Isildur | Wed 27-May-09 03:44 PM |
Member since 04th Mar 2003
5969 posts
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#1878, "my idea:"
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Basically, keep what we have in place except:
1. Create some number of vendor mobs that sell/create sleek a/s/b wands. Put them in the sort of magical places mentioned elsewhere in this thread. Tower of Sorcery, Consortium, Thar-Acacia, etc. Maybe put some in harder to reach places and have them charge less because they're so hard to reach.
2. Optionally add a minimum exploration and/or observation requirement in order for these vendor mobs to do business with a given mage.
3. Fix the prices so that gathering the coin necessary to purchase a wand of type X requires "slightly" more effort than what is needed to gather that wand using the current exploration-based sleek system. (discussion below)
4. Each time a character buys a sleek wand, regardless of the type, he has to wait a set amount of time before buying another sleek wand. (discussion below)
5. If you want to encourage character longevity (which may not be a goal) then optionally allow the haggle skill to affect how much purchased wands cost.
Point of #3:
This makes it so that the purchase-based system is actually utilized, but is not utilized to the exclusion of the current exploration-based system. It retains the property that "player knowledge" still gives an advantage, since a player with "perfect" knowledge would be better served by not purchasing his wands.
However it does limit the advantage a player derives from having "perfect knowledge", since even a 100% ignorant player can purchase sleeks as long as he knows how to generate gold.
It would be essential to set the prices and "waiting period" correctly, since if the prices are too high then this system morphs into exactly what we have today. But if the prices are too low and/or the waiting period too short then it becomes "every mage has a/s/b all the time".
Point of #4:
I think this one is especially interesting. At first glance you might think that since purchasing any wand type imposes the same waiting period, one would always want to purchase barrier. But if a mage is only using the "purchase" system and is always purchasing barrier then he will never have aura or shield. Thus, the guy using the purchase system as his only source for all three types must use them at 1/3 the rate of the guy who only wants to keep barrier on tap. Goal: If you want the "full wand package" then you have to use your wands sparingly.
This "dual" system would also let mages who've found only certain sleeks to "make up" for that by purchasing those types they can't get via the exploration-based system.
Some thoughts:
1. This proposal retains the property that "player knowledge counts for something". A player with perfect knowledge of existing sleek locations could continue to use those locations and ignore the purchase system entirely. He would, however, only get a "relatively small" benefit from doing so. Also, the ability to generate gold becomes more important.
2. This proposal retains the property that "getting your wands should incur some risk". Not only do you have to visit one of a small set of wand mobs, where an enemy could lay in wait, you also have to gather the coins or items necessary to exchange for a wand.
3. This proposal provides an option for veteran players who don't want to "pore over a bunch of areas I've already been through a thousand times". Such a player could ignore the exploration-based sleek system entirely and just purchase his wands. By doing so, however, he would be tying himself to a slightly less efficient system of wand delivery (i.e. more effort per charge).
4. This proposal provides an option for novice players who feel intimidated by the current exploration-based sleek system. Such a player could just buy all his wands, assuming he knows how to generate the necessary coin.
Potential problems:
1. Outlander mages are screwed since they can't use coins. One solution would be to have certain vendors accept powerful magic items in lieu of coins. However, this creates a perverse incentive for Outlanders to loot powerful magic items from Pkills. It also opens the door for players to exploit "pathological items" that happen to be high-level and magic-flagged but are not especially hard to obtain. Requested items would obviously be excluded from consideration entirely.
2. Pathological means of generating gold now become "a big deal". If a mage figures out how to generate gold at a pathological rate, i.e. in an exploitative way, then he essentially has "a/s/b on a stick". This is mitigated, however, by the fact that each wand purchase comes with a fixed "waiting period". It would basically mean that such a mage would buy all his barrier wands, since they require the most effort to obtain from the exploration-based sytem and because gold is meaningless to him, while using the exploration-based system to get aura and shield. But...as these gold exploits are removed, this becomes less of a problem.
