healing/damredux. For air, a wingsweep type effect. Et cetera. This shield is shattered when the shapeshifter's base hp is dealt to them via slashing or piercing damage. When this spell is shattered, the shapeshifter has a random chance of triggering the following effects: haste removal, stone skin removal, or forced revert (lower chance, influenced by Veil, and increased as the shifter's mana supply is lowered)
Conjurors - 10% chance of triggering the 'conjure minor elemental' effect. When triggered, a random minion is summoned and auto-bound to the conjuror that deals damage similar to a necromancer's lesser golem. This minion disappears once combat has ceased, can be dismissed, and cannot turn on the caster. This spell can be shattered when opponents have dealt the conjuror's base hp damage in blunt damage. Archons and devils no longer cast sanctuary and barrier. When this shield is forcibly removed, the conjurer's minions become unhappy. In addition, every minion has 'dismissal' cast on them as though the conjuror was casting it with no additional mana. If a minion is dismissed in this way. Conjuration and binding timers are halved per successful dismissal.
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Aura/Shield/Barrier...suggest a new system
[View all] , Zulghinlour, Mon 25-May-09 11:52 PM
Area based.,
Semaphore,
13-Aug-09 10:39 AM, #230
RE: Area based.,
Daevryn,
13-Aug-09 10:40 AM, #231
RE: Aura/Shield/Barrier...suggest a new system,
Jugynheim,
27-Jul-09 10:22 PM, #228
Slight addition to detect artifact?,
Habbs,
15-Jul-09 02:45 PM, #224
*Thumbs up* N/t,
Alandale (Guest),
15-Jul-09 11:00 PM, #225
That would be interesting! nt,
Dervish,
17-Jul-09 11:09 PM, #226
And another idea,
Habbs,
27-Jul-09 10:22 PM, #227
*Thumbs Down* (Wall-o-text),
Seil clavin (Guest),
11-Aug-09 09:08 PM, #229
Small request,
Kadsies (Guest),
07-Jul-09 12:28 PM, #214
It isnt that hard, ive gotten the quest @ level 37.,
Cerunnir,
07-Jul-09 02:38 PM, #215
And remember that 'k' is right next to 'l' when you loo...,
Abernytee (Guest),
08-Jul-09 09:28 AM, #219
RE: And remember that 'k' is right next to 'l' when you...,
Cerunnir,
09-Jul-09 11:09 PM, #222
So you're just not very observant? (n/t),
Zulghinlour,
07-Jul-09 01:14 PM, #216
I would live RL in brief if I could. n/t,
Kadsies (Guest),
07-Jul-09 06:40 PM, #217
Married man? -nt-,
Mek (Guest),
07-Jul-09 08:23 PM, #218
I permanently turned brief off after obs xp was introdu...,
DurNominator,
08-Jul-09 09:28 AM, #220
Instant-Fix.,
Magey (Guest),
06-Jul-09 09:18 PM, #213
RE: Instant-Fix.,
Magey (Guest),
09-Jul-09 11:09 PM, #221
I like this Idea but...,
Iza,
09-Jul-09 11:09 PM, #223
Work scrolls into the mix,
Doof (Guest),
04-Jul-09 12:40 AM, #212
Weaker alternatives,
Void,
17-Jun-09 11:27 AM, #209
One more change and you are done! txt,
SomeDude (Guest),
16-Jun-09 01:53 PM, #203
Eh.,
Daevryn,
