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Forum Name Gameplay
Topic subjectRE: Underrated legacies. Little addenda info, and a question...
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=19207&mesg_id=19224
19224, RE: Underrated legacies. Little addenda info, and a question...
Posted by Tac on Wed 31-Dec-69 07:00 PM
>>Mercy of the Typhoon
>
>Saw some rework maybe two years ago. I know some people have
>had it since then but I don't know how much the changes have
>ever been talked about. I've definitely seen some characters
>that didn't pick this legacy that I thought should have, just
>seeing the way their fights tended to play out.
>
>Much like Surrounding the Sunrise, this is probably a better
>pick for characters who see a lot of group vs. group or
>them-solo vs. group fights, and a less good pick for a
>character who mostly gets one on one fights.

Is this legacy based on any stats? Like, the powerfulness of the hits is strength based (beyond normal hits being str based) and perhaps the frequency being dex based? I asked because...

>>Space Between Heartbeats
>
>One of my absolute favorite legacies. Also recently
>overshadowed by Striking being in vogue, since it also
>somewhat tends to favor smart/quick warriors vs. brawny ones.
>I think this is a pretty good legacy even in a vacuum, but
>sees its full potential realized in conjunction with spec
>and/or other legacy choices that plan for it. (Most obvious
>example: this is a great pick for a character who disarms
>their opponents a lot one way or another.)

It is important to know that this legacy (rate of fire + number of strikes) seems to be heavily dex based. It sucked badly for Tac (rip + space FTW... oh wait, no.) in that it rarely fired, and was generally only 1 hit when it did. Juoul (Tac II) got assraped by a felar Maran with it when I got caught spamming directions though. Many hits + firing every time. So keep that in mind.

It would be very very very nice if legacy helpfiles pointed to important factors similar to how edges do. I know (at least originally) the helpfile for striking mentioned a felar, which would be very sub-optimal for striking which was what I discovered by taking it as a cloud giant. IMHO at the time it wasn't something I could have reasonably expected to know that such a legacy was heavily int/wis based.