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Forum Name Gameplay
Topic subjectAre you serious?!
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=69744&mesg_id=69747
69747, Are you serious?!
Posted by mage on Wed 31-Dec-69 07:00 PM
Scouts are NOT the ugly stepchild of the village. Scouts are badass!

It's not like you need Deathblow and bloodthirst to get kills, dude. You had to get at least one kill before you could even speak to Tahren in the first place.

I rarely play anything but a scout, and my last one, which was a thief, was close to getting the MageSlayer title until RL stuff got in the way. Scouts are the best when it comes to magic immunity since they can dodge area spells, rather than having to call Bloodthirst with all its drawbacks for the chance to spellbane the AoE. Also, spell evasion works much more reliably than spellbane does. So even though thieves, assassins, and rangers get the most benefit from being a scout (because they can sit there unseen or standing over an unconscious victim, using discern spell to choose the best moment to strike), even warriors and bards can benefit greatly from scout powers.

Also, critical hit is no joke! Everyone gets hung up on deathblow because it can do MASSIVE damage. But DB is subject to damage reduction, and a well prepped mage can shrug off quite a few DBs, or simply avoid them altogether. Critical hit, however IGNORES all damage reduction, and cannot be avoided by ANYTHING, not even EVADE (which also includes super dodgy forms like mongoose, hummingbird, sifaka lemur, etc...). In other words, perfect your critical hit, and you'll RUIN someone's day.


Try playing a whip/dagger elf with STFS. Entwine, hurl throat, critical, critical, critical, critical, critical

You land the killing blow against DirtyMageGuy!



Or be assassin, and assassinate the guy who's trying to fog you because he KNOWS you're there, but he can't fog you for anything because you keep dodging the spell, while you keep stalking away...


Thug thief with weapon trip and cheap shot.

Earclap, kidney shot, gut shot, weapon trip/cheap shot, weapon trip/cheap shot, weapon trip/cheap shot, weapon trip/cheap shot, weapon trip/cheap shot (and occasionally there will be a parting block or two in there also).

You land the killing blow against DirtyMageGuy!


Cloud giant Savage Mountaineer ranger.

Snare, wait for bash protection to fall, bearcharge them to death. Or creep around in the wilderness while they're ranking or whatever they'r doing in the wilds, and wait for that perfect moment for their bash protection to fall. Barring that, savage blow is pretty dang nice also.


Just keep your save vs spell super high. Keep the veil super thick, and scout becomes almost untouchable by magic. From there, PKing is the same as with any non-rager, but without the benefit of potions, etc...