64964, RE: Well done Umi !
Posted by Sarien on Wed 31-Dec-69 07:00 PM
>>The argument that it gave vets an advantage is not a very >>solid argument. Vet's will always have an advantage, and >this >>isn't something that can be remedied. > >False. It is a solid argument and it can be remedied by >diminishing the sum of advantages a vet can gather over >newbies.
Sorry, but you're wrong. A newbie isn't going to know where to get the 'best' gear at his level, nor know the vuln system inside/out. Probably also won't max his skills prior to 20, or have ready access to the preps/recall/teleport/etc that I will at 20. Newbie is going to get pwnd whether I have 0 edges, or 100 edges.
>>The fact of the matter is, a lot of vets myself included >>enjoyed edges. If you brought methods of obtaining edges >>back, and or added new methods it would likely result in >more >>people playing. > >Or it can have the exact opposite effect: as one realize how >complicated and time consuming is this game, it is likely (and >I suspect it is why playerbase is going down) he'll go >somewhere else where he feels he can do more than just not >dying to pk fights... >
Edges were optional, and really only gave 1 vet an "edge" over another vet. The "true newbies" are just speedbumps, and will remain so because of what I said above. There is no edge that offers any advantage that doesn't pale in comparison to a solid understand of game mechanics, combined with equipment/prep knowledge and class knowledge.
>>adding incentive's that draw vets to play is good for the >>pbase because, vets are the ones running newbies around >>in-game for a lot of their "1st's". > >I've been playing CF for almost 10 years and I rarely seen >vets taking time to run newbies around... I think it's better >to bet on making the game a bit less complicated to attract >new players >
I've been playing for 21 years, does that mean that my opinion that edges were 'good' for the game is more valid than your opinion?
>>Frankly, the gutting of the edge system over time by Umiron >>was largely met with negative reaction. It was, and remains >a >>hugely unpopular change. I hope that the replacement staff >>addresses the fact that a widely well received method of >>character customization was removed without any type of >>replacement. > >False: there's a lot of positive comments on the change. With >all the classes, races, legacies, virtues, thief points, etc. >we have plenty of customization available. I don't think >losing the customization possibilities offered by edges is up >to the benefits it can bring to player base. Not only newbies >will find it less complicated but there's vet who, like >myself, find it very interesting not having to see the same >room/mob again and again to gather edges points.
Yeah, QHCF was just overwhelmed with 'positive' feedback to these changes(obvious sarcasm). I also imagine that the onslaught of praise for these changes is what drove Umiron to deletion.
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