16-Jun-09 01:57 PM, #204
RE: Eh.,
Zulghinlour,
16-Jun-09 02:05 PM, #205
Just a thought from a player perspective,
Mek (Guest),
16-Jun-09 02:29 PM, #207
What Mekantos said. nt,
SomeDude (Guest),
16-Jun-09 03:01 PM, #208
Agreed,
Habbs,
17-Jun-09 09:38 PM, #210
Please...,
Forsakenz (Guest),
16-Jun-09 02:29 PM, #206
One thing that would definitely help,
Mek (Guest),
15-Jun-09 02:49 PM, #201
RE: Aura/Shield/Barrier...suggest a new system,
Eskelian,
13-Jun-09 12:06 PM, #198
RE: Aura/Shield/Barrier...suggest a new system,
Eskelian-lazy (Guest),
24-Jun-09 02:50 PM, #211
Sir - Some concise thoughts from a no-OOC cheat ring ex...,
Humbert,
13-Jun-09 10:34 AM, #197
I really good suggestion!,
Arrna (Guest),
13-Jun-09 10:07 PM, #199
I agree you old woman!,
Humbet (Guest),
14-Jun-09 12:12 PM, #200
My Idea: Making Mages Viable.,
Iza,
12-Jun-09 06:23 PM, #190
This is actually a really good idea with a few changes.,
Vet (Guest),
12-Jun-09 06:49 PM, #191
Though your missing a vital point...,
Arrna (Guest),
12-Jun-09 08:19 PM, #192
RE: My Idea: Making Mages Viable.,
Daevryn,
12-Jun-09 07:25 PM, #193
But...,
Iza,
13-Jun-09 10:34 AM, #196
Why not just keep it like it was with a few changes?,
Vet (Guest),
11-Jun-09 07:44 PM, #187
Do away with the massive -regen on damredux.,
VargLazy (Guest),
11-Jun-09 07:44 PM, #185
Idea: Something for everyone,
Artificial,
11-Jun-09 09:37 AM, #179
RE: Aura/Shield/Barrier...suggest a new system,
Isildur,
11-Jun-09 09:37 AM, #178
The problem I have with cool down timers,
Dragomir,
11-Jun-09 07:44 PM, #184
RE: The problem I have with cool down timers,
Isildur,
12-Jun-09 03:14 PM, #189
Problem,
Mek (Guest),
11-Jun-09 07:44 PM, #186
But now they are #### more anyway, so why to bother? n/...,
Dervish,
12-Jun-09 09:45 AM, #188
Another Suggestion, Way different than current txt,
SomeDude (Guest),
10-Jun-09 02:16 PM, #170
For the record....,
Daevryn,
10-Jun-09 02:36 PM, #171
Fine. Just throwing out ideas! nt,
Larcat,
10-Jun-09 02:37 PM, #172
Do away with sleeks.,
KennyPowers (Guest),
10-Jun-09 01:24 PM, #160
Zulgh, man.,
Dallevian,
10-Jun-09 11:37 AM, #157
RE: Zulgh, man.,
Zulghinlour,
10-Jun-09 11:41 AM, #158
I have, yo.,
Dal Forsaken (Guest),
10-Jun-09 01:48 PM, #168
RE: I have, yo.,
Zulghinlour,
10-Jun-09 09:04 PM, #173
But you're open to it?,
Forsakenz (Guest),
11-Jun-09 09:37 AM, #177
Other reasons I like my idea.,
Forsakenz (Guest),
10-Jun-09 02:16 PM, #169
RE: Other reasons I like my idea.,
Zulghinlour,
10-Jun-09 09:09 PM, #174
Suggestion for a system.,
SomeDude (Guest),
09-Jun-09 10:17 PM, #151
You stole my idea.... which I stole from Rade. Totally ...,
Java,
09-Jun-09 10:51 PM, #155
Sorry, didn't read the whole thread. Good idea! nt,
SomeDude (Guest),
10-Jun-09 11:37 AM, #156
RE: Suggestion for a system.,
Zulghinlour,
10-Jun-09 11:43 AM, #159
RE: Suggestion for a system.,
Tac,
10-Jun-09 01:24 PM, #161
Specific answers.,
