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Gameplay | Topic subject | Long, slow transition. | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=71175&mesg_id=71203 |
71203, Long, slow transition.
Posted by Jormyr on Wed 31-Dec-69 07:00 PM
I believe the topic stemmed from years and years ago where commentary began of watching rogues running around in full glowing, clanking platemail, mages in battle armor, etc., and how ridiculous it all seemed. Over the years, there's been a slow push to provide reasons and incentives for characters to actually dress the part as well.
Various armor use skills appropriate to class, a push in object design to have stats appropriate for the items, priests and blessed weapons, etc. The transmute change was more of a "suitable time for the change" than much else. What point is there to the restriction that druids cannot wear metal, if it has absolutely zero practical impact on the game? You *might* blow up an item, have to regather it, and after edge introduction, a lot of times that chance was 0%.
Admittedly, druids now truly have the most restrictive armor choices, but aside from perhaps the absolute top-tier gear, there's still plenty of options. My biggest frustration is that anything good (and often *needed*) for a druid is also useful for many other classes. Trying to develop gear that'd be druid-interesting that would remain available without simply artificially flagging it druid-only is where I find the challenge.
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