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Forum Name Gameplay
Topic subjectRE: I'm on board with the spirit of this post...
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=70100&mesg_id=70147
70147, RE: I'm on board with the spirit of this post...
Posted by Thaedan on Wed 31-Dec-69 07:00 PM
>I'd still love to see the throw edge tuned down a little, but
>the biggest beef with assassins is just that they look so good
>compared to things that should be comparable.
>
>Rangers and Thieves spring to mind as classes that need love
>to be brought up to assassin levels.

Rangers and thieves are classes with a niche. For rangers, they're only great in non-civilized terrain. With thieves, it's the ability to take peoples' stuff without actually fighting them and the ability to make any gang significantly more gross by way of cheap shot.

IMO, if thieves got anywhere close to assassin levels in terms of melee and flexibility they'd need to lose something else.

>If they are so OP they need all the
>downsides they have (totally useless without servitors, high
>recovery times for servitors, servitors kill you, familiars
>lose you con, etc. etc.) they should be 100% dominant when

If you don't want to lose con from your familiar dying then don't practice the familiar skill. Problem solved.

High recovery times for servitors is only an issue if your servitors get killed, and if you insist on trying for the absolute best servitors every time you conjure. If you're okay with just putting minimal mana into it and getting non-optimal results then you can conjure a new pair only a few hours after the original ones leave.

Servitors killing you is mainly a complaint about evil conjurers, or a neutral conjurer who uses demons/devils. So, not a problem with the entire class, just one version of it.

I can sort of agree with you on the long waiting period if one of your servitors dies. I could see a change where, upon servitor death, timer on that servitor's conjuration spell is cut in half or something. Could potentially be abused in PvE though; would have to figure something out there.