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Forum Name Gameplay
Topic subjectRE: The changing of quests etc etc
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=2077&mesg_id=2082
2082, RE: The changing of quests etc etc
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Ok, I understand the reasons behind you guys changing some of
>the quests, or just nerfing them entirely. I'm all for making
>people figure things out for themselves IC. However, don't you
>think when you nerf a quest, you ought to remove all the stuff
>involving said quest?
>
>We have all kinds of quests in CF. Some useful, others still
>just fun or RP related. Great. But when you nuke a quest, and
>don't remove all the stuff involved in the quest, we can have
>everything from a wasted hour or more of my time, up to and
>including death because a quest was removed and noone bothered
>to say anything. When the sa'angreals were removed a whole lot
>of people died, for doing something in a quest CORRECTLY.
>Doesn't that seem a bit ####ty to you?

About as crappy as posting the detailed walkthrough of a quest.

> I spent the better part of an hour the other night in the
>underdark, doing a quest to obtain a certain item. This was a
>quest I had done plenty of times before. Every step of the way
>I checked my progress and rechecked the items needed to be
>sure the things for the quest hadn't been changed, reread the
>little notes that are supposed to clue you in, and at the end
>I was left with a bunch of junk, a character another hour
>older and a bitter taste in my mouth, again for doing
>everything corectly.

No idea what quest you're talking about, but if it's the one I'm thinking about...nothing has changed with that quest.

>If you guys are going to continue nuking quests, how about
>taking out all the stuff involved, so people will know not to
>bother wasting their time and effort? It just doesn't seem
>right that you do everything correctly in a quest, and get
>left with nothing to show for it but frustration.

You'll notice that new quests don't come around much at all anymore. Nor do quest areas. It's a battle we're tired of fighting. The quests that do come around don't have super-cool rewards like some of the older quests did for the same reason. I wouldn't be surprised if all explore areas eventually turned out to be "invite only" areas like Hell is now.

Send me an email with the quest in question, and I'll go double-check it.