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Forum Name Gameplay
Topic subjectRE: Deleted again
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=70180&mesg_id=70279
70279, RE: Deleted again
Posted by Dunsellot on Wed 31-Dec-69 07:00 PM
>Look at it this way: how long did it take you to get to where
>you were before you died? Probably more than 2 hours, right?
>That's called "sunk cost". Post-mob-death, you could delete,
>re-roll, and re-rank back up to the same point, but it's going
>to cost you more time than just ranking out of your existing
>XP hole. Especially since you may need to create a brand new
>description and role. That's why, to me, deleting doesn't
>make much sense.

I think this quote is from the show NCIS: "a slap in the back of the head is a wake-up call. A slap in the face is an insult." I see XP loss is an insult.

>Also, consider that with a decent group, at that rank, it
>should only take you around 20 minutes to get 6k XP.

Key word. Decent. I could spend a dozen paragraphs detailing how many times I showed up for groups and ended up dying to them. If I don't have a huge fondness for groups, especially at low levels with 'unknowns,' there's a damned good reason.

>Couple other things I'm be curious about:
>
>1. How are you dying to that mob if it isn't lagging you and
>doesn't do burst damage? What was your wimpy set at? If not
>at 50%, consider keeping it at 50% at all times. Were you
>stacking a ton of "mend wounds" commands on top of each other
>and preventing yourself from manually fleeing?

Wimpy was at 30. I did fine for about 3/4 of the fight. Wasn't spamming myself to death. Dirt, kick, kick, mend... it was doing 'hit' damage the entire time. Then, for 3 rounds it did double 'hit' damage and knocked me down to 40%. Then, it did triple 'hit' damage which went right past my wimpy to 6%, then, before I could manually flee... double 'hit' damage and dead. Meanwhile I'm trying to mend through the damage and failed 5 times in a row.

>2. You mentioned your melee attacks landing for "hit". Druids
>aren't great at melee, but that still seems extreme. Possible
>to wear more +DAM?

LOL. Try to solo find non-metal gear for a Druid. And to make it more fun, have the server crash so there's no 'crap' lying around.
I went everywhere from the Frigid Wastes to Evermoon and back again looking for gear.

>3. How often do you think one "should" mob die? Would you
>delete over a mob death at level 15? 20? 30? 40? Just
>curious what your threshold is. Do you expect to hero without
>ever mob dying?

The number of times is irrelevant. It's the amount of punishment you receive as a result of mob deaths. Con loss... yes, that needs to happen. CF is one of the few games out there where characters do really die and I love that concept. XP loss? That's punishment. Not only do you have to spend the time making up for that loss, it affects your PK range.

If XP loss HAS to happen, it shouldn't be 125% of your level on the first death. If I had just made level and died I would have lost %20-25% of my level. Ok.. that would piss me off but I've kept characters where I've done that. Dying just 200xp from level and getting set back a full 125%? ####. Make it based on the number of times a character has died. Your first PVE death? Ok. We're just gonna ding your con for 1/3 of a point. You die again, we'll set you back the con + 10% of your level's xp. Die 3 times? 25%. 4 times? 50%. It should be a graduated, logarithmic scale. It should NOT be a huge slap in the face every single time you pve die. Become habitual at dying? Yea, this is gonna hurt.

Whatever my excuse was for dying, one screw-up on my part, one case of lagging out in the middle of a fight, one case of your cat jumping on the keyboard and hitting ctl-alt-del, one case of fleeing from one goblin and having 2 more pop up in the room you just fled into (yep, almost died to that too) should NOT cripple your character with a PK range hit and it should not make you look at your character's XP % and even consider deleting.