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Forum Name Gameplay
Topic subjectProposed FIX
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=5547&mesg_id=5624
5624, Proposed FIX
Posted by NNNick on Wed 31-Dec-69 07:00 PM
SUMMON:

I read all the thread and it is like “Summon (as general ability) is overpowered. Blah blah blah. Lets nerf it.”

Let me tell you.
Summon is NOT overpowered by itself (Deathblow IS :-) ).

But there are instances when summon will pretty much guarantee the death of the summoned victim.
Examples: summoner+gang, necro/shaman/ap+thief, summoner+imperial + centurions next room.

Here is my proposal of potential solution:
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LAG all people (in pk of the victim) standing next to the summoner for 2 rounds.
Not just the summoner.

Result: You got summoned. You got 2 rounds to react. No more instant summon/blackjack.
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CENTURIONS:

I do believe they need some minor adjustments.

1) Allow to call centurions on two way roads only (two exits).

Rational behind – Ever tried to walk up on intersection and block ALL traffic from ALL directions?

2) Give people small chance to flee from centurions.

Imho centurions should work more like cutoff, not entwine.


Regards,

-=NNNick=-