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Forum Name Gameplay
Topic subjectRE: Annoying game aspects, am I alone ??? (LONG) RANT
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=3991&mesg_id=4005
4005, RE: Annoying game aspects, am I alone ??? (LONG) RANT
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
I would not have wasted 1400 hours on "testing" a ####load of skills only to discover that some finger happy immortal changed a bunch of skills mid test.

1) What MUD did you test on? I don't think it was CF, looking at your conclusions.

2) You can avoid having your 1400 hours (equivalent to ~35 full-time weeks at work, if you're curious) of anal-retentive number-crunching wasted by not spending 1400 hours anal-retentively number-crunching. Problem solved.

3) We constantly adjust things. As in, daily. I don't see that changing. Helpfiles give broad information- enough so you know how to use the skill, without holding your hand. I don't see that changing.

4) You aren't the player I design for. The player I design for plays games to have fun, not to run simulations. I'm not sure if you're the player that anyone designs for. If every player was you, I'd move to another MUD before conforming to the style of administration you want, because it would be the most boring place imaginable.

5) It's not even practical to enumerate what effects what in a lot of cases. Bash is ~600 lines of code. The skill is potentially effected by dozens of things. No one wants helpfiles that are 3 pages long. Good luck reverse engineering that, by the way.

valguarnera@carrionfields.com