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Forum Name Gameplay
Topic subjectRE: Unholy weapon and pk range
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=1028&mesg_id=1045
1045, RE: Unholy weapon and pk range
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>Personally, I find this idea horrid. It goes along the same
>lines of 90% of the AP unholy weapon posts I see. "Imms, I
>hate losing my unholy weapon all the time! Can you please
>make it so I can't lose my weapon by X, Y, and Z?"

If people are losing something that's a big part of what their class brings to the table, and they're losing it due to people exploiting their out-of-PK status...that could be a bad thing. Could.

>Now, I *CAN* see the argument of making an unholy weapon more
>difficult to be destroyed, making those significantly weaker
>than you unable to destroy it easily.

I agree, but it would be hard to code. Just have a merc grab it then nofol. As a partial measure, though, I think sacrificing unholy weapons should be strenuous to the sacrificer. Maybe have it halve their hp. Take them to 1hp. Or maybe lag them for a couple of rounds. Just a thought.


>Also, I might suggest
>if you want to avoid having your unholy weapon destroyed by
>lowbies...run away from fights that you think you might lose
>hold of your weapon, if you see said newbies hanging around.

That's alot of fights. Anybody who can sleep you becomes a threat, assuming they have friends. Those friends needn't be with them at the time of combat either.

>I shudder to think of CF if sickeningly powerful APs start
>running rampant.

Then I'll roll a trap thief and hook up with a transmuter. Problem solved. :)