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Aura/Shield/Barrier...suggest a new system
[View all] , Zulghinlour, Mon 25-May-09 11:52 PM
Area based.,
Semaphore,
13-Aug-09 10:39 AM, #230
RE: Area based.,
Daevryn,
13-Aug-09 10:40 AM, #231
RE: Aura/Shield/Barrier...suggest a new system,
Jugynheim,
27-Jul-09 10:22 PM, #228
Slight addition to detect artifact?,
Habbs,
15-Jul-09 02:45 PM, #224
*Thumbs up* N/t,
Alandale (Guest),
15-Jul-09 11:00 PM, #225
That would be interesting! nt,
Dervish,
17-Jul-09 11:09 PM, #226
And another idea,
Habbs,
27-Jul-09 10:22 PM, #227
*Thumbs Down* (Wall-o-text),
Seil clavin (Guest),
11-Aug-09 09:08 PM, #229
Small request,
Kadsies (Guest),
07-Jul-09 12:28 PM, #214
It isnt that hard, ive gotten the quest @ level 37.,
Cerunnir,
07-Jul-09 02:38 PM, #215
And remember that 'k' is right next to 'l' when you loo...,
Abernytee (Guest),
08-Jul-09 09:28 AM, #219
RE: And remember that 'k' is right next to 'l' when you...,
Cerunnir,
09-Jul-09 11:09 PM, #222
So you're just not very observant? (n/t),
Zulghinlour,
07-Jul-09 01:14 PM, #216
I would live RL in brief if I could. n/t,
Kadsies (Guest),
07-Jul-09 06:40 PM, #217
Married man? -nt-,
Mek (Guest),
07-Jul-09 08:23 PM, #218
I permanently turned brief off after obs xp was introdu...,
DurNominator,
08-Jul-09 09:28 AM, #220
Instant-Fix.,
Magey (Guest),
06-Jul-09 09:18 PM, #213
RE: Instant-Fix.,
Magey (Guest),
09-Jul-09 11:09 PM, #221
I like this Idea but...,
Iza,
09-Jul-09 11:09 PM, #223
Work scrolls into the mix,
Doof (Guest),
04-Jul-09 12:40 AM, #212
Weaker alternatives,
Void,
17-Jun-09 11:27 AM, #209
One more change and you are done! txt,
SomeDude (Guest),
16-Jun-09 01:53 PM, #203
Eh.,
Daevryn,
16-Jun-09 01:57 PM, #204
RE: Eh.,
Zulghinlour,
16-Jun-09 02:05 PM, #205
Just a thought from a player perspective,
Mek (Guest),
16-Jun-09 02:29 PM, #207
What Mekantos said. nt,
SomeDude (Guest),
16-Jun-09 03:01 PM, #208
Agreed,
Habbs,
17-Jun-09 09:38 PM, #210
Please...,
Forsakenz (Guest),
16-Jun-09 02:29 PM, #206
One thing that would definitely help,
Mek (Guest),
15-Jun-09 02:49 PM, #201
RE: Aura/Shield/Barrier...suggest a new system,
Eskelian,
13-Jun-09 12:06 PM, #198
RE: Aura/Shield/Barrier...suggest a new system,
Eskelian-lazy (Guest),
24-Jun-09 02:50 PM, #211
Sir - Some concise thoughts from a no-OOC cheat ring ex...,
Humbert,
13-Jun-09 10:34 AM, #197
I really good suggestion!,
Arrna (Guest),
13-Jun-09 10:07 PM, #199
I agree you old woman!,
Humbet (Guest),
14-Jun-09 12:12 PM, #200
My Idea: Making Mages Viable.,
Iza,
12-Jun-09 06:23 PM, #190
This is actually a really good idea with a few changes.,
Vet (Guest),
12-Jun-09 06:49 PM, #191
Though your missing a vital point...,
Arrna (Guest),
12-Jun-09 08:19 PM, #192
RE: My Idea: Making Mages Viable.,
Daevryn,
12-Jun-09 07:25 PM, #193
But...,
Iza,
13-Jun-09 10:34 AM, #196
Why not just keep it like it was with a few changes?,
Vet (Guest),
11-Jun-09 07:44 PM, #187
Do away with the massive -regen on damredux.,
VargLazy (Guest),
11-Jun-09 07:44 PM, #185
Idea: Something for everyone,
Artificial,
11-Jun-09 09:37 AM, #179
RE: Aura/Shield/Barrier...suggest a new system,
Isildur,
11-Jun-09 09:37 AM, #178
The problem I have with cool down timers,
Dragomir,
11-Jun-09 07:44 PM, #184
