19220, My opinions...
Posted by GinGa on Wed 31-Dec-69 07:00 PM
Renewal of the Spring
To handle any Con problems you have. Also gives extended age - or so the rumours go.
Vanguards Desire
Largely for roleplay over power. It's a bonus to group-orientated tactics and kinda pointless on the whole for a group that can communicate well. It's hardest to replicate affect being 'group warcry'. Because so many classes can't get bless :s
Mercy of the Typhoon
See below.
Forsaken Thoughts
Anti-priest. Does work as an anti-wrath spammer legacy, but mostly handy for those imperial shamans.
Fluid Deceptions
Double feint, with a chance to disarm and auto-feint. This is a REALLY good defensive legacy. With the right combination of specs you can tank far better, or even help someone else tank much better. Imho, very underestimated. Losing a 'few melee attacks' to autofeint can make a big difference in a melee fight.
Space Between Heartbeats
Somewhat underestimated. Pretty cool if you're a high-damage warrior. Combine with hook, entrap or disarm to get some extra hits. It discourages people switching out weapons, wands, etc in combat so watch for them trying to flee a lot more to do so (and take advantage of knowing they need to, to avoid payback). This kind of transparancy of tactics can work against you if you don't plan ahead, mind.
Enjoy.
Yhorian
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