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Forum Name Gameplay
Topic subjectRE: Well done Umi !
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=64910&mesg_id=64964
64964, RE: Well done Umi !
Posted by Sarien on Wed 31-Dec-69 07:00 PM
>>The argument that it gave vets an advantage is not a very
>>solid argument. Vet's will always have an advantage, and
>this
>>isn't something that can be remedied.
>
>False. It is a solid argument and it can be remedied by
>diminishing the sum of advantages a vet can gather over
>newbies.

Sorry, but you're wrong. A newbie isn't going to know where to get the 'best' gear at his level, nor know the vuln system inside/out. Probably also won't max his skills prior to 20, or have ready access to the preps/recall/teleport/etc that I will at 20. Newbie is going to get pwnd whether I have 0 edges, or 100 edges.

>>The fact of the matter is, a lot of vets myself included
>>enjoyed edges. If you brought methods of obtaining edges
>>back, and or added new methods it would likely result in
>more
>>people playing.
>
>Or it can have the exact opposite effect: as one realize how
>complicated and time consuming is this game, it is likely (and
>I suspect it is why playerbase is going down) he'll go
>somewhere else where he feels he can do more than just not
>dying to pk fights...
>

Edges were optional, and really only gave 1 vet an "edge" over another vet. The "true newbies" are just speedbumps, and will remain so because of what I said above. There is no edge that offers any advantage that doesn't pale in comparison to a solid understand of game mechanics, combined with equipment/prep knowledge and class knowledge.

>>adding incentive's that draw vets to play is good for the
>>pbase because, vets are the ones running newbies around
>>in-game for a lot of their "1st's".
>
>I've been playing CF for almost 10 years and I rarely seen
>vets taking time to run newbies around... I think it's better
>to bet on making the game a bit less complicated to attract
>new players
>

I've been playing for 21 years, does that mean that my opinion that edges were 'good' for the game is more valid than your opinion?

>>Frankly, the gutting of the edge system over time by Umiron
>>was largely met with negative reaction. It was, and remains
>a
>>hugely unpopular change. I hope that the replacement staff
>>addresses the fact that a widely well received method of
>>character customization was removed without any type of
>>replacement.
>
>False: there's a lot of positive comments on the change. With
>all the classes, races, legacies, virtues, thief points, etc.
>we have plenty of customization available. I don't think
>losing the customization possibilities offered by edges is up
>to the benefits it can bring to player base. Not only newbies
>will find it less complicated but there's vet who, like
>myself, find it very interesting not having to see the same
>room/mob again and again to gather edges points.

Yeah, QHCF was just overwhelmed with 'positive' feedback to these changes(obvious sarcasm). I also imagine that the onslaught of praise for these changes is what drove Umiron to deletion.