RE: The problem I have with cool down timers,
Isildur,
12-Jun-09 03:14 PM, #189
Problem,
Mek (Guest),
11-Jun-09 07:44 PM, #186
But now they are #### more anyway, so why to bother? n/...,
Dervish,
12-Jun-09 09:45 AM, #188
Another Suggestion, Way different than current txt,
SomeDude (Guest),
10-Jun-09 02:16 PM, #170
For the record....,
Daevryn,
10-Jun-09 02:36 PM, #171
Fine. Just throwing out ideas! nt,
Larcat,
10-Jun-09 02:37 PM, #172
Do away with sleeks.,
KennyPowers (Guest),
10-Jun-09 01:24 PM, #160
Zulgh, man.,
Dallevian,
10-Jun-09 11:37 AM, #157
RE: Zulgh, man.,
Zulghinlour,
10-Jun-09 11:41 AM, #158
I have, yo.,
Dal Forsaken (Guest),
10-Jun-09 01:48 PM, #168
RE: I have, yo.,
Zulghinlour,
10-Jun-09 09:04 PM, #173
But you're open to it?,
Forsakenz (Guest),
11-Jun-09 09:37 AM, #177
Other reasons I like my idea.,
Forsakenz (Guest),
10-Jun-09 02:16 PM, #169
RE: Other reasons I like my idea.,
Zulghinlour,
10-Jun-09 09:09 PM, #174
Suggestion for a system.,
SomeDude (Guest),
09-Jun-09 10:17 PM, #151
You stole my idea.... which I stole from Rade. Totally ...,
Java,
09-Jun-09 10:51 PM, #155
Sorry, didn't read the whole thread. Good idea! nt,
SomeDude (Guest),
10-Jun-09 11:37 AM, #156
RE: Suggestion for a system.,
Zulghinlour,
10-Jun-09 11:43 AM, #159
RE: Suggestion for a system.,
Tac,
10-Jun-09 01:24 PM, #161
Specific answers.,
SomeDude (Guest),
10-Jun-09 01:24 PM, #162
RE: Specific answers.,
Zulghinlour,
10-Jun-09 01:36 PM, #165
Devil's Advocate...,
Tac,
10-Jun-09 01:48 PM, #167
RE: Devil's Advocate...,
Zulghinlour,
10-Jun-09 09:12 PM, #175
RE: Devil's Advocate...,
Java,
11-Jun-09 09:37 AM, #182
Isn't the idea to NOT have "difficult" and "easy" locat...,
Java,
11-Jun-09 09:37 AM, #180
RE: Specific answers.,
Dervish,
12-Jun-09 08:19 PM, #194
RE: Specific answers.,
Daevryn,
12-Jun-09 08:45 PM, #195
An alternate form of the same basic idea.,
SomeDude (Guest),
10-Jun-09 01:24 PM, #163
Another note....,
SomeDude (Guest),
10-Jun-09 01:24 PM, #164
RE: Suggestion for a system.,
Java,
11-Jun-09 09:37 AM, #181
I think plain and simple it should be like this.,
Vet (Guest),
02-Jun-09 02:21 PM, #146
RE: I think plain and simple it should be like this.,
Zulghinlour,
10-Jun-09 01:38 PM, #166
Challenge system on top of exploration idea,
Grudan,
01-Jun-09 10:27 AM, #140
RE: Challenge system on top of exploration idea,
Zulghinlour,
10-Jun-09 09:17 PM, #176
RE: Challenge system on top of exploration idea,
Grudan - Guest (Guest),
11-Jun-09 09:37 AM, #183
New system suggestion,
Exit,
01-Jun-09 02:30 AM, #134
RE: New system suggestion,
Exit,
01-Jun-09 08:10 AM, #136
RE: New system suggestion,
Daevryn,
01-Jun-09 08:25 AM, #139
RE: New system suggestion,
Exitguest (Guest),
01-Jun-09 06:55 PM, #143
Just one thing from your post here...,
SomeDude (Guest),
09-Jun-09 10:17 PM, #152
If you read what Zulg has been saying....,
Arrna (Guest),
01-Jun-09 08:10 AM, #138
RE: Aura/Shield/Barrier...suggest a new system,
Rade_ (Guest),
01-Jun-09 12:30 AM, #133
I like the second part of this..,
Java,
01-Jun-09 08:10 AM, #135
RE: Aura/Shield/Barrier...suggest a new system,
Straklaw,
01-Jun-09 08:10 AM, #137
There's only one check per location. So you go there, a...,
Java,
01-Jun-09 04:13 PM, #141
