3409, RE: Questing for experience.
Posted by incognito on Wed 31-Dec-69 07:00 PM
>My nominations for "most annoying to rank": > >Pre-form shifter. Mitigating factors: you're probably human >so you have zero xp penalty. >
Those claws and horns they get mean they can be decent enough now. Especially if they stocked up on wands when not ranking.
>Pre-elemental conjurer. Mitigating factors: at least you can >spam magic missile. Make mental notes of people who rudely >refuse to group with you; if non-good, take great joy in >gaunting them later. >
I agree lowbie conjies are pretty bad in this respect. Still, they can use axes, and that helps a bit.
>Druid, all ranks. You're like a crappy healer. Mitigating >factors: you have no xp penalty, although you're probably not >human so there's likely some race-based penalty. >
I disagree here. I played a cloud druid (briefly) to about the mid 20s (whereupon I deleted as I never saw Oblain and needed to get into tribs to progress my faith). If anyone remembers he's the one that was going to be a trib. He was able to fill any role in his group well, from tanking (even before defenses) to damage.
>Shaman, all ranks. Even with sanc you're a mediocre tank and >you don't do much damage unless you expend mana.
Giant shamans are great tanks. Also, they do (or at least did) ok against silver spirits.
> Mitigating>factors: you can summon. That makes ranking easier {and>safer} in some situations. Also no xp penalty, except that >you're probably not human. > >Pre-enhanced-damage thief. You can't really tank and don't do >much damage even with circle stab. Mitigating: no xp >penalty, plus you can see hidden which is invaluable to groups >that can't. >
well, I know my trapper was pretty crap, but since then, they've had circle stab added. With my trapper, my best skill was to spam disengage so that I got autoassist extra attacks every other round.
>Necromancer, all ranks. You don't do alot of damage except in >certain scenarios and are only a mediocre tank even w/ wraith >form and vampiric. Mitigating: people want to be on your >good side so you don't annihilate them later. Plus you can >summon, and have no xp penalty (and are probably human). At >low ranks you can spam chill touch for damage.
Necros are excellent groupmates now that evils can rank on evils, although not wonderful at lower levels (though I still don't mind them). Their disruption spell is comparable to any voker spell vs undead. One round lag and huge damage. Also, they can let their zombies take a share of the tanking. If you are worried you might kill the mobs with your zombies, rank on imm-blunt ones (which you can do for more than half the ranks to 47 for very good exp).
I think lowbie conjie wins my vote for crappy groupmate. Magic missile is ok, but they can't spam it for long.
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