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Forum Name Gameplay
Topic subjectRE: Current trend in limiting items etc.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=3259&mesg_id=3262
3262, RE: Current trend in limiting items etc.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
I'll begin by saying that we recently re-evaluated a lot of items for limited vs. non-limited status. Some limits went up. Some went down. We do this periodically as part of making sure the limits reflect real value.

I have mixed feelings about the limiting of items etc. I'm all for not having 500 chars running around with charred bracers, and I do think it promotes area exploration.

It does promote area exploration. Not that charred leather bracers have ever been limited.

However, cuppled with the changes to skill improvement, it makes the game heavily weighted upon gear rather than skill.

You're going to have to explain that one. I don't follow. Seems like apples and oranges.

I see this leading to more ganging and full looting (not that I have any problem with full looting).

One of the purposes of having a limited item system is precisely that it creates competition for the items. It's a lot more exciting to have the good stuff if it doesn't grow on trees.

Easy games are boring.

valguarnera@carrionfields.com