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Forum Name Gameplay
Topic subjectThe question remains: why people stop playing CF?
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=74600&mesg_id=74616
74616, The question remains: why people stop playing CF?
Posted by vorian on Wed 31-Dec-69 07:00 PM
>I think that in your hypothetical situation, the guy who is
>more experienced will have a better chance of actually killing
>the other guy, regardless of gear. Winning a fight and
>landing the PK are very different things.

How is winning a fight and landing the PK is different?


>Generally if a fight is only lasting two or three rounds its
>not even hero gear on the table for the victor. At level 15
>pretty much every class can amass a dmg roll set high enough
>from just the item search that is available to everyone to pk
>people in their bracket. Typically the bigger impact with
>high end gear is that it allows you to have both dmg roll AND
>hp not having to choose one or the other like you would
>typically do with lower level gear.

This makes sense but the question remain: why people are stopping playing CF? I think the unbalance brought by the absence of leveled gear system and the complexity of the game are part of the answer here.

PK is an important part of CF and I think when players are almost never able to land a killing blow, they get frustrated, or bored, at the game. This frustration and/or boredom are experimented not only by newbies but also by less skilled players. As they do not feel the satisfaction of landing a PK from time to time, they probably get bored of just being able not to die. By the time they get at this level, they have realized the complexity of the game (mechanics, gear location, preps, etc.) and decide the time needed to be able to compete with vets is just not worthed for the fun they have at CF and prefer to go play something else.

I think a solution to help playerbase numbers to go up is to reduce the level of complexity of the game (I mainly think of reducing the amount of preps available) and instating a leveled gear system in order to increase the influence of RNG in PK fights.

You have to understand that the complexity of the game and the absence of leveled gear system favours mainly vets and cheaters in PK fights.

If you reduce the complexity (this could be temporary) of the game and make a leveled gear system, you basically increase the chances for less skilled players to win a fight from time to time and experiment enough satisfaction to keep them playing CF.

I think taking away these two advantages from vets and cheaters is, considering PB numbers lately, a solution worth trying because if newbies and less skilled players don't play anymore, on the long run CF is condemned to die.