71994, Just some mechanical musings...
Posted by Tac on Wed 31-Dec-69 07:00 PM
>Secondly, most stats scale exponentially...
I believe stats scale non-linearly in CF. In some cases you could even make the case they scale exponentially, however in practice I certainly believe that the difference is not actually that large. Specifically in the case of 23 vs. 24str, it isn't likely the (for instance) damage output will look anything like exponentially better, or that the exponent is so close to 1 that it looks functionally linear.
In short, I think you'd be better served by looking at just how much an effect 1 str would have in practice. Do you parry 3% better? Do you do 1% more damage? There are a ton of small affects, I'm sure, but if the overall change in any given effect is less than 10%, it probably isn't overly noticeable for a person who takes the edge.
I know, in my personal anecdotal evidence with shigru that I probably wouldn't take that edge again because without knowing a lot more about the effects, it feels like the difference is a few hp (at best).
Its really hard, on the player end, to quantify and make informed decisions when so much of these things, like edge point cost vs. overall edge points you can reasonable earn are hidden.
It is entirely possible this player would be just as unhappy with it if he knew exactly how much Lug costs, and how many edge points he could earn (via edge point specifics), but I think it is more likely they would approach the complaint differently (don't you think this costs too much?) vs WTF why can't I take this edge if it wasn't a surprise due to lack of information.
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