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Forum Name Gameplay
Topic subjectHello from Hollywood.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=31904&mesg_id=32679
32679, Hello from Hollywood.
Posted by Pro on Wed 31-Dec-69 07:00 PM
I understand the concept of "You gotta have something to lose" in order to make losing mean something.

I personally think exp penalties and con loss are redundant and overly harsh in a game wherein death already means loss of shinies.

And why age death? Gear recycling? Seriously, the only think that does is recycle roles or force lame stretches of the imagination after a 100,000 takes on Baer's religion.

It's a glaring negative on CF's front page too.

Death has consequences! What can that possibly mean but, UNfun?

Re-equiping was a big enough pain, grinding out of a hole that's often deeper than just redoing a level, is worse, especially if you've been struggling to get that one cool skill/song/sup/spell/shape/legacy. Oh and there is the additional penalty that as you age you won't be able to replace stats lost to the process, you'll regen slower, and be more suseptable to a sup that will age you (potentially) AND take another 1/3 con if you go down.

Someone help me understand the possitive gained from all these negatives?

The Pro