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Forum Name Gameplay
Topic subjectHow about requesting from neutrals?
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=4174&mesg_id=4308
4308, How about requesting from neutrals?
Posted by General_Malaise on Wed 31-Dec-69 07:00 PM
>I played a hero paladin a few years back who refused to kill
>(sentient) neutrals. In other words, he wouldn't have a
>problem with killing a deer, but he wouldn't kill a neutral
>person for any reason -- even, for example, certain aggressive
>neutral mobs that would attack him for entering their home.
>So, yes, much of the gear you mentioned was right out.


OK. You and Valg seems to agree on this point, but I can still see killing some neutral mobs that activly help evil mobs or do evil things like raiders, ect.

But no more Tarus bracers or dwarf elite guards. Got it.


>It's definitely a challenge, especially if you're used to
>being lazier about your choices. I know I was. It's also
>still very workable, and has gotten moreso since then.


Yeah, I am a bit lazy, but I'd rather play the game then spend so much time re-gearing. :P

OK, how do y'all feel about this part of my post:


"Maybe the Danes that made the original code where neutrals attack you if you request had this in mind, so goodies could not be totally cut out of certain areas/eq but didn’t have to dish-out the first blow for RP purposes?

You must make some allowances because of the fact that this is a MUD, and I think the whole request from neutral, they attack you thing is one of the most basic ones programmed into so many MUDs."


Admittidly I've used this alot as an RP workaround. If you guy's don't like it, why not change the code where if you request from a neutral, he just tells you no?