I'm refererring to new characters, not the same one.,
Straklaw,
02-Jun-09 10:02 AM, #145
Which isn't any better in the current system..,
Java,
02-Jun-09 07:18 PM, #148
RE: I'm refererring to new characters, not the same one...,
Rade_ (Guest),
04-Jun-09 03:11 PM, #149
I think, if it was done right....,
Tac,
04-Jun-09 11:27 PM, #150
Too exploitable,
Valkenar,
09-Jun-09 10:17 PM, #153
So you wouldn't try getting them at lvl 30 or so?,
Java,
09-Jun-09 10:51 PM, #154
Zulg's thoughts, hashed out with a few other IMPS,
Zulghinlour,
28-May-09 04:59 PM, #95
Will RC rewarded shield remain the same?,
RC winner (Guest),
28-May-09 06:28 PM, #96
Likely, yes (n/t),
Zulghinlour,
28-May-09 07:13 PM, #103
Things I'd like to ask/tweak,
Guy (Guest),
28-May-09 06:28 PM, #97
RE: Things I'd like to ask/tweak,
Zulghinlour,
28-May-09 07:17 PM, #104
YES PLEASE MASSA! I really like this.~,
Treebeard1 (Guest),
28-May-09 06:28 PM, #98
RE: Zulg's thoughts, hashed out with a few other IMPS,
Dervish,
28-May-09 06:28 PM, #99
RE: Zulg's thoughts, hashed out with a few other IMPS,
Zulghinlour,
28-May-09 07:22 PM, #105
RE: Zulg's thoughts, hashed out with a few other IMPS,
Dervish,
28-May-09 11:02 PM, #113
RE: Zulg's thoughts, hashed out with a few other IMPS,
Zulghinlour,
28-May-09 11:04 PM, #114
RE: Zulg's thoughts, hashed out with a few other IMPS,
Dervish,
28-May-09 11:27 PM, #115
I know you're bending over backward here.,
Scrimbul,
30-May-09 10:52 AM, #123
RE: I know you're bending over backward here.,
Zulghinlour,
30-May-09 07:23 PM, #128
Some feedback,
Mek (Guest),
28-May-09 06:28 PM, #100
RE: Some feedback,
Zulghinlour,
28-May-09 07:25 PM, #106
RE: Zulg's thoughts, hashed out with a few other IMPS,
Isildur,
28-May-09 07:02 PM, #101
RE: Zulg's thoughts, hashed out with a few other IMPS,
Zulghinlour,
28-May-09 07:30 PM, #108
that sounds pretty do-able,
Aodh,
28-May-09 07:07 PM, #102
RE: that sounds pretty do-able,
Zulghinlour,
28-May-09 07:31 PM, #109
I LOVE YOU. nt,
Lye (Guest),
28-May-09 07:37 PM, #110
Just curious,
Torak_guest (Guest),
28-May-09 08:52 PM, #111
RE: Just curious,
Zulghinlour,
28-May-09 08:53 PM, #112
Concerns within.,
Splntrd,
29-May-09 01:09 AM, #116
RE: Concerns within.,
Zulghinlour,
29-May-09 01:11 AM, #117
Love this idea.,
Zephon,
29-May-09 08:49 PM, #118
I like this idea.,
Koe (Guest),
29-May-09 11:35 PM, #119
RE: Zulg's thoughts, hashed out with a few other IMPS,
DurNominator,
30-May-09 10:52 AM, #120
I am on board with this 100%...,
_Magus_,
30-May-09 10:52 AM, #122
RE: I am on board with this 100%...,
Zulghinlour,
30-May-09 07:16 PM, #126
So when-ish are you expecting this to go in?,
anon_ (Guest),
30-May-09 06:12 PM, #124
I currently have no timeline (n/t),
Zulghinlour,
30-May-09 07:14 PM, #125
RE: So when-ish are you expecting this to go in?,
Daevryn,
31-May-09 11:47 AM, #131
One quick question...,
Dragomir,
31-May-09 01:01 AM, #129
RE: One quick question...,
Zulghinlour,
31-May-09 01:02 AM, #130
Like it. ~,
Abernytee (Guest),
31-May-09 05:36 PM, #132
Small detect artifact adjustment for Outlanders.,
ibuki,
02-Jun-09 02:42 AM, #144
more drawback ideas,
Laxminator (Guest),
02-Jun-09 07:18 PM, #147
If anyone's been keeping score....,
Daevryn,
16-Jun-09 01:41 PM, #202
