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Forum Name Gameplay
Topic subjectProtection good/evil
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=70494&mesg_id=70494
70494, Protection good/evil
Posted by Murphy on Wed 31-Dec-69 07:00 PM
Is there any way to control which one you get if you're neither good nor evil? This has always been my biggest beef when playing neutrals, even if I have cancellation.

Why does it even work that way? Would it not be logical to make it a permanent choice (the way it was for neutral clerics in D&D), or have it protect you from both good and evil, at half strength?