153, What Ex-paladin was trying to say (plus more)
Posted by Brotmin on Wed 31-Dec-69 07:00 PM
>More invokers cons that didn't get a lot of air time in this >thread(*): > >- You can never cover all the ways someone can lag you. If >an invoker can't reliably cast, they're the worst class in >the game, possibly excepting transmuters.
Yes, but I don't think this really can be called a con, since you can protect from lagging attacks no other class can protect from. Yes, you can't cover every lagging attack, but this is true of every class except paladins with a specific virtue... so is this really a big con?
>- Concealment limited to Improved Invis and Dig. >Mobility/pursuit limited to Teleport/Word. It's not hard to >avoid or surprise an invoker, relative to most other >classes.
This puts them in the mid-range of concealment/mobility for classes. They have better concealment than warriors, a-ps, paladins, many shapeshifters, bards, berserkers, conjurers, shamans, healers and debatably druids. They have mobility/pursuit as good as or better than that of warriors, bards, thieves, assassins, transmuters, berserkers, druids and rangers. My point is, while this doesn't make it a great strength, it isn't all that weak of a point either, and "most" isn't really accurate.
>- Room Traps: Beat them like you beat Wall of Thorns- keep >the fight mobile, be unpredictable in your paths, don't pick >a fight when you start to get the feeling you're in the >middle of 10 of them, and remember that once they put one >down, they can't set them up again for a while (in some >cases)
On the other than, they have them, which is more than can be said for nearly all other classes. This is definitely a strength, not a con.
>- If you have abilities that hurt their mana (we should put >more ways to do this, as an aside), you can make an invoker >useless fast- a lot of their better spells cost a ton. >Shamans and necromancers lead this list.
Nice if you can do it... but as you said, there aren't many ways (as of now, at least).
>- Saving throws, saving throws, saving throws. You hear >that, Battle? Step away from the charred leather bracer a >moment. Learn from conjurers, and carry some adjustment >options in your backpack. If you have a 0-ish save vs. >spells before warcry/spellbane/etc, and an invoker pushes >you down and takes your lunch money, don't come crying to >Uncle Valg.
Yep, this helps, though it doesn't completely negate them the way you can completely frustrate a necromancer if you keep saving.
I honestly don't believe that invokers are sickly overpowered or anything like that... but they are powerful, and your list of cons seemed to be reaching, to me. If I were looking for every possible flaw, I could probably find more for every other class with the possible exception of liches.
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