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Forum Name Gameplay
Topic subjectRE: Obs XP that leads to edges needs to go
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=61905&mesg_id=61975
61975, RE: Obs XP that leads to edges needs to go
Posted by Saagkri on Wed 31-Dec-69 07:00 PM
>>Remove it, completely.
>
>Gotta disagree. My idea to have low-ish caps effectively
>removes it as a concern for anyone who isn't spending all
>his/her time sitting in a guild or the Inn. I think it's good
>to have something that motivates a new player to actually go
>out and do a minimal level of exploration/observation
>instead of never going anywhere. The intent is for the caps
>to be set such that someone behaving "normally" (i.e. no
>intentional gathering of observation/exploration) will hit the
>cap after a couple hundred hours.

So, you want something that encourages newbies to explore, but will allow people to max out at a couple hundred hours without spending additional time solely pursuing exp/obs? If you can get the points w/o exploring, how does it encourage someone to explore? If you can get the exp/obs earlier by farming, then we haven't solved anything.

Frankly, I don't think PK needs, nor has ever needed, additional incentives. Was there a time I missed where everyone was just standing around and not PKing?

And, speaking of perverse incentives, let's not create a situation where players resent newbies because they are seen as the reason for the obs/exp grind. The resulting environment would make every newbie-friendly piece of code ever written inconsequential in about 5 seconds.