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Forum Name Gameplay
Topic subjectThe Veil
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=73981
73981, The Veil
Posted by ChaosChaosChaos! on Wed 31-Dec-69 07:00 PM
Just a quick question: when you tune the veil (weakn/strengthen), how long affect stays? Until the reboot, or it slowly recovers over some time? If I have tuned it twice, for instance, will both tunes wear down at the same time if it not stays until the reboot?

Thanks!
73992, Veil Stuff
Posted by Homard on Wed 31-Dec-69 07:00 PM
For Nexus and Battle at least, shifting the veil is a moral obligation, but most of the time most of the characters in the game can effectively ignore it.

One of my throwaway villagers got titled “Veil Tender” and here’s what I’ve figured out. It’s difficult to know for sure, but it seems like the who list is the most important factor in what the veil’s current baseline is. High level Battle makes a big difference as did high level Nexus. High level magi affect it as well, but who knows how? It seemed that a shifter Nightreaver had less effect than a Rhyme who was a warrior. With no nexus it is likely that the veil now tends toward thickness.

I suspect in a vacuum that giving items would last for a decent amount of time, but in reality the constantly changing variety of heroes makes it tough to keep it super thick or super thin for very long. The exception might be a bunch of hero villagers logging on, intentionally thickening the veil, then rampaging. That’s when potions start failing across Thera. It becomes a perceptible advantage at times like this.

At least some Battle powers don’t work as well with a thin veil, so there’s that, too. Plus you can start gathering veil shifting items at around level 25 so there should be no excuse to not do it if you’ve got nothing to do.

Also remember that the quickest way to thin the veil is to kill a bunch of hero villagers. Also, also this thread makes me think about how the one time I held Strange Bracers I beelined to Tahren with them.
73984, RE: The Veil
Posted by Kalageadon on Wed 31-Dec-69 07:00 PM
There are many factors and I don't know all of them but generally speaking if you could isolate each, I'd say it's uniform. If you give legendary magical item to X, then you'd get the rise or fall for Y hours and the veil would go back to Battle normal which is just below Nexus normal, which is slightly less mana in the world than ideal.

Villagers, especially ones with large kill counts shift the veil, so if one were to log in when you give your item, then the shift wouldn't likely last very long if at all. You'd likely need multiple items to swing it.

Conversely, if Scion Mage Leader logs in, you'd expect magic's level to rise and your item's affect may seem longer.

This affect will bleed down with passing game time. As far as staying, I believe it will completely reset on reboot if I recall correctly.

I'm sure there's more to it but that's some of the things I noted when I played Nexus all the time.
73986, I've also noticed it will reset completely in the same log in
Posted by Blkdrgn on Wed 31-Dec-69 07:00 PM
Even if a reboot didn't happen, and no items were given to thin/thicken the veil.

I remember it being super thin, magic was flowing, tic goes by and check it again, and it's back to battle normal which sucked.
73989, RE: I've also noticed it will reset completely in the same log in
Posted by lasentia on Wed 31-Dec-69 07:00 PM
In my nexus days I recall magic was usually at the regular level, and occasionally the norm would be at +1 level, but it was most heavily influenced by the who list. Not items or deaths of ragers/mages.

When villagers logged in, it dropped down. A Commander and a drillmaster and it was almost impossible to keep the veil at average. And it really took a fair amount of mages to have any noticeable impact on keeping the non-shifted level above normal. Maybe a lich would, but the average mage had minimal impacts.

The only time I would say you ever bother with items for the veil to boost magic is pre-raid. Otherwise, you're wasting time cause the effects never seemed to go beyond a day or so. But I would always drop like 6 items, then go raid battle. I'd say the same for Battle, but for them it is harder to stockpile magical items for tahren so it was a less viable tactic for defenses. But if you're raiding a mage heavy defense, go grab a few things to feed tahren first.

Any time you see the echo for a shift in the veil, I feel like those impacts are a day, maybe two at most.

So the veil is really shaped by who is online more than what you do. Which is probably how it should be, although I'd say it disproportionately weights villagers to mages, but I suppose when first implemented mages were more plentiful than ragers.
73990, Hmm
Posted by clnt2020 on Wed 31-Dec-69 07:00 PM
Sounds as there is no reason to bother. But I think I see a difference in spells with the default veil and after it was tuned.
73991, It might be a viable tactic..
Posted by Java on Wed 31-Dec-69 07:00 PM
If the veil is thick enough, it can also affect potions. So if you're fighting a prep-heavy character, or someone who quaffs at the first sign of trouble, it might be a nice surprise.. especially since they wouldn't even know the veil had shifted.

But yeah, I'd mostly see doing htat if you're trying to raid (or re-raid against some mage-types and need an edge. Drop a handful of items off with Tahren, then go for it. Could be enough to tip the scales your way.
73993, The veil has noticeable impacts on magic
Posted by lasentia on Wed 31-Dec-69 07:00 PM
But keeping the veil in such a high or low state through couriers and tahren is not really tenable. So you do it selectively when you anticipate you'll be fighting soon after.

Thick veil, magic will fail, spells, talismans, potions etc.
Thin veil, the occassional double cast. The spell will arc to someone else you are fighting. This can be very beneficial. i.e. two novas for the cost/lag of one. IT also changes how much save spell a rager gets from spellbane, but not sure if it impacts how easily you actually bane spells.

I don't believe the efficacy of a spell, is impacted by the veil. So the damage should remain constant. Not sure if spells are easier to save against in general when the veil is thick, harder to save against when thin.
73982, RE: The Veil
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
Depends a bit on whats going on. What cabals are in swing? What characters are logged in?

For me it always *feels* like it eventually regresses to the mean, but I've felt it sit at varying 'extremes' for pretty decent lengths of time. Couldn't tell you specifics though.

-Ish
73983, Thank you!
Posted by ChaosChaosChaos! on Wed 31-Dec-69 07:00 PM
Got the same impression. Cheers!
73985, Just out of mere curiosity
Posted by TJHuron on Wed 31-Dec-69 07:00 PM
Why are Veil Tender and Veil Render mutually exclusive edges?

Why can’t they be one edge?

Most characters only want to swing the veil one way or the other but I could see a potential for certain characters to want to be able to go one way or the other, depending on who their enemy is at that time.

I’ve actually never picked one of these edges despite having been kind of a rager junkie.
73987, RE: Just out of mere curiosity
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
Because in CF lore you typically only really want one or the other. Even Nexuns were on the "more magic" side.

Opportunistic tenders probably don't want extremes either way, so having neither benefits them keeping it right in the center :).

-Ish
73988, Veil edges
Posted by clnt2020 on Wed 31-Dec-69 07:00 PM
I'd seriously think of getting it if it would not just affect the items, but if it would fix the veil from the returning to the default stance until reboot.

With the current edges prices, I don't see that anyone would waste points on it, it's easy easier just to collect more items and waste spare 30 minutes on it than spend precious edge points.