234, Santa Zulg brings you coal
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Currently there are a number of mobs that "block" PCs from >going in a given direction. Guild guards, cabal outer >guardians, and the Inn of the Eternal Star guardians. In >order to get past them the PC must attack and kill them. > >It seems unrealistic that a mob (which is often much less >powerful than the PC) can "block" him/her without resorting to >blows.
And here is where game balance trumps reality. The guilds are protected for a reason. You have the ability to circumvent that by attacking. You can make the roleplay call on what you want to do. Newbies don't need to die repeatedly in a "protected" zone so you can feel better about your choice.
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