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Gameplay | Topic subject | Possibly, but I suspect unlikely. | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=71175&mesg_id=71210 |
71210, Possibly, but I suspect unlikely.
Posted by Jormyr on Wed 31-Dec-69 07:00 PM
Mostly due to an unlikeliness of adding something which doesn't come across as the "right" solution, at least to me.
The trouble I see with this "fix", is that I don't think it really "solves" the root problem. Secondly, as I've certainly seen with prep items...limited preps don't work in quite the same way as limited items. Limited gear is balanced by the rarity and idea that only a few people will have the "bonus" of the gear, and you kill them and take it away. Limited preps work differently, because it's not really a "finite" number of them. Instead of only being able to use the item occasionally, what I tend to see is that a few very number of people use the items, regather them as soon as possible afterwards (in which they have the best information as to when this item will repop), and repeat - therefore in practice having access to this "rare" item near indefinitely.
I firmly believe that unless you make this item something like...HLK or Dragon Lair challenging, the same process of simply repeat killing to gather what's needed will happen - at least at hero levels, certainly.
My second reason for disliking this idea is that is continues to simply expand the gap between new player and veteran, and/or the "game only begins at hero" perspective. I don't think either benefits the game. I do like the PC-interaction-required involvement, though. If *anything* along these lines were implemented, I think I'd almost prefer a long-timer repeatable quest where a druid does something appropriately nature-related, significantly appropriate RP-wise (like Ragers and Veil), and then give the item to be changed to an NPC to work their magic. But that's just my idea.
However, this is all being based on the idea that druids *need* to be able to transmute gear. If we're problem-solving this effectively, the question needs to be asked - what truly is the root problem that exists that requires transmute metal to wood to solve?
It can't be need for non-metal gear - there's plenty of that around. My only assumption is that it's a perceived lack of top- tier druid-usable gear. If it's *specific* gear problems like "There aren't any useful druid-friendly boots around", then I tend to feel that's more appropriately solvable by adding reasonable non-metal boots around. In personal experience, belts are always the weird one. Druid or not, it's belts that I'm always like "meh, this'll do, since I can't think of anything really more useful".
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