117, RE: The question from me!
Posted by Dervish on Wed 31-Dec-69 07:00 PM
>1) Why should we trust you with our code? Is it really neccessary to reveal full sources? I think not. Maybe I'm mistaken, of course. But, lets say, if I am doing shifters revamp (just for example), I dont really need the access to spells of invoker, or how shop system works. At least, at the beginning of the work. And as I understand you, first few tasks will be much simpler and require much less current sources reading than shifters revamp
>2) Why would we want staff "without obligations"? So if we >assign you something there's no guarantee you'll ever work on >it? Well, maybe because something its better than nothing? I agree that well rounded, all knowing, hardly working member is better, but you still have more tasks/ideas to work on, than volunteers to do this.
>3) In general, we want well-rounded staff. Even if you had >the access, if you haven't demonstrated an understanding of >how the game runs (building an area is a very good check of >this), you're likely to build code that doesn't work well >within the game, either stylistically, or mechanically. Alas, I can not build areas, though I am interested a bit. Moreeven, I dont think its really needed for CF now.
I think the chances of writing 'bad' code are less when it is concrete written task, so the one just codes, not creates the algorithm.
Still disagree?
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