Go back to previous topic
Forum Name Gameplay
Topic subject:)
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=34712&mesg_id=34915
34915, :)
Posted by trewyn on Wed 31-Dec-69 07:00 PM
HI! Still love ya.

I miss CF being not so serious. It used to be REAL EASY to regear after a death. Now, the wide band between what we used to think was adequate and what is adequate now has created a huge divergence in the risk/reward system. Not saying the rockin' eq isn't cool, cause it is. But back in the day, a set of green spikey armor, two nightwings, a poncho from the high tower, and you were back in the game, and STILL a ghost. STILL had time to get some armor and you ahd a dam roll of 24-28 depending on how creative you were. Which was HIGHLY competetive. Now you hear people talking about needing 60+ damrolls to be seriously considered? Come on...

(Since the nightwing replacement is only +1 dex, why not shrink the -dex penalties on the green armor?)

I deleted my last character because I needed to log off, but I was sitting around waiting and waiting and waiting for that damn aura talisman to reappear just so I'd have a chance with some characters. Granted against my main enemy it did zero squat. I slept that whole group of villagers (infront of you even! HAH!) without one single protective and we retrieved the key, and all I had was that stupid major ward I bought from the Island. No stone skin. No flight. Nothing. It was a BLAST. A trip would've killed me... but it was still a blast. But that was EXTREMELY rare because I had help. Most of my fights were 1 on 1, and I needed that damn aura talisman. I was in control of it. I knew when it vaporized. I knew when I had to go retrieve it. WHY oh WHY did I have to wait 30 damn minutes to get it back when I could've gotten it, and gotten back into the fighting we all thought was fun?

If I have to say one thing about CF is that I look at it as a daunting task to undertake. I look at a writing project with the same look. I remember looking at the contracted work I used to do for the hospital with the same eye I look at a single character with CF, and it's just way too much. I really want to play again because it was fun... when it was fun. But the time between the fun and not fun is too big. I think the staff needs to focus on shrinking that time. Not eliminating it, because the bitter makes the sweet sweet. But shrinking it.

We all have ideas on how that could be accomplished. But in essence, I think this is the problem people are talking about. (The whiney little bastards are always going to be whiney little bastards. There isn't a magic pill for that yet.)