Supplemental idea.,
Forsakenz (Guest),
28-May-09 02:39 PM, #92
RE: Supplemental idea.,
Zulghinlour,
28-May-09 04:54 PM, #94
More wand locatons pop based on hours.,
Ayalah (Guest),
28-May-09 10:20 AM, #80
What about something closer to the Thief ingredient sys...,
Yhorian (Guest),
28-May-09 10:20 AM, #79
I like this idea if...,
Forsakenz (Guest),
28-May-09 01:45 PM, #91
No huge change needed.,
Pissudin (Guest),
28-May-09 10:20 AM, #77
RE: No huge change needed.,
Daevryn,
28-May-09 10:46 AM, #83
Yup, i know...,
Pissudin (Guest),
28-May-09 12:08 PM, #87
I agree with this.,
Cerunnir,
28-May-09 11:21 AM, #85
RE: I agree with this.,
Isildur,
28-May-09 12:50 PM, #88
RE: No huge change needed.,
Isildur,
28-May-09 12:50 PM, #89
Use the guildmaster (sorry if this is a repeat),
Abernytee (Guest),
28-May-09 10:20 AM, #76
RE: Use the guildmaster (sorry if this is a repeat),
Zulghinlour,
30-May-09 07:17 PM, #127
One crazy idea that is not so crazy actually,
Dwoggurd,
27-May-09 11:13 PM, #70
This isn't even worth a response (n/t),
Zulghinlour,
27-May-09 11:19 PM, #74
ROFL! I LOVE this idea. n/t,
ROFL (Guest),
01-Jun-09 06:55 PM, #142
Tricky question this.,
Istirith01 (Guest),
27-May-09 09:29 PM, #65
RE: Tricky question this.,
Daevryn,
27-May-09 09:55 PM, #68
Quick aside, four path invoker is very viable.,
TMNS (Guest),
27-May-09 11:13 PM, #72
RE: Quick aside, four path invoker is very viable.,
Istirith01 (Guest),
27-May-09 11:41 PM, #75
RE: Fair enough.,
Istirith01 (Guest),
27-May-09 11:41 PM, #73
Is this too stupidly simple?,
Puppet (Guest),
27-May-09 08:34 PM, #60
RE: Aura/Shield/Barrier...suggest a new system,
Theerkla,
27-May-09 08:13 PM, #57
RE: Aura/Shield/Barrier...suggest a new system,
Zulghinlour,
27-May-09 08:16 PM, #58
a re-adjusting,
laxicus (Guest),
27-May-09 07:52 PM, #55
RE: a re-adjusting,
Zulghinlour,
27-May-09 08:43 PM, #62
RE: a re-adjusting,
Krysantur (Guest),
27-May-09 10:02 PM, #69
Aura/SHield/Barrier,
Lightmaged (Guest),
27-May-09 06:48 PM, #50
RE: Aura/SHield/Barrier,
Zulghinlour,
27-May-09 07:21 PM, #54
RE: Aura/SHield/Barrier,
Lightmaged (Guest),
27-May-09 09:29 PM, #64
Re,
Dwoggurd,
27-May-09 09:29 PM, #66
Goals,
Valkenar,
27-May-09 04:12 PM, #44
my idea:,
Isildur,
27-May-09 04:12 PM #43
RE: my idea:,
Zulghinlour,
27-May-09 07:47 PM, #56
RE: my idea:,
Isildur,
27-May-09 08:54 PM, #63
RE: my idea:,
Daevryn,
27-May-09 09:26 PM, #67
RE: Aura/Shield/Barrier...suggest a new system,
Valkenar,
27-May-09 03:12 PM, #42
Give limited versions of the protection spells to mages,
Jagaub,
27-May-09 01:57 PM, #41
RE: Give limited versions of the protection spells to m...,
Zulghinlour,
27-May-09 04:44 PM, #49
Give mages another protection spell, reduce power of th...,
Jagaub,
27-May-09 01:57 PM, #40
I'd be more inclined...,
Zulghinlour,
27-May-09 04:42 PM, #48
To keep it simple.,
The Heretic,
27-May-09 01:09 PM, #38
RE: To keep it simple.,
Zulghinlour,
27-May-09 04:28 PM, #47
I agree,
The Heretic,
27-May-09 06:48 PM, #51
RE: I agree,
Zulghinlour,
27-May-09 06:50 PM, #52
RE: I agree,
The Heretic,
28-May-09 11:21 AM, #84
Retooling ABS,
Yhorian (Guest),
26-May-09 07:57 PM, #34
Good idea! I'll give more input when at home. n/t,
Arrna (Guest),
27-May-09 12:30 PM, #37
RE: Retooling ABS,
