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Forum Name Gameplay
Topic subjectAnother thought
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=24457&mesg_id=24461
24461, Another thought
Posted by Dwoggurd on Wed 31-Dec-69 07:00 PM
Several big functions may not fit 0.25s (a pulse time?).
Did you guys consider splitting them into several smaller pieces and spear across different pulses within a tick?
For example you could update all characters and mobile hps at a tick front and move mobiles in the next pulse. Then update weather and area repops in a consequent pulse, etc?
While, certainly, some things can't be split, I think there are opportunities where you could actually do different updates in different pulses even if it implies slightly changed game mechanics (different != bad).