2101, I call ####
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Another reason, people just explore. >The more time pass, the more people know the quest. >Eventually it becomes public anyway.
Eventually it becomes public anyway? What the #### are you talking about. Nothing becomes "public" just because ten different people do a quest.
>What is the solution? >There are several: >- change a quest every time it becomes well known. >( may be annoying to coders )
This has already stopped happening.
>- make its reward "not overpowered". >( personally I would like it )
So then everyone gets this not overpowered reward...then bitch and moan because they think they are entitled to it. Perfect example...travelling boots.
>- disable a quest >( hardcore solution :) )
Which is likely what will continue to happen. It's the simplest solution.
>>Just keep pretending the problem is on the Immortal side of >>things, Rooqweaz. > >Keep pretending the problem is on the player side only.
Uhm...again...what the #### are you talking about. We write them...we put them out there...we want them to be enjoyed by people who like puzzles, not by some #### who was told step-by-step how to do it. This is why they get yanked instead of changed.
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