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Nob (Guest)Sat 15-Nov-03 12:09 AM

  
#2840, "Fighting loses the 'knock-out trap' timer"


          

I'm wondering if the timer going away on knock-out trap by
fighting isn't intentional?


<697/697 436m 630mv 13644tnl 2 AM full THIEF> af
You are affected by:
Skill: 'sneak' for 42 hours.
Spell: 'detect invis' for 30 hours.
Skill: 'detect traps' for 15 hours.
Skill: 'knock-out trap' for 2 hours.

<697/697 436m 630mv 13644tnl 2 AM full THIEF> k 2.
A crimson-robed invoker yells 'Help! Someone is attacking the
guild!'
You trample around loudly again.
Your poisonous bite DISMEMBERS a crimson-robed invoker!
A crimson-robed invoker has a few scratches. 

<697/697 436m 630mv 13644tnl 2 AM full THIEF> fle
fle

A crimson-robed invoker parries your poisonous bite.
Your crush maims a crimson-robed invoker!
Your crush MUTILATES a crimson-robed invoker!
You parry a crimson-robed invoker's crush.
A crimson-robed invoker has some small but disgusting cuts. 

<697/697 436m 630mv 13644tnl 2 AM full THIEF> A
crimson-robed invoker says 'You aren't allowed in there!'
PANIC! You couldn't escape!
A crimson-robed invoker has some small but disgusting cuts. 

<697/697 436m 630mv 13644tnl 2 AM full THIEF> A Stairway
in the Tower of Tir-Talath
  You are standing on the central stairway in the Tower of
Tir-Talath.  A
crimson rug winds its way up and down the stairs.  To the
east, south, and
west archways lead into adjacent stairwells, while to the
north there is a
fourth archway which is currently obstructed by a magical
field.  Upwards
the stairs wind for quite some distance, and while it is
probably a magical
illusion, it appears to go on as far as the eye can see.
 
[Exits: east south west up down]

You notice your knock-out trap is still set up on the down
exit.
You notice your knock-out trap is still set up on the down
exit.
You notice your knock-out trap is still set up on the down
exit.
You notice your knock-out trap is still set up on the down
exit.
You notice your knock-out trap is still set up on the down
exit.
You notice your knock-out trap is still set up on the down
exit.
You flee from combat!

<697/697 436m 629mv 13644tnl 2 AM full THIEF> hid
You attempt to hide.

<697/697 436m 629mv 13644tnl 2 AM full THIEF> af
You are affected by:
Spell: 'detect invis' for 30 hours.
Skill: 'detect traps' for 15 hours.

<697/697 436m 629mv 13644tnl 3 AM full THIEF> trap d k
spores d
You deftly begin setting a trap for the next person leaving
from this place downwards.
As you finish the setting, you gently dangle a bladder filled
with sufficating powder!
Ahh, perfection...
Anyone who springs the trap will inhale the powder and fall
unconscious!


Rinse, Repeat. 

Bug?

  

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TopicFighting loses the 'knock-out trap' timer [View all] , Nob (Guest), Sat 15-Nov-03 12:09 AM
Reply FNCR (n/t), Zulghinlour, 19-Nov-03 02:20 AM, #1
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