SomeDude (Guest),
10-Jun-09 01:24 PM, #162
RE: Specific answers.,
Zulghinlour,
10-Jun-09 01:36 PM, #165
Devil's Advocate...,
Tac,
10-Jun-09 01:48 PM, #167
RE: Devil's Advocate...,
Zulghinlour,
10-Jun-09 09:12 PM, #175
RE: Devil's Advocate...,
Java,
11-Jun-09 09:37 AM, #182
Isn't the idea to NOT have "difficult" and "easy" locat...,
Java,
11-Jun-09 09:37 AM, #180
RE: Specific answers.,
Dervish,
12-Jun-09 08:19 PM, #194
RE: Specific answers.,
Daevryn,
12-Jun-09 08:45 PM, #195
An alternate form of the same basic idea.,
SomeDude (Guest),
10-Jun-09 01:24 PM, #163
Another note....,
SomeDude (Guest),
10-Jun-09 01:24 PM, #164
RE: Suggestion for a system.,
Java,
11-Jun-09 09:37 AM, #181
I think plain and simple it should be like this.,
Vet (Guest),
02-Jun-09 02:21 PM, #146
RE: I think plain and simple it should be like this.,
Zulghinlour,
10-Jun-09 01:38 PM, #166
Challenge system on top of exploration idea,
Grudan,
01-Jun-09 10:27 AM, #140
RE: Challenge system on top of exploration idea,
Zulghinlour,
10-Jun-09 09:17 PM, #176
RE: Challenge system on top of exploration idea,
Grudan - Guest (Guest),
11-Jun-09 09:37 AM, #183
New system suggestion,
Exit,
01-Jun-09 02:30 AM #134
RE: New system suggestion,
Exit,
01-Jun-09 08:10 AM, #136
RE: New system suggestion,
Daevryn,
01-Jun-09 08:25 AM, #139
RE: New system suggestion,
Exitguest (Guest),
01-Jun-09 06:55 PM, #143
Just one thing from your post here...,
SomeDude (Guest),
09-Jun-09 10:17 PM, #152
If you read what Zulg has been saying....,
Arrna (Guest),
01-Jun-09 08:10 AM, #138
RE: Aura/Shield/Barrier...suggest a new system,
Rade_ (Guest),
01-Jun-09 12:30 AM, #133
I like the second part of this..,
Java,
01-Jun-09 08:10 AM, #135
RE: Aura/Shield/Barrier...suggest a new system,
Straklaw,
01-Jun-09 08:10 AM, #137
There's only one check per location. So you go there, a...,
Java,
01-Jun-09 04:13 PM, #141
I'm refererring to new characters, not the same one.,
Straklaw,
02-Jun-09 10:02 AM, #145
Which isn't any better in the current system..,
Java,
02-Jun-09 07:18 PM, #148
RE: I'm refererring to new characters, not the same one...,
Rade_ (Guest),
04-Jun-09 03:11 PM, #149
I think, if it was done right....,
Tac,
04-Jun-09 11:27 PM, #150
Too exploitable,
Valkenar,
09-Jun-09 10:17 PM, #153
So you wouldn't try getting them at lvl 30 or so?,
Java,
09-Jun-09 10:51 PM, #154
Zulg's thoughts, hashed out with a few other IMPS,
Zulghinlour,
28-May-09 04:59 PM, #95
Will RC rewarded shield remain the same?,
RC winner (Guest),
28-May-09 06:28 PM, #96
Likely, yes (n/t),
Zulghinlour,
28-May-09 07:13 PM, #103
Things I'd like to ask/tweak,
Guy (Guest),
28-May-09 06:28 PM, #97
RE: Things I'd like to ask/tweak,
Zulghinlour,
28-May-09 07:17 PM, #104
YES PLEASE MASSA! I really like this.~,
Treebeard1 (Guest),
28-May-09 06:28 PM, #98
RE: Zulg's thoughts, hashed out with a few other IMPS,
Dervish,
28-May-09 06:28 PM, #99
