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Forum Name Gameplay
Topic subjectRE: Distention (think that's the term)
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=636&mesg_id=641
641, RE: Distention (think that's the term)
Posted by nepenthe on Wed 31-Dec-69 07:00 PM

>1) Read my post oer. I know it's not based on level sitting,
>that's what I proposed. I've read the helpfile, I know what it
>does.

That's not entirely true. Distention is much more brutal to level sitters than characters who simply kill a lot. In fact, it's probably fair to say that level sitting to PK was the #1 phenomena we wanted to discourage by introducing distention.

>2) Give me the location of a super secret detect hidden potion
>so that I can see a rogue coming, and a forget wand so he
>can't keep me from fleeing, and sure, it'll be my fault then

I'm not sure if you'll take this as constructive, but it's meant that way.

There is always, always, always, always, always something you can do to make it harder for the same person to keep killing you. For example, if you're worried about a thief (as you mention above) there are no small number of places in the game where they can't hide, and/or can't reasonably sneak up on you. Does that mean you might have to avoid Galadon, the Eastern Road, and/or your levelling ground of choice? It might. Does it beat re-equipping? It probably does.