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Forum Name Gameplay
Topic subjectAs probably the only idiot to play this combo more than once...
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=38607&mesg_id=38609
38609, As probably the only idiot to play this combo more than once...
Posted by Torak on Wed 31-Dec-69 07:00 PM
I think it was Daevryn who said originally that Felar APs had the potential to be the strongest. Why?

- Felar gear is awesome and covers a lot of "holes" you need filled after having a huge weapon (saves, stats, etc). This is becoming less and less though as better gear is getting added in.
- Auto-attacking extension claw hits and pack sense for more damage (6 felar + healer group with 200+ charges could probably kill Satan, heh)
- Can wear detect-hidden uber mask, the immune fire belt, and other very key pieces that some races cannot.
- Can just barely wield the most deadly AP weapon (no, not telling you)
- Catnip!
- Magic's Scars and nice inherent skills
- Obviously free faceslash and claw dual-wield

But good f-ing luck getting there.

Artificial is partially right - the gear will make or break you. Felar gear makes up for basically being a gimp AP. The other half is your skills - you *have* to practice a ton. Your crappy cat intelligence will make you that much worse if you don't spend the tons of hours spamming (not kidding, it takes awhile). Giants can get away with crappy skills because they bash+pray while felars don't really have the option. If you want to win in combat, you need your stuff trained.

Oh and you better hope ya get some nice wand spots because some bad spots as a felar AP, hahha...you aien't ever getting those. I'd also wait for some big time felar chars to die because chances of getting felar gear is slim with 5+ felar heroes running around.

Felar AP is for the pure masochist - if you can pull it off you'll love it but you're gonna hate it the rest of the time.