RE: Zulg's thoughts, hashed out with a few other IMPS,
Zulghinlour,
28-May-09 07:22 PM, #105
RE: Zulg's thoughts, hashed out with a few other IMPS,
Dervish,
28-May-09 11:02 PM, #113
RE: Zulg's thoughts, hashed out with a few other IMPS,
Zulghinlour,
28-May-09 11:04 PM, #114
RE: Zulg's thoughts, hashed out with a few other IMPS,
Dervish,
28-May-09 11:27 PM, #115
I know you're bending over backward here.,
Scrimbul,
30-May-09 10:52 AM, #123
RE: I know you're bending over backward here.,
Zulghinlour,
30-May-09 07:23 PM, #128
Some feedback,
Mek (Guest),
28-May-09 06:28 PM, #100
RE: Some feedback,
Zulghinlour,
28-May-09 07:25 PM, #106
RE: Zulg's thoughts, hashed out with a few other IMPS,
Isildur,
28-May-09 07:02 PM, #101
RE: Zulg's thoughts, hashed out with a few other IMPS,
Zulghinlour,
28-May-09 07:30 PM, #108
that sounds pretty do-able,
Aodh,
28-May-09 07:07 PM, #102
RE: that sounds pretty do-able,
Zulghinlour,
28-May-09 07:31 PM, #109
I LOVE YOU. nt,
Lye (Guest),
28-May-09 07:37 PM, #110
Just curious,
Torak_guest (Guest),
28-May-09 08:52 PM, #111
RE: Just curious,
Zulghinlour,
28-May-09 08:53 PM, #112
Concerns within.,
Splntrd,
29-May-09 01:09 AM, #116
RE: Concerns within.,
Zulghinlour,
29-May-09 01:11 AM, #117
Love this idea.,
Zephon,
29-May-09 08:49 PM, #118
I like this idea.,
Koe (Guest),
29-May-09 11:35 PM, #119
RE: Zulg's thoughts, hashed out with a few other IMPS,
DurNominator,
30-May-09 10:52 AM, #120
I am on board with this 100%...,
_Magus_,
30-May-09 10:52 AM, #122
RE: I am on board with this 100%...,
Zulghinlour,
30-May-09 07:16 PM, #126
So when-ish are you expecting this to go in?,
anon_ (Guest),
30-May-09 06:12 PM, #124
I currently have no timeline (n/t),
Zulghinlour,
30-May-09 07:14 PM, #125
RE: So when-ish are you expecting this to go in?,
Daevryn,
31-May-09 11:47 AM, #131
One quick question...,
Dragomir,
31-May-09 01:01 AM, #129
RE: One quick question...,
Zulghinlour,
31-May-09 01:02 AM, #130
Like it. ~,
Abernytee (Guest),
31-May-09 05:36 PM, #132
Small detect artifact adjustment for Outlanders.,
ibuki,
02-Jun-09 02:42 AM, #144
more drawback ideas,
Laxminator (Guest),
02-Jun-09 07:18 PM, #147
If anyone's been keeping score....,
Daevryn,
16-Jun-09 01:41 PM, #202
Supplemental idea.,
Forsakenz (Guest),
28-May-09 02:39 PM, #92
RE: Supplemental idea.,
Zulghinlour,
28-May-09 04:54 PM, #94
More wand locatons pop based on hours.,
Ayalah (Guest),
28-May-09 10:20 AM, #80
What about something closer to the Thief ingredient sys...,
Yhorian (Guest),
28-May-09 10:20 AM, #79
I like this idea if...,
Forsakenz (Guest),
28-May-09 01:45 PM, #91
No huge change needed.,
Pissudin (Guest),
28-May-09 10:20 AM, #77
RE: No huge change needed.,
Daevryn,
28-May-09 10:46 AM, #83
Yup, i know...,
Pissudin (Guest),
28-May-09 12:08 PM, #87
I agree with this.,
Cerunnir,
28-May-09 11:21 AM, #85
RE: I agree with this.,
Isildur,
28-May-09 12:50 PM, #88
RE: No huge change needed.,
