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Forum Name Gameplay
Topic subjectRE: It's really not as bad as this is made out. Unless..
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=60348&mesg_id=60367
60367, RE: It's really not as bad as this is made out. Unless..
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
>Maintaining a 75% wilds time isn't that hard, even with the
>additional condition that you're not Outlander.

I'm aware. Ranger being what I play 90% of the time. That's why I think the original complaint is unfounded. The response just wasn't a good one either. That doesn't change the fact that wilderness timer is a nonsensical mechanic.

>Also, there is an option for non-conventional ranger cabals
>like explorer, which, in essence, does precisely what everyone
>is asking for here.

Wanderlust doesn't do that. You still need 75% wilds time to be "at home" and receive the benefits of "at home". Wanderlust raises the floor, not the roof. In other words, you suffer less for lots of civilized time, but believe me even "comfortable" is no picnic.

>One reason why I (personally) tend to be against these types
>of suggestions, other than the code work necessary which
>diverts resources away from other projects, is that this is a
>hard-wired class dynamic which, to some extent, enforces a
>style of RP on someone. Breaking down that dynamic might seem
>like an irritation for a lot of players, but would remove an
>incentive to play the class a specific way. Experience has
>shown, that in many cases, removing such incentives tend to
>diminish the flavor of how the class is played.
>
>(Take, for instance, recent discussions on Villager Apps using
>healers, or issues I have personally seen where paladins skirt
>their code. Removing this barrier, in my opinion would be a
>sizeable leap towards converting the ranger class from a
>wilderness based ranger into a warrior with a handful of
>wilderness skills.)

For me, the primary distinction here is that I don't think of rangers as limited to (enforced RP?) hermits and Outlanders. Rangers are very much warriors with a handful of wilderness skills/spells in exchange for the loss of weapon specs. The wilderness timer doesn't change that. There is no reason a ranger shouldn't make a great Tribunal. In fact, the classical ranger (fantasy in general, not CF) fits quite well as a Magistrate.

I get the argument you are trying to make, but fail to see any benefit to the mechanic. The only thing I can tell it accomplishes is unnecessarily limiting the range of themes a player can create for the ranger class. Something you seem to have indicated as a good thing, which I also fail to see how it could be.

(EDIT: This goes extra since the creation of ranger specs. Makes sense to force a BeastMaster, savage, or animist to spend time in the wilds. Not so much for the Explorer, Hunter, or Survivalist.)

Useless conjecture it may be, since the hammer already dropped.