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Forum Name Gameplay
Topic subjectuh
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=5547&mesg_id=5588
5588, uh
Posted by permanewbie on Wed 31-Dec-69 07:00 PM
If we don't like ganking that much, why don't we make all lagging skills fail 80% more often when directed at someone who has just been summoned?

It seems the logic you are using, is VERY similar to the logic that seemed to be used at the very beginning of the changes to practicing.

"We don't like people thinking they have to practice, so let's make practice MUCH harder using hard-coded methods."

I disagreed with that apparent rationale, because some people had FUN practicing and getting the payoff of the "You have become better at" messages. And if they having good skills made people think they had to practice too....that's their fault...not the fault of those who liked practicing.(but, to be fair, it's changed since, what with rank gains, and other things)

You are using the same rationale. "I don't like people who gang, so let's hard code that people who try to summon into a gang will get ganged themselves often."


I just don't like that. Obviously, ganging is fun to a large portion of Cf, or it wouldn't happen as much as people claim it does. Because there are already many ways to avoid a gang, it is somewhat the gangee's fault for getting ganged if he hates gang fighting.



"Death awaits ya all, wit nasteh big pointeh teeth!"