Isildur,
28-May-09 12:50 PM, #89
Use the guildmaster (sorry if this is a repeat),
Abernytee (Guest),
28-May-09 10:20 AM, #76
RE: Use the guildmaster (sorry if this is a repeat),
Zulghinlour,
30-May-09 07:17 PM, #127
One crazy idea that is not so crazy actually,
Dwoggurd,
27-May-09 11:13 PM, #70
This isn't even worth a response (n/t),
Zulghinlour,
27-May-09 11:19 PM, #74
ROFL! I LOVE this idea. n/t,
ROFL (Guest),
01-Jun-09 06:55 PM, #142
Tricky question this.,
Istirith01 (Guest),
27-May-09 09:29 PM, #65
RE: Tricky question this.,
Daevryn,
27-May-09 09:55 PM, #68
Quick aside, four path invoker is very viable.,
TMNS (Guest),
27-May-09 11:13 PM, #72
RE: Quick aside, four path invoker is very viable.,
Istirith01 (Guest),
27-May-09 11:41 PM, #75
RE: Fair enough.,
Istirith01 (Guest),
27-May-09 11:41 PM, #73
Is this too stupidly simple?,
Puppet (Guest),
27-May-09 08:34 PM, #60
RE: Aura/Shield/Barrier...suggest a new system,
Theerkla,
27-May-09 08:13 PM, #57
RE: Aura/Shield/Barrier...suggest a new system,
Zulghinlour,
27-May-09 08:16 PM, #58
a re-adjusting,
laxicus (Guest),
27-May-09 07:52 PM, #55
RE: a re-adjusting,
Zulghinlour,
27-May-09 08:43 PM, #62
RE: a re-adjusting,
Krysantur (Guest),
27-May-09 10:02 PM, #69
Aura/SHield/Barrier,
Lightmaged (Guest),
27-May-09 06:48 PM, #50
RE: Aura/SHield/Barrier,
Zulghinlour,
27-May-09 07:21 PM, #54
RE: Aura/SHield/Barrier,
Lightmaged (Guest),
27-May-09 09:29 PM, #64
Re,
Dwoggurd,
27-May-09 09:29 PM, #66
Goals,
Valkenar,
27-May-09 04:12 PM, #44
my idea:,
Isildur,
27-May-09 04:12 PM, #43
RE: my idea:,
Zulghinlour,
27-May-09 07:47 PM, #56
RE: my idea:,
Isildur,
27-May-09 08:54 PM, #63
RE: my idea:,
Daevryn,
27-May-09 09:26 PM, #67
RE: Aura/Shield/Barrier...suggest a new system,
Valkenar,
27-May-09 03:12 PM, #42
Give limited versions of the protection spells to mages,
Jagaub,
27-May-09 01:57 PM, #41
RE: Give limited versions of the protection spells to m...,
Zulghinlour,
27-May-09 04:44 PM, #49
Give mages another protection spell, reduce power of th...,
Jagaub,
27-May-09 01:57 PM, #40
I'd be more inclined...,
Zulghinlour,
27-May-09 04:42 PM, #48
To keep it simple.,
The Heretic,
27-May-09 01:09 PM, #38
RE: To keep it simple.,
Zulghinlour,
27-May-09 04:28 PM, #47
I agree,
The Heretic,
27-May-09 06:48 PM, #51
RE: I agree,
Zulghinlour,
27-May-09 06:50 PM, #52
RE: I agree,
The Heretic,
28-May-09 11:21 AM, #84
Retooling ABS,
Yhorian (Guest),
26-May-09 07:57 PM, #34
Good idea! I'll give more input when at home. n/t,
Arrna (Guest),
27-May-09 12:30 PM, #37
RE: Retooling ABS,
Zulghinlour,
27-May-09 07:00 PM, #53
Slight alteration then...,
Yhorian (Guest),
27-May-09 08:34 PM, #59
RE: Slight alteration then...,
Zulghinlour,
27-May-09 08:38 PM, #61
Because you said that a big complaint was finding barri...,
Yhorian (Guest),
28-May-09 10:20 AM, #78
Ah crap...I accidently deleted the three responses queu...,
