3776, RE: Because
Posted by vorian on Wed 31-Dec-69 07:00 PM
I'm all in for a serious conversation about it:
>I care more for playing CF how it is than having a ton of >players. There are plenty of MUD options out there that have >100+ players still. Those MUDs are not suddenly fun just >because they have a lot of people. I choose CF because it is >CF. Dumbing it down even more than it has been over the past 5 >years or so just to bring in/keep more players would be a >tragedy. I'd rather play CF by myself than have that happen.
I admit huge numbers like 200 do not necesary mean more fun but I visited a mud where I was alone and believe me, you don't want to play by yourself only. ;)
>As far as trying to change things, CF changes all the time. >Lot's of things have been added to be newbie friendly: fine >leather from academy, newbie channel, improved outfit >commands, anti-gank code, improved wikis, improved website >info, constantly improving help files, and on the side of the >playerbase: increased sportsmanship. To name a few. I could do >without that last one, but I can't argue that it doesn't help >retain players.
I wasn't clear enough about it but I wasn't saying there has been no changes in CF. I'm just suggesting that there could be more improvement (see my comment 'the more the merrier' to Daevryn about the gear fact).
>I don't think more players would necessarily be good for the >game. One of the best parts of CF is when Gods exert their >force upon the world and when game admins bring the game alive >by controlling NPCs and such. With the lower playerbase people >are much more likely to get caught up in actual events and not >just toil away their years in capture the flag cabal wars. >It's like asking 1 Dungeon Master to oversee a group of 25 >players. I'm sure it can be done, but everyone would have more >fun if there is 1 Dungeon Master per 5 players.
I agree.
>Finally, I don't think much of the problem getting and >retaining new players comes from poor administration. I think >most of it comes from grumpy old coots that make up the >playerbase (to include 1 or 2 imms I'm sure). Imagine if >everyone actively participated in making the game more like a >jaunt through a fantasy world and less like an arcade game >where you desperately try for the high score. Instead we have >said grumpy old coots constantly worrying about conspiracies >and favortism.
Maybe, maybe not. I don't have enough info on this to have a serious opinion.
I'll finish by saying thank you for your comment well elaborated. It changed my views on the value of numbers.
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