61975, RE: Obs XP that leads to edges needs to go
Posted by Saagkri on Wed 31-Dec-69 07:00 PM
>>Remove it, completely. > >Gotta disagree. My idea to have low-ish caps effectively >removes it as a concern for anyone who isn't spending all >his/her time sitting in a guild or the Inn. I think it's good >to have something that motivates a new player to actually go >out and do a minimal level of exploration/observation >instead of never going anywhere. The intent is for the caps >to be set such that someone behaving "normally" (i.e. no >intentional gathering of observation/exploration) will hit the >cap after a couple hundred hours.
So, you want something that encourages newbies to explore, but will allow people to max out at a couple hundred hours without spending additional time solely pursuing exp/obs? If you can get the points w/o exploring, how does it encourage someone to explore? If you can get the exp/obs earlier by farming, then we haven't solved anything.
Frankly, I don't think PK needs, nor has ever needed, additional incentives. Was there a time I missed where everyone was just standing around and not PKing?
And, speaking of perverse incentives, let's not create a situation where players resent newbies because they are seen as the reason for the obs/exp grind. The resulting environment would make every newbie-friendly piece of code ever written inconsequential in about 5 seconds.
|