Zulghinlour,
26-May-09 05:11 PM, #32
Don't change a thing. Ever again. st,
Conservative (Guest),
26-May-09 03:42 PM, #31
RE: Don't change a thing. Ever again. st,
Zulghinlour,
27-May-09 04:27 PM, #46
Another Idea,
EXB_ (Guest),
26-May-09 01:13 PM, #18
RE: Another Idea,
Daevryn,
26-May-09 01:17 PM, #20
RE: Another Idea,
Isildur,
26-May-09 03:29 PM, #24
RE: EXPLORATION,
A2,
27-May-09 12:08 PM, #36
RE: EXPLORATION,
Daevryn,
27-May-09 01:38 PM, #39
Sometimes you confuse me...,
EXB,
26-May-09 03:29 PM, #25
Just to log it here,
Dwoggurd,
26-May-09 12:13 PM, #9
RE: Just to log it here,
Zulghinlour,
26-May-09 12:47 PM, #13
Elaborating...,
Dwoggurd,
26-May-09 02:13 PM, #21
RE: Elaborating...,
Zulghinlour,
26-May-09 02:40 PM, #22
Well,
Dwoggurd,
26-May-09 03:42 PM, #30
RE: Well,
Graatchman (Guest),
26-May-09 06:14 PM, #33
RE: Well,
Zulghinlour,
27-May-09 04:25 PM, #45
Re,
Dwoggurd,
27-May-09 11:13 PM, #71
Here's the solution:,
Balrahd. (Guest),
26-May-09 12:13 PM, #8
I'm not Zulg, but this is a really bad idea,
Dwoggurd,
26-May-09 12:52 PM, #12
Why does that make it a bad idea?,
Balrahd. (Guest),
26-May-09 01:11 PM, #17
RE: Why does that make it a bad idea?,
Daevryn,
26-May-09 01:15 PM, #19
Admittedly,
Balrahd. (Guest),
26-May-09 03:29 PM, #26
Its a Terrible thing.,
Terrible (Guest),
26-May-09 03:29 PM, #29
RE: Here's the solution:,
Zulghinlour,
26-May-09 01:03 PM, #16
RE: Here's the solution:,
Isildur,
26-May-09 07:57 PM, #35
Hints,
Aodh,
26-May-09 12:13 PM, #7
RE: Hints,
Zulghinlour,
26-May-09 12:52 PM, #14
My (slightly refined) idea.,
Forsakenz (Guest),
26-May-09 10:50 AM, #4
RE: My (slightly refined) idea.,
Zulghinlour,
26-May-09 02:45 PM, #23
RE: My (slightly refined) idea.,
Daevryn,
26-May-09 03:24 PM, #28
No.,
Lye (Guest),
28-May-09 07:32 PM, #107
Don't DELETE me again!,
Forsakenz (Guest),
28-May-09 12:08 PM, #86
Stackable DR spell,
Tac,
26-May-09 10:50 AM, #3
RE: Stackable DR spell,
Daevryn,
26-May-09 10:55 AM, #6
RE: Aura/Shield/Barrier...suggest a new system,
Danis (Guest),
26-May-09 10:50 AM, #2
RE: Aura/Shield/Barrier...suggest a new system,
Zulghinlour,
26-May-09 12:17 PM, #11
RE: Aura/Shield/Barrier...suggest a new system,
Danis (Guest),
26-May-09 03:29 PM, #27
Not precisely a new system, but one idea I read and lik...,
EXB_ (Guest),
26-May-09 10:50 AM, #1
RE: Not precisely a new system, but one idea I read and...,
Daevryn,
26-May-09 10:51 AM, #5
Honestly,
Guy (Guest),
28-May-09 10:20 AM, #81
Further fleshing out,
Guy (Guest),
28-May-09 01:45 PM, #90
Rewarding long-lived characters,
Zulghinlour,
26-May-09 12:09 PM, #10
However,
EXB_ (Guest),
26-May-09 12:56 PM, #15
RE: Rewarding long-lived characters,
Ayalah (Guest),
28-May-09 10:20 AM, #82
RE: Rewarding long-lived characters,
Zulghinlour,
28-May-09 02:49 PM, #93
Tie it to exp/obs xp. nt,
DurNominator,
30-May-09 10:52 AM, #121
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