Zulghinlour,
27-May-09 07:00 PM, #53
Slight alteration then...,
Yhorian (Guest),
27-May-09 08:34 PM, #59
RE: Slight alteration then...,
Zulghinlour,
27-May-09 08:38 PM, #61
Because you said that a big complaint was finding barri...,
Yhorian (Guest),
28-May-09 10:20 AM, #78
Ah crap...I accidently deleted the three responses queu...,
Zulghinlour,
26-May-09 05:11 PM, #32
Don't change a thing. Ever again. st,
Conservative (Guest),
26-May-09 03:42 PM, #31
RE: Don't change a thing. Ever again. st,
Zulghinlour,
27-May-09 04:27 PM, #46
Another Idea,
EXB_ (Guest),
26-May-09 01:13 PM, #18
RE: Another Idea,
Daevryn,
26-May-09 01:17 PM, #20
RE: Another Idea,
Isildur,
26-May-09 03:29 PM, #24
RE: EXPLORATION,
A2,
27-May-09 12:08 PM, #36
RE: EXPLORATION,
Daevryn,
27-May-09 01:38 PM, #39
Sometimes you confuse me...,
EXB,
26-May-09 03:29 PM, #25
Just to log it here,
Dwoggurd,
26-May-09 12:13 PM, #9
RE: Just to log it here,
Zulghinlour,
26-May-09 12:47 PM, #13
Elaborating...,
Dwoggurd,
26-May-09 02:13 PM, #21
RE: Elaborating...,
Zulghinlour,
26-May-09 02:40 PM, #22
Well,
Dwoggurd,
26-May-09 03:42 PM, #30
RE: Well,
Graatchman (Guest),
26-May-09 06:14 PM, #33
RE: Well,
Zulghinlour,
27-May-09 04:25 PM, #45
Re,
Dwoggurd,
27-May-09 11:13 PM, #71
Here's the solution:,
Balrahd. (Guest),
26-May-09 12:13 PM, #8
I'm not Zulg, but this is a really bad idea,
Dwoggurd,
26-May-09 12:52 PM, #12
Why does that make it a bad idea?,
Balrahd. (Guest),
26-May-09 01:11 PM, #17
RE: Why does that make it a bad idea?,
Daevryn,
26-May-09 01:15 PM, #19
Admittedly,
Balrahd. (Guest),
26-May-09 03:29 PM, #26
Its a Terrible thing.,
Terrible (Guest),
26-May-09 03:29 PM, #29
RE: Here's the solution:,
Zulghinlour,
26-May-09 01:03 PM, #16
RE: Here's the solution:,
Isildur,
26-May-09 07:57 PM, #35
Hints,
Aodh,
26-May-09 12:13 PM, #7
RE: Hints,
Zulghinlour,
26-May-09 12:52 PM, #14
My (slightly refined) idea.,
Forsakenz (Guest),
26-May-09 10:50 AM, #4
RE: My (slightly refined) idea.,
Zulghinlour,
26-May-09 02:45 PM, #23
RE: My (slightly refined) idea.,
Daevryn,
26-May-09 03:24 PM, #28
No.,
Lye (Guest),
28-May-09 07:32 PM, #107
Don't DELETE me again!,
Forsakenz (Guest),
28-May-09 12:08 PM, #86
Stackable DR spell,
Tac,
26-May-09 10:50 AM, #3
RE: Stackable DR spell,
Daevryn,
26-May-09 10:55 AM, #6
RE: Aura/Shield/Barrier...suggest a new system,
Danis (Guest),
26-May-09 10:50 AM, #2
RE: Aura/Shield/Barrier...suggest a new system,
Zulghinlour,
26-May-09 12:17 PM, #11
RE: Aura/Shield/Barrier...suggest a new system,
Danis (Guest),
26-May-09 03:29 PM, #27
Not precisely a new system, but one idea I read and lik...,
EXB_ (Guest),
26-May-09 10:50 AM, #1
RE: Not precisely a new system, but one idea I read and...,
Daevryn,
26-May-09 10:51 AM, #5
Honestly,
Guy (Guest),
28-May-09 10:20 AM, #81
Further fleshing out,
Guy (Guest),
28-May-09 01:45 PM, #90
Rewarding long-lived characters,
Zulghinlour,
26-May-09 12:09 PM, #10
However,
EXB_ (Guest),
26-May-09 12:56 PM, #15
RE: Rewarding long-lived characters,
Ayalah (Guest),
28-May-09 10:20 AM, #82
RE: Rewarding long-lived characters,
Zulghinlour,
28-May-09 02:49 PM, #93
Tie it to exp/obs xp. nt,
DurNominator,
30-May-09 10:52 AM, #121
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