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Forum Name History & Lore
Topic subjectOk well then let me elaborate.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=7&topic_id=472&mesg_id=494
494, Ok well then let me elaborate.
Posted by Shadowmaster on Wed 31-Dec-69 07:00 PM
I played a mage during this quest, but was not involved in it. All I saw was me getting ####ed in relation to how things had been. Failing spells/skills that in the past had never failed.

Now you tell me that other mortals can now decide whether or not this 'affect' happens, and also can do it to Battle.

Well as a mage player, who may not love cabals 24/7, all I see this as is "Expect spells to have a chance to fail now". From an RP standpoint, I see magic is so frigging weak that any jerk-offs with a big enough group can now decide whether its weaker or stronger, I guess its the lightswitch of doom, eh?

You can understand why from a mage player (and yes I admit my perspective here is limited) standpoint I don't jump for joy over this change.

Now all that said. Maybe 2 years from now the subtle nuances will be visible to me that are visible to you, but right now, all I see is "Expect spells to have a chance to fail now" oh and you can weaken Battle, but not as much as if you had the head.

I understand I am coming off angry. It's not because I am in a bad mood IRL (though I am), it's because I don't agree with the change from my limited perspective, either from a fun standpoint or from a 'was needed' standpoint. Thats just me though. I hope it turns out great, honestly and sincerely. The quest was really cool FWIW on an epic and rp scale. I am just not a fan of the end result. But that happens :)