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Forum Name Gameplay
Topic subjectQuick note re: invokers:
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=129&mesg_id=152
152, Quick note re: invokers:
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
More invokers cons that didn't get a lot of air time in this thread(*):

- You can never cover all the ways someone can lag you. If an invoker can't reliably cast, they're the worst class in the game, possibly excepting transmuters.

- Concealment limited to Improved Invis and Dig. Mobility/pursuit limited to Teleport/Word. It's not hard to avoid or surprise an invoker, relative to most other classes.

- Room Traps: Beat them like you beat Wall of Thorns- keep the fight mobile, be unpredictable in your paths, don't pick a fight when you start to get the feeling you're in the middle of 10 of them, and remember that once they put one down, they can't set them up again for a while (in some cases)

- If you have abilities that hurt their mana (we should put more ways to do this, as an aside), you can make an invoker useless fast- a lot of their better spells cost a ton. Shamans and necromancers lead this list.

- Saving throws, saving throws, saving throws. You hear that, Battle? Step away from the charred leather bracer a moment. Learn from conjurers, and carry some adjustment options in your backpack. If you have a 0-ish save vs. spells before warcry/spellbane/etc, and an invoker pushes you down and takes your lunch money, don't come crying to Uncle Valg.

- If the wind tells you to lie down and nap because everything is safe, don't do it. *wisenod*

- Slippery Valg

(*): Disclaimer: I'm not the most deathfull Theran, but I do OK.

Only three walls of thorns? They clearly have underestimated my ability to yelp and run like a scared little girl.