Go back to previous topic
Forum Name Gameplay
Topic subjectA new spell idea for Anti-Paladins.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=2470&mesg_id=2470
2470, A new spell idea for Anti-Paladins.
Posted by Dark Knight on Wed 31-Dec-69 07:00 PM
I was thinking of ways to separate anti-paladins from necromancers
a bit more than they are now. I suggest combining the spells 'chill touch'
and 'energy drain' to make a nasty new spell which does higher, cold-
based damage, and drains movement and mana just like 'energy drain'.
Sounds pretty powerful, I know, but the justification is that anti-paladins
rely on their ability to do damage to land a kill. A necromancer can
let their spells do all the work while the opponent sleeps. AP's can do
quite a bit to sleeping person too, but not as much as the necromancer.
The balancing factors would be that since the damage is cold based, it
could be shielded against, or protected against. It would also make
felars, clouds, rangers and druids better at weathering it. The draining
effect would still work as long as "some" damage is dealt, because it
basically just needs to get into the victim's body to work. The emotes
and idea of the spell would change totally, and be more demonic in
nature, or even a power word. To make it even more useful, there could
be a possibility of adding a lingering cold-based damage-per-tick thingy.

You guys can name it, since I know you would want to.